Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 42 to 40
EDIT: Turning off Edit Mode
Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
Place Units - Americans
1 fighter and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 42 to 40
EDIT: Turning off Edit Mode
Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
Place Units - Americans
1 fighter and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Research Technology - British
UK_Pacific spend 3 on tech rolls
British spend 2 on tech rolls
British roll 6,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover War Bonds
Activate Technology - British
British activating War Bonds
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 infantry moved from West India to 79 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
Combat - British
Battle in 97 Sea Zone
British attack with 1 destroyer
Germans defend with 1 infantry; Italians defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Iraq
British attack with 1 armour, 2 fighters and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters and 4 infantry in Iraq, round 4 : 5/7 hits, 2,17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery moved from Suriname to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from Iraq to Persia
2 infantry moved from West India to Eastern Persia
3 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to Burma
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 36 PUs
British collect 1 PU from War Bonds; end with 37 PUs
Place Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5
UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0,83
Italians : -0,33
Chinese : -0,33
Neutral_Axis : -0,67
Japanese : -0,67
@Bjergmose øøh… Triple A siger, at jeg ikke må unloade min italienske Infantry i Egypt, fordi den siger den er blevet loadet i Combat… Den er ikke blevet loade ti combat. Jeg loadede tyskeren på i non combat i tysklands tur… Hvad sker der? Triple A fejl?
@Bjergmose jeg redigerer altså Infantry ind i Egypt. Hvis der er et eller andet jeg ikke ved med reglerne, så sig gerne til og så må vi jo redigere tilbage igen… :/ Men altså, hvorfor skulle jeg dog ikke måtte loade og offloade min italienske infantry - fordi der står en tysk infantry på båden også?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Greece to Ukraine
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern France to France
3 infantry moved from Northern Italy to France
1 bomber moved from Ukraine to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00
AA fire in Ukraine : : -0,17
Russians : 0,67
Lyder som en fejl. Du unloader bare :zipper_mouth_face:
@Bjergmose tak :D Og værsgo - din tur.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 20 to 19
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from India to Iraq
1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 51 PUs; 1 techTokens;
Germans buy 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Baltic States
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 5 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from 98 Sea Zone to Egypt
6 armour moved from Poland to Western Ukraine
3 armour moved from Romania to Western Ukraine
6 artilleries moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 fighter moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Western Germany to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
6 infantry moved from Finland to Norway
Place Units - Germans
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0,50
Germans rolls : : 0,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
1 artillery and 1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Dzavhan to Yenisey
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Bryansk to Belarus
1 armour moved from Novgorod to Belarus
4 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1,50 expected hits
Italians roll dice for 2 artilleries in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Finland
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Finland, round 2 : 3/8 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 9 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 5/10 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Karelia to Finland
1 fighter moved from Finland to Novgorod
1 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Bessarabia to Caucasus
1 infantry moved from Bryansk to Ukraine
2 aaGuns, 2 armour, 1 artillery, 20 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Sikang to Caucasus
1 aaGun and 18 infantry moved from Dzavhan to Tsagaan Olom
1 fighter moved from Dzavhan to Vologda
2 infantry moved from Novosibirsk to Vologda
Place Units - Russians
2 infantry placed in Novgorod
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 1,00
Russians rolls : : 0,00
Russians : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Anhwe to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
2 armour moved from Buryatia to Yenisey
2 infantry moved from Hopei to Shensi
2 bombers moved from Chahar to Shensi
3 infantry moved from Anhwe to Kweichow
2 fighters moved from Anhwe to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2,83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yenisey
Japanese attack with 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Yenisey, round 2 : 6/17 hits, 4,50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 3 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/5 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Chahar to Japan
1 artillery moved from Hopei to Anhwe
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
2 bombers moved from Shensi to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
3 infantry moved from Manchuria to Jehol
6 infantry moved from Korea to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in Manchuria
7 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0,00
Chinese : -1,33
Russians : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Non Combat Move - Americans
1 fighter moved from Philippines to Yunnan
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Non Combat Move - Americans
1 fighter moved from Philippines to Yunnan
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kweichow
2 artilleries and 13 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 13 infantry in Hunan, round 2 : 3/15 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Egypt
1 armour and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
2 fighters moved from Persia to Egypt
Combat - British
Battle in Egypt
British attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/11 hits, 4,17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/11 hits, 4,17 expected hits
1 bomber owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/8 hits, 3,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2,67 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 2 artilleries owned by the British lost in Egypt
British roll dice for 3 armour and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 3/3 hits, 1,67 expected hits
1 fighter owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 5 : 1/2 hits, 1,17 expected hits
1 armour owned by the British lost in Egypt
British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 6 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 3 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry and 1 tactical_bomber
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Kwangsi to Hunan
1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Hunan
3 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
4 infantry moved from India to Burma
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Persia
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - British
2 fighters placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 33 PUs; end with 33 PUs
British collect 1 PU from War Bonds; end with 34 PUs
Place Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -2,17
Italians : 0,17
Chinese : 1,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking 98 Sea Zone from British with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
2 aaGuns moved from Northern Italy to Southern Italy
2 aaGuns moved from France to Northern Italy
4 infantry moved from France to Northern Italy
Place Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to South Australia
3 fighters moved from Iraq to Volgograd
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 aaGun and 1 infantry moved from 37 Sea Zone to Shan State
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to South Australia
3 fighters moved from Iraq to Volgograd
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
1 fighter moved from Algeria to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Malta
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
French : 0,50
ANZAC rolls : : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 1/1 hits, 0,00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Jet Power
Activate Technology - Germans
Germans activating Jet Power
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 54 PUs; 0 techTokens;
Germans buy 1 armour, 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
14 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
6 armour moved from Eastern Poland to Bryansk
1 fighter moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Eastern Poland
6 artilleries moved from Eastern Poland to Poland
7 mech_infantrys moved from Germany to Poland
1 fighter moved from Ukraine to Poland
2 tactical_bombers moved from Ukraine to Poland
2 bombers moved from Russia to Poland
Place Units - Germans
1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -1,17
Germans rolls : : 1,00
Russians : 0,67
@Bjergmose nå, ka se jeg har kæmpe dummet mig igen igen igen igen… -.- Nu ryger syd italien jo. Det er simpelthen så tørt.
@Makalakalane ja jeg sidder nogen gange og morer mig lidt :dizzy_face: