It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 6 submarines moved from 92 Sea Zone to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Morocco to 99 Sea Zone
1 bomber, 9 fighters and 1 tactical_bomber moved from Iraq to 99 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
Combat - Americans
Germans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 17 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 5 carriers, 2 destroyers, 13 fighters, 2 submarines and 4 tactical_bombers; Italians defend with 2 carriers, 3 destroyers and 2 transports
Americans roll dice for 6 submarines in 99 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 17 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 13/24 hits, 12,00 expected hits
Units damaged: 2 carriers owned by the Germans
Germans roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 7 carriers, 5 destroyers, 13 fighters, 4 tactical_bombers and 2 transports in 99 Sea Zone, round 2 : 18/29 hits, 14,67 expected hits
6 submarines owned by the Americans, 3 destroyers owned by the Italians, 1 cruiser owned by the Americans, 2 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 1 bomber owned by the Americans and 2 carriers owned by the Italians lost in 99 Sea Zone
retreated to 99 Sea Zone
Germans win with 4 carriers, 2 destroyers, 13 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -59
Casualties for Americans: 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 6 submarines and 1 tactical_bomber
Casualties for Germans: 1 carrier and 2 submarines
Casualties for Italians: 2 carriers and 3 destroyers
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
10 fighters owned by the Germans and 4 tactical_bombers owned by the Germans forced to land in Greece
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 mech_infantry
EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Adding units owned by Americans to Gibraltar: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 fighters and 1 tactical_bomber moved from 99 Sea Zone to Syria
10 fighters moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters and 1 infantry placed in Iraq
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 carrier
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
3 fighters moved from Russia to 99 Sea Zone
4 fighters moved from Russia to Volgograd
1 bomber moved from Russia to 99 Sea Zone
2 bombers moved from United Kingdom to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
1 mech_infantry moved from Northwest Persia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
Combat - British
Germans scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 3 bombers, 1 carrier, 8 fighters and 1 submarine
Germans defend with 5 carriers, 1 destroyer and 3 fighters; Italians defend with 2 transports
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 bombers, 1 carrier and 8 fighters in 99 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Germans roll dice for 5 carriers, 1 destroyer, 3 fighters and 2 transports in 99 Sea Zone, round 2 : 5/9 hits, 4,00 expected hits
1 destroyer owned by the Germans, 4 carriers owned by the Germans, 1 submarine owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
British roll dice for 3 bombers and 6 fighters in 99 Sea Zone, round 3 : 4/9 hits, 5,00 expected hits
Germans roll dice for 1 carrier, 3 fighters and 2 transports in 99 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
3 fighters owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the British lost in 99 Sea Zone
2 transports owned by the Italians lost in 99 Sea Zone
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 66
Casualties for British: 2 bombers, 1 carrier, 2 fighters and 1 submarine
Casualties for Germans: 5 carriers, 1 destroyer and 3 fighters
Casualties for Italians: 2 transports
Battle in Volgograd
British attack with 1 armour, 4 fighters and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Volgograd, round 2 : 4/7 hits, 2,83 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 1
Casualties for British: 2 mech_infantrys
Casualties for Germans: 3 infantry
Battle in Kazakhstan
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
1 bomber and 6 fighters moved from 99 Sea Zone to Syria
3 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 5 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 118 Sea Zone to 110 Sea Zone
3 aaGuns, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from India to Burma
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
UK_Pacific collect 10 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Persia: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 5,33
British : -2,00
Americans : 2,17
Japanese : -0,33
nothing wrong with your defensive hitting as always :blush: a coulple of edits
hold on please
I’ll wait.
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
nothing wrong with your defensive hitting as always :blush: a coulple of edits
It was risky and costly, but I believe the right choice under the circumstances. Don’t have to hit any fleet in sz99 now and the sub disappeared. Dragging down 2 sb with me I guess made it materially worth it as well, although the luftwaffe is rather shaky against that swarm of US air.
