b7ed4a3d-5d7b-4413-83e8-3953d2c8d7fe-42266-oob-round-01-any scrambles.tsvg
pejon_88 Allies +10 -VS- dawgoneit Axis
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 3 artilleries moved from Kwangsi to 36 Sea Zone 4 infantry moved from Kwangsi to 36 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 5 artilleries and 7 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung 8 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Yunnan 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from Yunnan to Burma 3 fighters and 7 tactical_bombers moved from Yunnan to Burma Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Indo China Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking French Indo China from French with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 6 transports British defend with 1 destroyer Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 6 transports in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 6 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Japanese attack with 5 artilleries, 7 infantry and 1 marine ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 5 artilleries, 7 infantry and 1 marine in Malaya, round 2 : 5/13 hits, 4.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 5 artilleries, 6 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 7 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 7 tactical_bombers in Burma, round 2 : 10/18 hits, 8.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 6/11 hits, 5.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan 3 fighters and 7 tactical_bombers moved from Burma to Yunnan 4 fighters moved from Kwangtung to Yunnan 1 bomber moved from 42 Sea Zone to Yunnan 1 bomber moved from 45 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
British : -0.33 ANZAC : -0.33 UK_Pacific : 0.67 Japanese : 5.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 113 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 armour moved from Kenya to 72 Sea Zone 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Shan State to Burma 6 artilleries and 13 infantry moved from India to Burma Combat - British Battle in 113 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iraq Battle in Burma British attack with 6 artilleries and 14 infantry Japanese defend with 1 armour, 2 artilleries and 5 infantry British roll dice for 6 artilleries and 14 infantry in Burma, round 2 : 7/20 hits, 5,33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 2 : 3/8 hits, 2,83 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 6 artilleries and 11 infantry in Burma, round 3 : 5/17 hits, 4,83 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Iraq from Neutral_Axis, taking Burma from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 20 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry Non Combat Move - British 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to India 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 battleship moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 113 Sea Zone to 110 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1 British collect 33 PUs (1 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 9 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,5,4 UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 1 artillery and 9 infantryCombat Hit Differential Summary :
British : 1,83 Chinese : -0,17 Japanese : -0,67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 artillery and 3 infantry moved from Libya to Tunisia Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 infantry; French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 4 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits, 0.83 expected hits French roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for French: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 1.83 French : 0.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Brazil: 2 infantry EDIT: Adding units owned by British to Suriname: 2 infantry EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters in 42 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 4 fighters moved from 42 Sea Zone to Northern Territory 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -2,00 Japanese : -0,67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Brazil: 2 infantry EDIT: Adding units owned by British to Suriname: 2 infantry EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters in 42 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 41 Sea Zone 4 fighters moved from 42 Sea Zone to Northern Territory 2 aaGuns, 1 artillery and 3 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2,00 Japanese : -0,67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 2 infantry moved from Poland to Baltic States 2 infantry moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Bessarabia 1 bomber moved from Slovakia Hungary to Baltic States 2 tactical_bombers moved from Slovakia Hungary to Bessarabia 7 armour, 11 artilleries, 10 infantry and 8 mech_infantrys moved from Slovakia Hungary to Eastern Poland 10 infantry moved from Poland to Eastern Poland 3 armour, 2 artilleries and 3 infantry moved from Romania to Eastern Poland 4 infantry moved from Bulgaria to Romania 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 artillery and 10 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Eastern Poland Germans attack with 11 armour, 13 artilleries, 23 infantry and 17 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 13 artilleries, 23 infantry and 17 mech_infantrys in Eastern Poland, round 2 : 15/64 hits, 18.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 11 armour, 13 artilleries, 23 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bessarabia, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Bessarabia to Poland 3 tactical_bombers moved from Bessarabia to Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Poland 1 aaGun moved from Poland to Eastern Poland 2 aaGuns moved from Germany to Poland 1 aaGun moved from Western Germany to Germany 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 1 infantry placed in Western Germany 7 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -3.33 Russians : -1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 1 submarine moved from 91 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Italians defend with 1 destroyer and 1 transport Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 artilleries moved from Ukraine to Bryansk 2 aaGuns, 6 artilleries and 13 infantry moved from Western Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk 5 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Novgorod to Archangel 2 aaGuns, 2 armour, 5 artilleries, 16 infantry and 2 mech_infantrys moved from Belarus to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus Place Units - Russians 6 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0,67 Italians : 0,33 Russians : 0,33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 5 artilleries, 6 infantry and 1 marine moved from Malaya to 37 Sea Zone 7 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 8 infantry, 1 marine and 8 transports moved from 37 Sea Zone to 38 Sea Zone 7 artilleries, 8 infantry and 1 marine moved from 38 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 1 bomber, 11 fighters and 8 tactical_bombers moved from Yunnan to Burma 1 bomber moved from Kwangsi to Burma Combat - Japanese Battle in 38 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports British defend with 1 cruiser Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports in 38 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 1 cruiser in 38 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 38 Sea Zone Japanese win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Burma Japanese attack with 7 artilleries, 2 bombers, 11 fighters, 9 infantry, 1 marine and 8 tactical_bombers British defend with 6 artilleries and 11 infantry Japanese roll dice for 7 artilleries, 2 bombers, 11 fighters, 9 infantry, 1 marine and 8 tactical_bombers in Burma, round 2 : 23/38 hits, 17.50 expected hits UK_Pacific roll dice for 6 artilleries and 11 infantry in Burma, round 2 : 1/17 hits, 5.67 expected hits 1 infantry owned by the Japanese, 6 artilleries owned by the British and 11 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 7 artilleries, 2 bombers, 11 fighters, 8 infantry, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 1 infantry Casualties for British: 6 artilleries and 11 infantry Non Combat Move - Japanese 4 fighters moved from Burma to 38 Sea Zone 2 bombers, 7 fighters and 8 tactical_bombers moved from Burma to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 aaGun and 5 infantry moved from Manchuria to Jehol Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0.50 UK_Pacific : -4.67 Japanese : 4.83 -
