99% sure open communication is allowed. The extent to which it’s allowed is up to you, though. With my play-group we cut it off at “talk of general strategy is allowed, anything more specific is not.” We do it this way because of bad experiences where multi-player games would devolve into the “good” Axis Player and the “good” Allies Player forcing their teammates to obey their orders on what to do each turn, effectively turning the game into a 1v1 with a peanut gallery. That’s not much fun for anyone.
live games
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My friend came up with an idea for live games. In our next game we are going to use Triple A for round 1 and then set up the board after that
I think that will save a lot of time because you are usually moving all the stuff around during round 1 anyway
Has anyone tried this?
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@oysteilo
interesting idea. Usually if you’ve played a lot you can set the board up almost from memory, whereas here it’d be a little different most times, although some moves would be the same.Sounds cool though. Let us know how it goes.
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I think the point is to save time in global games. By far round 1 is the slowest round because you are shuffling and merging and re-stacking everything. Even though you more or less know the set up after a few games it takes time because there are units everywhere. This is very much true for Germany, Russia and japan but goes for all other nations too. For france you set up a bunch of units which are removed instantly.
After Round 1, there are units in maybe half of the initial territories and this must save a lot of time.