CP: +21.5
David vs Kenneth
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to Java Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 3 transports 3 transports owned by the Italians lost in 99 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 15 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Manchuria Russians attack with 15 infantry Japanese defend with 4 infantry Russians roll dice for 15 infantry in Manchuria, round 2 : 3/15 hits, 2,50 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Japanese: 4 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Yenisey to Timguska 1 armour and 1 mech_infantry moved from Shensi to Novosibirsk 1 tactical_bomber moved from Novgorod to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Novgorod 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Belarus 2 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Belarus to Eastern Poland Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Russians : 0,17 Japanese : -0,67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 5 bombers moved from Western Germany to Eastern Poland 5 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 13 artilleries and 19 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 13 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 13 artilleries and 19 infantry in Bessarabia, round 2 : 4/32 hits, 9,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 13 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 5 bombers and 6 infantry Russians defend with 4 infantry Germans roll dice for 5 bombers and 6 infantry in Eastern Poland, round 2 : 2/11 hits, 4,33 expected hits Russians roll dice for 4 infantry in Eastern Poland, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 bombers and 3 infantry in Eastern Poland, round 3 : 6/8 hits, 3,83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 5 infantry Casualties for Russians: 4 infantry Non Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 3 aaGuns moved from Slovakia Hungary to Romania 6 armour moved from Western Germany to Slovakia Hungary 1 artillery moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 armour moved from Normandy Bordeaux to Western Germany 2 artilleries moved from Normandy Bordeaux to France 1 fighter moved from Southern Italy to Syria 5 bombers moved from Eastern Poland to Western Germany 2 infantry moved from Norway to Finland Place Units - Germans 6 infantry placed in Germany 2 bombers and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2,5 Germans collect 40 PUs (5 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -5,83 Russians : 2,67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from 43 Sea Zone to Philippines 1 battleship moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Suiyuyan to Jehol 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Chahar 2 armour moved from Kiangsu to Jehol 1 artillery and 6 infantry moved from Anhwe to Jehol 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kiangsu to Anhwe 7 fighters moved from Kwangsi to Kiangsu 2 bombers moved from Kwangsi to Philippines 6 tactical_bombers moved from Kwangsi to Kiangsu 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hopei to Anhwe 1 cruiser moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 infantry Russians defend with 2 aaGuns Japanese roll dice for 1 cruiser in Amur, round 2 : 1/1 hits, 0,50 expected hits 1 aaGun owned by the Russians lost in Amur 1 aaGun owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 2 aaGuns Battle in Korea Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Formosa Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier, 1 cruiser and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0,67 Russians : -0,33 Japanese : 2,50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 aaGun, 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Volgograd to Ukraine 1 armour moved from Novosibirsk to Yenisey 4 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Tsagaan Olom to Suiyuyan 2 armour, 1 artillery and 10 infantry moved from Baltic States to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 1 artillery, 3 fighters and 10 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 1 artillery, 3 fighters and 10 infantry in Eastern Poland, round 2 : 3/16 hits, 4,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 3 fighters and 10 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Eastern Poland to Ukraine 2 aaGuns moved from Baltic States to Eastern Poland Place Units - Russians 1 aaGun and 2 fighters placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 bomber Germans defend with 1 airfield, 1 bomber and 1 factory_minor Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in France Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 3 mech_infantrys moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 106 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 battleship, 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,33
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from United Kingdom to France Combat - Americans Battle in France Americans attack with 1 bomber Germans defend with 1 airfield, 1 bomber and 1 factory_minor Americans roll dice for 1 bomber in France, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in France, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in France Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 carrier moved from 101 Sea Zone to 106 Sea Zone 2 destroyers moved from 101 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 3 mech_infantrys moved from Western United States to British Columbia 1 armour moved from Western United States to British Columbia 1 fighter moved from Eastern United States to 106 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 battleship, 2 submarines and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Yunnan to Kwangsi 7 infantry moved from Szechwan to Shensi 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kwangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Normandy Bordeaux 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 2 infantry moved from Ethiopia to Kenya British take Kenya from Italians 3 infantry moved from Yunnan to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 2 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Malaya to Shan State 1 infantry moved from Burma to Shan State 1 armour moved from Yunnan to Shan State 2 mech_infantrys moved from Yunnan to Shan State 2 armour and 2 mech_infantrys moved from India to Shan State 1 fighter moved from Yunnan to Hunan Combat - British Battle in Normandy Bordeaux British attack with 1 bomber Germans defend with 1 bomber, 1 factory_minor and 1 harbour British roll dice for 1 bomber in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Germans lost in Normandy Bordeaux British win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Battle in Hunan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 artilleries, 1 fighter and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries, 1 fighter and 5 infantry in Iraq, round 2 : 3/8 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 3 armour, 4 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour, 4 infantry and 4 mech_infantrys in Shan State, round 2 : 3/11 hits, 2,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 3 aaGuns moved from Yunnan to Kwangsi 1 fighter moved from Iraq to Egypt 3 transports moved from 76 Sea Zone to 80 Sea Zone 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 destroyer moved from 86 Sea Zone to 89 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 armour moved from Quebec to Alberta Saskatchewan Manitoba 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec Place Units - British 2 fighters placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5,5,3,2,6 British collect 32 PUs (2 lost to blockades); end with 32 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 1,00 Americans : 0,33 Chinese : 1,83 Neutral_Axis : -1,00 Japanese : 0,33