@trulpen said in trulpen (X) vs oysteilo (A+5) BM3:
@oysteilo said in trulpen (X) vs oysteilo (A+5) BM3:
nothing wrong with your defensive hitting as always :blush: a coulple of edits
It was risky and costly, but I believe the right choice under the circumstances. Don’t have to hit any fleet in sz99 now and the sub disappeared. Dragging down 2 sb with me I guess made it materially worth it as well, although the luftwaffe is rather shaky against that swarm of US air.
i guess i was -59 with usa and now i am +66 with the british, the odds said about +80 so i guess i lost a plane too much.
Killing 7 axis carriers in the med is not something i do every day. It just had to be done. I was soooooooo close to doing it last round as well. At least it will be costly to rebuild that axis fleet and italy is in no shape to help (much).
go ahead, no more edits
Very true. I should’ve stayed with the fleet in sz97.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
4 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 armour
EDIT: Adding units owned by Italians to Western Germany: 1 armour
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
Have to contemplate where those figs should land.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
4 aaGuns, 2 artilleries, 2 fighters and 9 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Southern France
1 armour moved from Southern Italy to Southern France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 armour
EDIT: Adding units owned by Italians to Western Germany: 1 armour
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 fighters
EDIT: Adding units owned by Italians to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Egypt : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from Western Australia to 55 Sea Zone
1 bomber moved from Western Australia to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 55 Sea Zone to India
1 infantry moved from Queensland to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
5 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 factory_minor, 15 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bryansk to Tambov
2 infantry moved from Rostov to Volgograd
3 infantry moved from Rostov to Caucasus
2 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Greece to Holland Belgium
3 fighters and 2 tactical_bombers moved from Greece to Normandy Bordeaux
1 fighter moved from Greece to Normandy Bordeaux
1 artillery moved from Rostov to Caucasus
1 fighter moved from Greece to Volgograd
1 fighter moved from Greece to Tambov
1 fighter moved from Greece to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Greece to Normandy Bordeaux
1 artillery moved from Rostov to Volgograd
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/13 hits, 6,00 expected hits
Americans roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,83 expected hits
1 aaGun owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/13 hits, 6,00 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour and 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 5/6 hits, 2,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Caucasus to Greece
6 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Bryansk to Greece
3 armour and 4 mech_infantrys moved from Romania to Greece
1 aaGun moved from France to Western Germany
3 artilleries moved from Ukraine to Rostov
1 armour moved from Romania to Greece
1 fighter moved from Tambov to Bryansk
1 fighter moved from Volgograd to Bryansk
7 infantry moved from Bryansk to Rostov
Place Units - Germans
1 factory_minor placed in Rostov
1 artillery and 3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 carrier and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 67 PUs (1 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -2,67
Americans : -1,00
AA fire in Normandy Bordeaux : : 0,50
Russians : 0,83
Forgot to use my tac in Bryansk. Sloppy. would’ve gone to Caucasus and one less land unit there. Need to be more thorough…
The fleet debacle also shows.
That I need to be more thorough when doing my turns. Take more time and contemplation on all eventualities. Noggrannhet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys moved from Russia to Samara
1 infantry moved from Sakha to Amur
2 infantry moved from Buryatia to Amur
4 infantry moved from Korea to Amur
Combat - Russians
Battle in Amur
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Amur, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 6 infantry in Amur, round 3 : 2/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 18 infantry and 3 mech_infantrys in Samara, round 2 : 7/26 hits, 6,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 4 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Korea to Amur
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,3
Russians collect 12 PUs (3 lost to blockades); end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 2,00
Japanese : 1,33
this game is a typical example why BM is broken. This game will easily last another 10 rounds. Too much money handed out to both sides
I wouldn’t say it’s broken, rather more balanced. Might change my mind, but somehow I think it’s a good thing. It would be broken however if one side could win by default.
playing a game that lasts 30 rounds is not fun in my mind. It is okey once or twice, but in BM it happens almost 50% of the time I think.