trulpen (X) vs oysteilo (A+5) BM3


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 6 submarines moved from 92 Sea Zone to 99 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Morocco to 99 Sea Zone
            1 bomber, 9 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 45 Sea Zone
            1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Northwest Persia to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
    
        Combat - Americans
            Germans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 44 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Caucasus
                Americans attack with 1 artillery and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
                    Americans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 99 Sea Zone
                Americans attack with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 17 fighters, 6 submarines and 2 tactical_bombers
                Germans defend with 5 carriers, 2 destroyers, 13 fighters, 2 submarines and 4 tactical_bombers; Italians defend with 2 carriers, 3 destroyers and 2 transports
                    Americans roll dice for 6 submarines in 99 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 17 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 13/24 hits, 12,00 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Germans roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 7 carriers, 5 destroyers, 13 fighters, 4 tactical_bombers and 2 transports in 99 Sea Zone, round 2 : 18/29 hits, 14,67 expected hits
                    6 submarines owned by the Americans, 3 destroyers owned by the Italians, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 1 bomber owned by the Americans and 2 carriers owned by the Italians lost in 99 Sea Zone
                 retreated to 99 Sea Zone
                Germans win with 4 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -59
                Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 6 submarines and 1 tactical_bomber
                Casualties for Germans: 1 carrier and 2 submarines
                Casualties for Italians: 2 carriers and 3 destroyers
            Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
            Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
            Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
                10 fighters owned by the Germans and 4 tactical_bombers owned by the Germans forced to land in Greece
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Holland Belgium: 1 mech_infantry
            EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
            EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
            EDIT: Adding units owned by Americans to Gibraltar: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            7 fighters and 1 tactical_bomber moved from 99 Sea Zone to Syria
            10 fighters moved from 99 Sea Zone to Syria
            1 infantry moved from Iraq to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            6 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
            2 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 fighters and 1 infantry placed in Iraq
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 99 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 99 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
            1 submarine moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Iraq to 99 Sea Zone
            2 fighters moved from Gibraltar to 99 Sea Zone
            3 fighters moved from Russia to 99 Sea Zone
            4 fighters moved from Russia to Volgograd
            1 bomber moved from Russia to 99 Sea Zone
            2 bombers moved from United Kingdom to 99 Sea Zone
            1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
    
        Combat - British
            Germans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
            Battle in 99 Sea Zone
                British attack with 3 bombers, 1 carrier, 8 fighters and 1 submarine
                Germans defend with 5 carriers, 1 destroyer and 3 fighters; Italians defend with 2 transports
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 bombers, 1 carrier and 8 fighters in 99 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
                    Germans roll dice for 5 carriers, 1 destroyer, 3 fighters and 2 transports in 99 Sea Zone, round 2 : 5/9 hits, 4,00 expected hits
                    1 destroyer owned by the Germans, 4 carriers owned by the Germans, 1 submarine owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
                    British roll dice for 3 bombers and 6 fighters in 99 Sea Zone, round 3 : 4/9 hits, 5,00 expected hits
                    Germans roll dice for 1 carrier, 3 fighters and 2 transports in 99 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    3 fighters owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the British lost in 99 Sea Zone
                    2 transports owned by the Italians lost in 99 Sea Zone
                British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 66
                Casualties for British: 2 bombers, 1 carrier, 2 fighters and 1 submarine
                Casualties for Germans: 5 carriers, 1 destroyer and 3 fighters
                Casualties for Italians: 2 transports
            Battle in Volgograd
                British attack with 1 armour, 4 fighters and 2 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 4/7 hits, 2,83 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 1
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 3 infantry
            Battle in Kazakhstan
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 fighters moved from Volgograd to Russia
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
            1 bomber and 6 fighters moved from 99 Sea Zone to Syria
            3 mech_infantrys moved from Iraq to Northwest Persia
            1 aaGun, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Gibraltar to United Kingdom
            1 destroyer moved from 118 Sea Zone to 110 Sea Zone
            3 aaGuns, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Burma to India
            1 infantry moved from India to Burma
            2 submarines moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 79 Sea Zone to 76 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            2 fighters placed in 110 Sea Zone
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
            UK_Pacific collect 10 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern Persia: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Persia: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 5,33
    British : -2,00
    Americans : 2,17
    Japanese : -0,33
    

    Savegame


  • nothing wrong with your defensive hitting as always :blush: a coulple of edits


  • hold on please


  • I’ll wait.


  • @oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:

    nothing wrong with your defensive hitting as always :blush: a coulple of edits

    It was risky and costly, but I believe the right choice under the circumstances. Don’t have to hit any fleet in sz99 now and the sub disappeared. Dragging down 2 sb with me I guess made it materially worth it as well, although the luftwaffe is rather shaky against that swarm of US air.