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery moved from Yunnan to French Indo China Japanese take French Indo China from French 2 artilleries and 6 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 carriers moved from 43 Sea Zone to 42 Sea Zone 2 destroyers moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 3 tactical_bombers moved from Kwangsi to Kwangtung 1 artillery and 3 infantry moved from Jehol to Chahar 2 tactical_bombers moved from Anhwe to Chahar 1 tactical_bomber moved from 43 Sea Zone to Java 3 fighters moved from 43 Sea Zone to Java 2 fighters moved from 36 Sea Zone to Java 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 3 transports ANZAC defend with 1 cruiser, 2 destroyers and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 3 carriers, 1 cruiser, 4 destroyers and 3 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,17 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers and 3 transports remaining. Battle score for attacker is 29 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport Battle in Java Japanese attack with 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber ANZAC defend with 3 fighters and 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 5/11 hits, 4,33 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 3/5 hits, 2,67 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 3 fighters owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Japanese: 3 infantry Casualties for ANZAC: 3 fighters and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4,17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Chahar Japanese attack with 1 artillery, 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 2 tactical_bombers in Chahar, round 2 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to Japan 2 battleships, 1 cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 mech_infantrys moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Hopei to Kweichow 1 armour moved from Soviet Far East to Amur 1 mech_infantry moved from Sakha to Amur 2 infantry moved from Buryatia to Amur 2 tactical_bombers moved from Chahar to Anhwe 5 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 3 fighters moved from Kwangtung to Kwangsi 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 42 Sea Zone to Kwangsi Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 3 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Chinese : -0,33 UK_Pacific : -0,67 Japanese : 3,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 9 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia 1 armour moved from Romania to Bessarabia 1 armour moved from Greece to Romania 6 infantry moved from Greece to Bulgaria 1 artillery and 6 infantry moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to 91 Sea Zone 1 artillery and 2 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bessarabia Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 bomber moved from 91 Sea Zone to Tunisia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,00 Russians : -0,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 2 fighters moved from Guam to Philippines 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Central United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 56 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone 2 fighters moved from Guam to Philippines 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 cruiser moved from 11 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Central United States to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone Non Combat Move - Americans 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor and 2 submarines; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 109 Sea Zone to 105 Sea Zone 1 battleship moved from 109 Sea Zone to 105 Sea Zone 1 transport moved from 102 Sea Zone to 106 Sea Zone 1 cruiser moved from 106 Sea Zone to 121 Sea Zone 1 destroyer moved from 106 Sea Zone to 121 Sea Zone 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Quebec to New Brunswick Nova Scotia 1 artillery moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 battleship moved from 79 Sea Zone to 39 Sea Zone 1 armour moved from India to Burma 1 mech_infantry moved from Burma to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 cruiser moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to Algeria Combat - British Battle in 121 Sea Zone British attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 cruiser and 1 destroyer in 121 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 mech_infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch Place Units - British 1 factory_minor placed in Egypt 2 submarines placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 36 PUs Place Units - UK_Pacific 2 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 2 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Morocco to French Central Africa 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 bomber moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 3 artilleries and 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis 2 aaGuns moved from Yugoslavia to Romania 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33 French : -0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries and 7 infantry; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 armour moved from Romania to Ukraine 2 fighters moved from Yugoslavia to Ukraine 8 infantry moved from Romania to Bessarabia 1 armour and 11 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 submarine moved from 118 Sea Zone to 119 Sea Zone 1 submarine moved from 119 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Western Germany to Eastern Poland 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 5 armour moved from Slovakia Hungary to Eastern Poland 8 infantry moved from Romania to Eastern Poland 5 artilleries moved from Romania to Eastern Poland 1 bomber moved from Southern Italy to Ukraine 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 105 Sea Zone 1 cruiser moved from 119 Sea Zone to 104 Sea Zone 1 destroyer moved from 119 Sea Zone to 104 Sea Zone 1 infantry moved from Western Germany to Germany Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 5 artilleries, 22 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 8 armour, 5 artilleries, 22 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 19/41 hits, 12,17 expected hits Russians roll dice for 4 infantry in Eastern Poland, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 22 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Battle in Ukraine Germans attack with 3 armour, 1 bomber and 2 fighters Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 3 armour, 1 bomber and 2 fighters in Ukraine, round 2 : 4/6 hits, 3,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Romania 1 fighter moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 2 aaGuns moved from Romania to Bessarabia 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 aaGuns moved from Poland to Eastern Poland 2 tactical_bombers moved from Eastern Poland to Bessarabia Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 armour, 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 7,67 Russians : -1,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from New South Wales to Western Australia Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from New South Wales to Western Australia Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Finland 4 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Novgorod to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 1 infantry moved from Baltic States to Poland Russians take Poland from Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Timguska to Kansu 1 tactical_bomber moved from Novosibirsk to Kansu 1 fighter moved from Novosibirsk to Kansu 5 infantry moved from Manchuria to Amur 7 infantry moved from Manchuria to Korea 1 infantry moved from Manchuria to Korea Combat - Russians Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Battle in Kansu Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Kansu from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 5 infantry Japanese defend with 1 infantry Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Russians attack with 8 infantry Japanese defend with 2 infantry Russians roll dice for 8 infantry in Korea, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 7 infantry in Korea, round 3 : 2/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Finland Russians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Germans defend with 7 infantry Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Finland, round 2 : 1/10 hits, 2,67 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Finland, round 3 : 2/9 hits, 2,50 expected hits Germans roll dice for 6 infantry in Finland, round 3 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Finland, round 4 : 4/6 hits, 2,00 expected hits Germans roll dice for 4 infantry in Finland, round 4 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 6 infantry Casualties for Germans: 7 infantry Battle in Ukraine Russians attack with 2 artilleries, 1 fighter and 4 infantry Germans defend with 2 armour and 1 factory_minor Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 1 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Kansu to Russia 1 fighter moved from Kansu to Russia 3 armour and 2 mech_infantrys moved from Novosibirsk to Vologda 12 infantry moved from Belarus to Archangel 2 aaGuns moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 6 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Russians collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 0,67 Japanese : -1,00