Bjergmose (ax) vs Makalakalane (al)
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@Makalakalane :cry:
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Java to India 1 fighter moved from Shan State to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from Java to India 1 fighter moved from Shan State to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 6 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 2 bombers moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea ZoneCombat Hit Differential Summary :
Germans rolls : : 0,00 -
@Bjergmose scramble ved London?
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Ja. 3 spitfires!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 6 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 2 bombers moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 3 fighters and 2 tactical_bombers British defend with 3 destroyers, 3 fighters and 1 transport Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits British roll dice for 3 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits 3 destroyers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits British roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 cruiser and 2 fighters Casualties for British: 3 destroyers, 3 fighters and 1 transport Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 1 infantry moved from Greece to 97 Sea Zone 2 artilleries moved from Romania to Eastern Poland 9 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 3 armour moved from Greece to Romania 3 aaGuns, 3 artilleries and 21 infantry moved from Poland to Eastern Poland 5 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 6 artilleries moved from Germany to Poland 6 armour moved from Western Germany to Poland 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Western Germany Place Units - Germans 6 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0,33 British : -0,67 Germans rolls : : 0,00 -
@Bjergmose vidste ik om den franske sku være en af dem, så nu blev det 3 engelske. Du må lige redigere hvis det er.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Russians Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Rocket attack in Germany does 2 damage to factory_major owned by Germans Rockets in Novgorod roll: 2 1 infantry moved from Central Mongolia to Suiyuyan 1 fighter moved from Novosibirsk to Suiyuyan 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 112 Sea Zone Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Suiyuyan Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan retreated to Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Suiyuyan to Dzavhan 1 aaGun and 18 infantry moved from Yakut S.S.R. to Dzavhan 1 infantry moved from Yenisey to Dzavhan 2 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Yunnan to Sikang 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Western Ukraine 7 infantry moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 4 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 5 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Baltic States 5 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Russians rolls : : 0,00 Russians : -1,67 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 artilleries, 11 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Chahar to Hopei 2 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 submarine British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 20 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 artillery moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 tactical_bomber moved from Kiangsi to Anhwe 1 fighter moved from Kiangsi to Anhwe 2 tactical_bombers moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to Anhwe 3 armour moved from Manchuria to Buryatia 2 tactical_bombers moved from Manchuria to Buryatia 2 fighters moved from Manchuria to Buryatia 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 3 fighters moved from Manchuria to Chahar 2 bombers moved from Manchuria to Chahar Place Units - Japanese 1 submarine placed in 6 Sea Zone 10 infantry placed in Korea 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Japanese rolls : : 0,00 Chinese : 0,00 Japanese : 0,50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 42 to 40 EDIT: Turning off Edit Mode Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans Place Units - Americans 1 fighter and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 42 to 40 EDIT: Turning off Edit Mode Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans Place Units - Americans 1 fighter and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 submarines placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kwangsi to Kiangsi 1 fighter moved from Yunnan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Research Technology - British UK_Pacific spend 3 on tech rolls British spend 2 on tech rolls British roll 6,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover War Bonds Activate Technology - British British activating War Bonds Purchase Units - British British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Union of South Africa to Tanganyika Territory 2 infantry moved from Belgian Congo to Tanganyika Territory 1 armour moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 3 infantry moved from Persia to Iraq 1 armour moved from Eastern Persia to Iraq 1 fighter moved from Eastern Persia to Iraq 2 infantry moved from West India to 79 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 fighter moved from India to Iraq Combat - British Battle in 97 Sea Zone British attack with 1 destroyer Germans defend with 1 infantry; Italians defend with 1 destroyer, 1 submarine and 1 transport British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Battle in Iraq British attack with 1 armour, 2 fighters and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 fighters and 4 infantry in Iraq, round 4 : 5/7 hits, 2,17 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in Tanganyika Territory British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Union of South Africa to Rhodesia 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery moved from Suriname to Brazil British take Brazil from Neutral_Allies 2 fighters moved from Iraq to Persia 2 infantry moved from West India to Eastern Persia 3 infantry moved from Siam to Shan State 2 infantry moved from Yunnan to Kwangsi 1 armour and 1 mech_infantry moved from India to Eastern Persia 3 infantry moved from India to Burma 1 destroyer moved from 37 Sea Zone to 54 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 36 PUs British collect 1 PU from War Bonds; end with 37 PUs Place Units - UK_Pacific 1 armour, 6 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5 UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantryCombat Hit Differential Summary :
British : -0,83 Italians : -0,33 Chinese : -0,33 Neutral_Axis : -0,67 Japanese : -0,67 -
@Bjergmose øøh… Triple A siger, at jeg ikke må unloade min italienske Infantry i Egypt, fordi den siger den er blevet loadet i Combat… Den er ikke blevet loade ti combat. Jeg loadede tyskeren på i non combat i tysklands tur… Hvad sker der? Triple A fejl?
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@Bjergmose jeg redigerer altså Infantry ind i Egypt. Hvis der er et eller andet jeg ikke ved med reglerne, så sig gerne til og så må vi jo redigere tilbage igen… :/ Men altså, hvorfor skulle jeg dog ikke måtte loade og offloade min italienske infantry - fordi der står en tysk infantry på båden også?
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor and 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Greece to Ukraine 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 artilleries moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Western Ukraine Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern France to France 3 infantry moved from Northern Italy to France 1 bomber moved from Ukraine to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry EDIT: Removing units owned by Italians from 98 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to Egypt: 1 infantry EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,00 AA fire in Ukraine : : -0,17 Russians : 0,67 -
Lyder som en fejl. Du unloader bare :zipper_mouth_face:
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@Bjergmose tak :D Og værsgo - din tur.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC Turning on Edit Mode EDIT: Changing PUs for ANZAC from 20 to 19 EDIT: Turning off Edit Mode ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 3 fighters moved from India to Iraq 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 0,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 51 PUs; 1 techTokens; Germans buy 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Baltic States Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 2 : 0/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 3 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 5 armour, 5 artilleries, 25 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from 98 Sea Zone to Egypt 6 armour moved from Poland to Western Ukraine 3 armour moved from Romania to Western Ukraine 6 artilleries moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 armour moved from Western Germany to Poland 1 fighter moved from Western Germany to Western Ukraine 2 tactical_bombers moved from Western Germany to Western Ukraine 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Baltic States to Western Ukraine 6 infantry moved from Finland to Norway Place Units - Germans 1 artillery and 2 infantry placed in France 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -0,50 Germans rolls : : 0,00 Russians : 0,00





