• TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Vil du scramble ved w. germany


  • @Maxiheimer ja, fuld æde. Og sub dør først, så carrier, så resten af bådene og så flyene.


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 2 destroyers and 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
                Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 6 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - British
            4 fighters moved from 110 Sea Zone to Western Germany
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            3 mech_infantrys moved from Caucasus to Rostov
            1 tactical_bomber moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                  UK_Pacific take 43 Sea Zone from Japanese
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Endnu en gang - vil du scramble fra w. germany:)


  • @Maxiheimer ingen scramble nej


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
            Battle in 112 Sea Zone
                Americans attack with 2 bombers, 2 destroyers and 2 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans roll dice for 2 bombers, 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    1 submarine owned by the Germans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 2/7 hits, 3,50 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 112 Sea Zone
                Germans win, taking Holland Belgium from Germans with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
                Casualties for Americans: 2 bombers, 2 destroyers and 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
            3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 6 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 7 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 armour, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 fighters moved from 110 Sea Zone to Western Germany
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            3 mech_infantrys moved from Caucasus to Rostov
            1 tactical_bomber moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            1 mech_infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
                  UK_Pacific take 43 Sea Zone from Japanese
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 2 carriers, 3 fighters, 1 submarine and 3 transports
                Germans defend with 1 cruiser
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Germans lost in 112 Sea Zone
                British win with 2 carriers, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Western Germany
                British attack with 1 bomber, 4 fighters and 6 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
                    British roll dice for 1 bomber, 4 fighters and 6 infantry in Western Germany, round 2 : 2/11 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Western Germany, round 2 : 5/7 hits, 3,33 expected hits
                    2 infantry owned by the Germans and 5 infantry owned by the British lost in Western Germany
                    British roll dice for 1 bomber, 4 fighters and 1 infantry in Western Germany, round 3 : 4/6 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Western Germany, round 3 : 2/5 hits, 2,67 expected hits
                    1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in Western Germany
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Western Germany, round 4 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Western Germany
                British converts factory_major into different units
                British win, taking Western Germany from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 3 fighters and 5 infantry
                Casualties for Germans: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
            Battle in Philippines
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    British roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Philippines
                British win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 20 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                British win, taking 20 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Rostov
                British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 5 armour and 1 infantry
                    British roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits
                    Germans roll dice for 5 armour and 1 infantry in Rostov, round 2 : 2/6 hits, 2,83 expected hits
                    2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Rostov
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/5 hits, 2,33 expected hits
                    Germans roll dice for 3 armour in Rostov, round 3 : 3/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 fighters owned by the British lost in Rostov
                 retreated to Rostov
                Germans win with 2 armour remaining. Battle score for attacker is -11
                Casualties for British: 2 fighters and 3 mech_infantrys
                Casualties for Germans: 3 armour and 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            4 infantry moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from India to Burma
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Kweichow to Hopei
            2 aaGuns and 9 infantry moved from Yunnan to Hunan
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 armour moved from Egypt to Iraq
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Scotland to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            1 fighter moved from Western Germany to 112 Sea Zone
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Persia
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Some Units in India change ownership: 2 fighters and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : 0,00
    Americans : -0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to France
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 2 aaGuns
            EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Italians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            3 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 carrier and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 45 Sea Zone to 37 Sea Zone
            3 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 carrier and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Normandy Bordeaux to Holland Belgium
            3 infantry moved from France to Holland Belgium
            1 bomber moved from Bryansk to Urals
            2 mech_infantrys moved from Archangel to Urals
            1 mech_infantry moved from Bryansk to Vologda
            1 bomber moved from Bryansk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 bomber moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Caucasus
            2 armour moved from Rostov to Caucasus
            3 armour moved from Ukraine to Caucasus
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 artilleries and 3 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Urals
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 5 armour, 1 bomber and 1 fighter
                British defend with 5 mech_infantrys
                    Germans roll dice for 5 armour, 1 bomber and 1 fighter in Caucasus, round 2 : 1/7 hits, 3,67 expected hits
                    Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the British and 3 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 2 armour, 1 bomber and 1 fighter in Caucasus, round 3 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 4 mech_infantrys in Caucasus, round 3 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                    Germans roll dice for 1 armour, 1 bomber and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 3 mech_infantrys in Caucasus, round 4 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                1 armour owned by the Germans retreated to Rostov
                Russians win with 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Germans: 4 armour
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Bryansk
            1 bomber moved from Caucasus to Bryansk
            1 bomber moved from Vologda to Bryansk
            1 bomber moved from Urals to Bryansk
            3 armour moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 infantry placed in Western Germany
            3 armour placed in Novgorod
            3 armour placed in Ukraine
            3 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,50
    Americans : -0,67
    Russians : -0,67
    

    Savegame


  • @Maxiheimer ok når 1 fighter 1 bomber og 5 tanks ikke kan vinde over 5 mechs, så falder Moskva jo aldrig.


  • Det var vel også på tide at du havde lidt uheld:)


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Rostov
            3 fighters moved from Russia to Rostov
            2 infantry moved from Russia to Vologda
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 4 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            3 fighters moved from Rostov to Russia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Russians : -2,67
    

    Savegame


  • I øvrigt havde jeg da heller ikke tænkt mig at moskva skulle falde:)


  • @Maxiheimer aj det går nok meget godt op med dine -11 haha :) Måske ik engang helt


  • @Maxiheimer men kombineret med at ALLE dine 2’ere rammer (stort set) i de der latterlige små fly vs skibe slag, så er det sikkert meget lige ;)


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Central Mongolia to Dzavhan
                  Japanese take Dzavhan from Russians
            3 armour moved from Central Mongolia to Yenisey
                  Japanese take Yenisey from Russians
            1 armour moved from Dzavhan to Yenisey
            1 mech_infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Buryatia to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 21 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to 20 Sea Zone
            1 fighter moved from Manchuria to 20 Sea Zone
            1 fighter moved from Manchuria to 21 Sea Zone
            1 tactical_bomber moved from Manchuria to 21 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 20 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport; ANZAC defend with 3 submarines
                3 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 21 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to Kiangsu
            1 tactical_bomber moved from 20 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to Kiangsu
            3 artilleries moved from Jehol to Shantung
            5 armour moved from Korea to Manchuria
            1 armour moved from Soviet Far East to 5 Sea Zone
            1 armour and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Manchuria
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 artillery and 5 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    British : 1,33
    Japanese : -1,17
    

    Savegame

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