That battle :/ lol
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 5 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 6 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 artillery Battle in Gibraltar Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 armour, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 marine in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0,50 expected hits 1 marine owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for Italians: 1 armour and 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 3 destroyers Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 3 destroyers Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 6 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Midway 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Guam 2 carriers, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 carrier and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 artillery placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : -0,00 Americans : -1,50 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 6 infantry moved from Shensi to Kweichow 7 infantry moved from Hopei to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Western United States to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 armour and 1 artillery Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 5 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 6 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 artillery Battle in Gibraltar Americans attack with 1 artillery, 1 infantry and 1 marine Italians defend with 1 armour, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0,83 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 marine in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0,50 expected hits 1 marine owned by the Americans and 1 armour owned by the Italians lost in Gibraltar Italians win with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery, 1 infantry and 1 marine Casualties for Italians: 1 armour and 1 infantry Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 3 destroyers Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 3 destroyers Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 6 Sea Zone to Midway 1 bomber moved from 16 Sea Zone to Midway 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Guam 2 carriers, 3 destroyers and 4 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 carrier and 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 artillery placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 6 infantry moved from Shensi to Kweichow 7 infantry moved from Hopei to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 3/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from United Kingdom to 92 Sea Zone Combat - British Battle in Gibraltar Battle in 92 Sea Zone British attack with 3 fighters Italians defend with 1 destroyer and 1 transport British roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win, taking Gibraltar from Italians with 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Morocco 1 armour and 1 infantry moved from Iraq to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 armour and 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Persia 1 artillery placed in United Kingdom 2 transports placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,5 British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 aaGun and 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 aaGun and 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by British to West India: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,33 British : -2,00 Americans : -1,50 Chinese : 0,67 Japanese : -1,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 harbour and 2 infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -1.00 British : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 1 cruiser moved from 41 Sea Zone to 60 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to Caroline Islands 2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 infantry moved from Italian Somaliland to Ethiopia 1 cruiser moved from 41 Sea Zone to 60 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Northern Territory to Caroline Islands 2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Northern Territory to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 artillery and 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 bomber moved from Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Poland to Belarus 1 tactical_bomber moved from Poland to Bessarabia 1 tactical_bomber moved from Poland to Western Ukraine Combat - Germans Battle in Belarus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 tactical_bombers moved from Western Ukraine to Eastern Poland 2 aaGuns and 2 mech_infantrys moved from Poland to Eastern Poland 1 aaGun moved from Germany to Western Germany 7 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to France Place Units - Germans 8 armour placed in Germany 1 infantry placed in Western Germany Germans undo move 1. 1 armour placed in Western Germany 7 armour placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Archangel to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 6 artilleries and 1 infantry moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Belarus to Russia 1 artillery moved from Archangel to Smolensk Place Units - Russians 3 infantry placed in Volgograd 1 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 1,00 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 artilleries, 8 infantry and 1 marine moved from Burma to India 2 bombers, 7 fighters, 1 mech_infantry and 8 tactical_bombers moved from Yunnan to India 1 fighter moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from 38 Sea Zone to India 1 infantry moved from Yunnan to Burma 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 8 transports moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Shantung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in India Japanese attack with 7 artilleries, 2 bombers, 10 fighters, 8 infantry, 1 marine, 1 mech_infantry and 8 tactical_bombers British defend with 4 aaGuns, 1 armour, 1 artillery and 15 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 4/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 8 infantry, 1 marine, 1 mech_infantry and 7 tactical_bombers in India, round 2 : 14/33 hits, 14.67 expected hits UK_Pacific roll dice for 4 aaGuns, 1 armour, 1 artillery and 15 infantry in India, round 2 : 9/17 hits, 5.83 expected hits 8 infantry owned by the Japanese, 1 marine owned by the Japanese, 4 aaGuns owned by the British and 10 infantry owned by the British lost in India Japanese roll dice for 7 artilleries, 2 bombers, 7 fighters, 1 mech_infantry and 7 tactical_bombers in India, round 3 : 10/24 hits, 12.17 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 5 infantry in India, round 3 : 2/7 hits, 2.50 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India Japanese captures 18PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Sumatra from UK_Pacific, taking India from UK_Pacific with 6 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 3 fighters, 8 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Casualties for British: 4 aaGuns, 1 armour, 1 artillery and 15 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 7 fighters moved from India to Yunnan 7 tactical_bombers moved from India to Yunnan 2 bombers moved from India to Yunnan 1 fighter moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 10 infantry placed in Japan 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 44 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
UK_Pacific : 2.67 AA fire in India : : 2.00 Japanese : -2.83