  • @trulpen said in trulpen (X) vs oysteilo (A+5) BM3:

    @oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:

    nothing wrong with your defensive hitting as always :blush: a coulple of edits

    It was risky and costly, but I believe the right choice under the circumstances. Don’t have to hit any fleet in sz99 now and the sub disappeared. Dragging down 2 sb with me I guess made it materially worth it as well, although the luftwaffe is rather shaky against that swarm of US air.

    i guess i was -59 with usa and now i am +66 with the british, the odds said about +80 so i guess i lost a plane too much.

    Killing 7 axis carriers in the med is not something i do every day. It just had to be done. I was soooooooo close to doing it last round as well. At least it will be costly to rebuild that axis fleet and italy is in no shape to help (much).

    go ahead, no more edits


  • Very true. I should’ve stayed with the fleet in sz97.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            4 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Northern Italy to Southern France
            1 armour moved from Southern Italy to Southern France
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 1 armour
            EDIT: Adding units owned by Italians to Western Germany: 1 armour
            EDIT: Turning off Edit Mode
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0,17
    

    Savegame


  • Have to contemplate where those figs should land.


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            4 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Northern Italy to Southern France
            1 armour moved from Southern Italy to Southern France
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 1 armour
            EDIT: Adding units owned by Italians to Western Germany: 1 armour
            EDIT: Turning off Edit Mode
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 fighters
            EDIT: Adding units owned by Italians to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Egypt : : -0,17
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            2 fighters moved from Western Australia to 55 Sea Zone
            1 bomber moved from Western Australia to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from 55 Sea Zone to India
            1 infantry moved from Queensland to 54 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            5 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 42 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 infantry placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 factory_minor, 15 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bryansk to Tambov
            2 infantry moved from Rostov to Volgograd
            3 infantry moved from Rostov to Caucasus
            2 infantry moved from France to Holland Belgium
            1 artillery and 3 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Greece to Holland Belgium
            3 fighters and 2 tactical_bombers moved from Greece to Normandy Bordeaux
            1 fighter moved from Greece to Normandy Bordeaux
            1 artillery moved from Rostov to Caucasus
            1 fighter moved from Greece to Volgograd
            1 fighter moved from Greece to Tambov
            1 fighter moved from Greece to Normandy Bordeaux
            2 bombers moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from Bryansk to Caucasus
            1 fighter moved from Greece to Normandy Bordeaux
            1 artillery moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/13 hits, 6,00 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,83 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/13 hits, 6,00 expected hits
                    Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry and 1 tactical_bomber
                Casualties for Americans: 1 armour and 1 infantry
                Casualties for British: 1 aaGun, 1 artillery and 2 infantry
            Battle in Tambov
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 3 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/6 hits, 2,67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Belarus to Bryansk
            4 infantry moved from Belarus to Bryansk
            3 infantry moved from Novgorod to Belarus
            3 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Caucasus to Greece
            6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Bryansk to Greece
            3 armour and 4 mech_infantrys moved from Romania to Greece
            1 aaGun moved from France to Western Germany
            3 artilleries moved from Ukraine to Rostov
            1 armour moved from Romania to Greece
            1 fighter moved from Tambov to Bryansk
            1 fighter moved from Volgograd to Bryansk
            7 infantry moved from Bryansk to Rostov
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            1 artillery and 3 infantry placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            3 infantry placed in Novgorod
            1 carrier and 2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
            Germans collect 67 PUs (1 lost to blockades); end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,67
    Americans : -1,00
    AA fire in Normandy Bordeaux : : 0,50
    Russians : 0,83
    

    Savegame


  • Forgot to use my tac in Bryansk. Sloppy. would’ve gone to Caucasus and one less land unit there. Need to be more thorough…


  • The fleet debacle also shows.


  • @trulpen said in trulpen (X) vs oysteilo (A+5) BM3:

    The fleet debacle also shows.

    what do you mean?


  • That I need to be more thorough when doing my turns. Take more time and contemplation on all eventualities. Noggrannhet.


  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys moved from Russia to Samara
            1 infantry moved from Sakha to Amur
            2 infantry moved from Buryatia to Amur
            4 infantry moved from Korea to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 6 infantry in Amur, round 3 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys in Samara, round 2 : 7/26 hits, 6,00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Korea to Amur
            1 fighter moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Tambov to Russia
            1 aaGun moved from Russia to Samara
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3
            Russians collect 12 PUs (3 lost to blockades); end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 2,00
    Japanese : 1,33
    

    Savegame


  • this game is a typical example why BM is broken. This game will easily last another 10 rounds. Too much money handed out to both sides


  • I wouldn’t say it’s broken, rather more balanced. Might change my mind, but somehow I think it’s a good thing. It would be broken however if one side could win by default.


  • playing a game that lasts 30 rounds is not fun in my mind. It is okey once or twice, but in BM it happens almost 50% of the time I think.

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