Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Yugoslavia to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 1/9 hits, 2,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 3/7 hits, 2,33 expected hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0,67 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Algeria, round 5 : 0/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Algeria, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Algeria, round 6 : 1/1 hits, 0,33 expected hits
French roll dice for 1 infantry in Algeria, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 artilleries and 1 infantry moved from Yugoslavia to Romania
4 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to France
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2,33
British : 1,00
French : 0,33
@Makalakalane :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to India
1 fighter moved from Shan State to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Java to India
1 fighter moved from Shan State to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 6 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
2 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat Hit Differential Summary :
Germans rolls : : 0,00
@Bjergmose scramble ved London?
Ja. 3 spitfires!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 6 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
2 bombers moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 3 fighters and 2 tactical_bombers
British defend with 3 destroyers, 3 fighters and 1 transport
Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
British roll dice for 3 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
3 destroyers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits
British roll dice for 1 fighter and 1 transport in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 cruiser and 2 fighters
Casualties for British: 3 destroyers, 3 fighters and 1 transport
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Greece to 97 Sea Zone
2 artilleries moved from Romania to Eastern Poland
9 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
3 armour moved from Greece to Romania
3 aaGuns, 3 artilleries and 21 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
6 artilleries moved from Germany to Poland
6 armour moved from Western Germany to Poland
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
6 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : -0,67
Germans rolls : : 0,00
@Bjergmose vidste ik om den franske sku være en af dem, så nu blev det 3 engelske. Du må lige redigere hvis det er.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
Rocket attack in Germany does 2 damage to factory_major owned by Germans
Rockets in Novgorod roll: 2
1 infantry moved from Central Mongolia to Suiyuyan
1 fighter moved from Novosibirsk to Suiyuyan
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Suiyuyan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Suiyuyan to Dzavhan
1 aaGun and 18 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Yenisey to Dzavhan
2 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Yunnan to Sikang
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
7 infantry moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
4 infantry moved from Russia to Bryansk
2 aaGuns, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Novgorod to Belarus
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians rolls : : 0,00
Russians : -1,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
2 artilleries, 11 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
2 tactical_bombers moved from Kiangsu to Anhwe
2 fighters moved from Kiangsu to Anhwe
3 armour moved from Manchuria to Buryatia
2 tactical_bombers moved from Manchuria to Buryatia
2 fighters moved from Manchuria to Buryatia
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Manchuria to Chahar
2 bombers moved from Manchuria to Chahar
Place Units - Japanese
1 submarine placed in 6 Sea Zone
10 infantry placed in Korea
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0,00
Chinese : 0,00
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 42 to 40
EDIT: Turning off Edit Mode
Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
Place Units - Americans
1 fighter and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 and gets 0 hits
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 42 to 40
EDIT: Turning off Edit Mode
Americans buy 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
Place Units - Americans
1 fighter and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Research Technology - British
UK_Pacific spend 3 on tech rolls
British spend 2 on tech rolls
British roll 6,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover War Bonds
Activate Technology - British
British activating War Bonds
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 infantry moved from West India to 79 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
Combat - British
Battle in 97 Sea Zone
British attack with 1 destroyer
Germans defend with 1 infantry; Italians defend with 1 destroyer, 1 submarine and 1 transport
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Iraq
British attack with 1 armour, 2 fighters and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 2 : 0/8 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 armour, 2 fighters and 5 infantry in Iraq, round 3 : 1/8 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters and 4 infantry in Iraq, round 4 : 5/7 hits, 2,17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery moved from Suriname to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from Iraq to Persia
2 infantry moved from West India to Eastern Persia
3 infantry moved from Siam to Shan State
2 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to Burma
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 36 PUs
British collect 1 PU from War Bonds; end with 37 PUs
Place Units - UK_Pacific
1 armour, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,5
UK_Pacific collect 23 PUs (3 lost to blockades); end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour, 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0,83
Italians : -0,33
Chinese : -0,33
Neutral_Axis : -0,67
Japanese : -0,67
@Bjergmose øøh… Triple A siger, at jeg ikke må unloade min italienske Infantry i Egypt, fordi den siger den er blevet loadet i Combat… Den er ikke blevet loade ti combat. Jeg loadede tyskeren på i non combat i tysklands tur… Hvad sker der? Triple A fejl?
@Bjergmose jeg redigerer altså Infantry ind i Egypt. Hvis der er et eller andet jeg ikke ved med reglerne, så sig gerne til og så må vi jo redigere tilbage igen… :/ Men altså, hvorfor skulle jeg dog ikke måtte loade og offloade min italienske infantry - fordi der står en tysk infantry på båden også?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
1 bomber moved from Greece to Ukraine
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 artilleries moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Italians win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Southern France to France
3 infantry moved from Northern Italy to France
1 bomber moved from Ukraine to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 infantry
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00
AA fire in Ukraine : : -0,17
Russians : 0,67
Lyder som en fejl. Du unloader bare :zipper_mouth_face:
@Bjergmose tak :D Og værsgo - din tur.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 20 to 19
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from India to Iraq
1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : : 0,00