Bjergmose vs. Malthe (ani.ed.)

  • '18 '17 '16 '15 '13 '11 '10


  • Bjergmose.tsvg

    Ja, men det giver mig en fejlmeddelelse— Hm…

  • '18 '17 '16 '15 '13 '11 '10

    det gjorde den også med mig efter japans tur…der skal ikke indstilles på email delen…den skal være disabled eller hvad den nu hedder

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Libya to Egypt
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 artillery and 1 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 fighter and 3 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 5 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 5 infantry in Egypt, round 2 : 3/8 hits, 3,17 expected hits
                    1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                1 fighter owned by the Italians retreated
                    Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 3 : 2/7 hits, 2,83 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win with 1 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
            1 armour moved from Balkans to East Poland
            1 armour moved from Italy to Bulgaria Romania
            1 infantry moved from Balkans to Bulgaria Romania
            1 infantry moved from Balkans to Italy
    
        Place Units - Italians
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -2,00
    British : -1,00
    Italians rolls : : 0,00
    

    Savegame


  • Bjergmose.tsvg Det virker umiddelbart ikke, fordi den ikke kan finde min user… Jeg må lige se om jeg kan hitte ud af det

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Norway to Finland
            1 bomber and 1 fighter moved from Norway to Karelia S.S.R.
            1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            6 armour moved from East Poland to Karelia S.S.R.
            2 fighters moved from France to Karelia S.S.R.
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 fighter moved from Morocco Algeria to 12 Sea Zone
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,17 expected hits
                    Russians roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 6 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 8 infantry
                    AA fire in Karelia S.S.R. : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 6 armour, 1 artillery, 1 bomber, 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 6/13 hits, 6,00 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 8 infantry in Karelia S.S.R., round 2 : 6/11 hits, 4,00 expected hits
                    6 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 3 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 3 : 2/7 hits, 3,67 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 2/5 hits, 2,00 expected hits
                    2 infantry owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
                    Germans roll dice for 1 armour, 1 bomber and 3 fighters in Karelia S.S.R., round 4 : 4/5 hits, 2,67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Karelia S.S.R., round 4 : 1/3 hits, 1,33 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
                Casualties for Germans: 5 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for Russians: 2 armour, 1 artillery and 8 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 infantry moved from Morocco Algeria to Libya
            1 armour and 1 artillery moved from Morocco Algeria to Libya
            1 fighter moved from 12 Sea Zone to France
            3 infantry moved from Germany to France
            1 infantry moved from East Poland to Baltic States
            1 artillery moved from Ukraine to East Poland
            1 infantry moved from Ukraine to East Poland
            1 artillery and 1 infantry moved from Poland to Baltic States
            2 fighters moved from Karelia S.S.R. to Baltic States
            1 armour moved from Germany to Baltic States
            1 bomber moved from Karelia S.S.R. to Germany
            2 infantry moved from Germany to Balkans
            1 armour moved from Balkans to East Poland
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            2 armour, 1 bomber and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 36 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    AA fire in Karelia S.S.R. : : -0,67
    Americans : 0,67
    Russians : 2,67
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    @Malthe-Munkøe du kigger bare på det…jeg smutter til køjs :-)


  • ok, nu har jeg i hvert fald taget russernes tur. Bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 09:37:12
    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 2,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover War Bonds
    
        Activate Technology - Japanese
            Japanese activating War Bonds
    
        Purchase Units - Japanese
            Japanese buy 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 fighters moved from 37 Sea Zone to India
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            1 infantry moved from Suiyuan to Hupeh
                  Japanese take Hupeh from Chinese
            1 armour moved from Kwangtung to Burma
                  Japanese take Burma from British
            1 infantry moved from Kwangtung to Fukien
                  Japanese take Fukien from Chinese
            1 infantry moved from Yunnan to Sikang
            2 fighters moved from French Indo-China Thailand to Sikang
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
            1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
            1 battleship moved from 50 Sea Zone to 53 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
            1 artillery and 1 infantry moved from 52 Sea Zone to Wake Island
            2 fighters moved from 62 Sea Zone to Wake Island
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 infantry moved from Philippine Islands to 50 Sea Zone
            1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 cruiser moved from 50 Sea Zone to 46 Sea Zone
            1 fighter moved from French Indo-China Thailand to India
    
        Combat - Japanese
            Battle in Kiangsu
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sikang
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 3 fighters and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters and 4 infantry in India, round 2 : 3/7 hits, 2,17 expected hits
                    British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese win, taking India from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Wake Island
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Wake Island, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Wake Island
                Japanese win, taking Wake Island from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 62 Sea Zone to 52 Sea Zone
            2 fighters moved from Wake Island to 52 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from India to 35 Sea Zone
            1 fighter moved from India to French Indo-China Thailand
            2 fighters moved from Sikang to French Indo-China Thailand
            2 infantry moved from Suiyuan to Ningxia
    
        Place Units - Japanese
            1 factory placed in East Indies
            1 fighter placed in 62 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Japanese collect 3 PUs from War Bonds; end with 46 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Americans : -0,67
    Chinese : 0,67
    Japanese : -0,67
    

    Savegame


  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour moved from 15 Sea Zone to Egypt
                  Italians take Egypt from British
            1 infantry moved from Bulgaria Romania to Ukraine
            1 fighter moved from Libya to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Bulgaria Romania
            1 armour moved from Bulgaria Romania to East Poland
            1 infantry moved from Italy to France
    
        Place Units - Italians
            1 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Italians rolls : : 0,00
    Russians : -0,33
    

    Savegame


  • Bjergmose.tsvg
    jeg havde glemt hvor onde Japan bliver, 61 penge!!

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Libya to Morocco Algeria
            1 armour moved from Libya to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
            1 infantry moved from East Poland to Belorussia
            1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
            1 armour moved from Baltic States to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            2 infantry moved from Germany to Northwestern Europe
            1 fighter moved from France to Northwestern Europe
            1 bomber moved from Germany to Caucasus
            2 fighters moved from Baltic States to Belorussia
            1 bomber moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in United Kingdom causes 5 damage total. 
            Strategic bombing raid in Caucasus
                    AA fire in Caucasus : 0/1 hits, 0,17 expected hits
                Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Caucasus causes 3 damage total. 
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northwestern Europe
                Germans attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 1 aaGun, 1 armour and 1 factory
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Morocco Algeria
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Balkans to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Egypt
            1 infantry moved from Libya to Egypt
            2 infantry moved from Poland to East Poland
            2 fighters moved from Belorussia to Germany
            2 armour moved from Germany to East Poland
            4 infantry moved from Germany to France
            1 fighter moved from Northwestern Europe to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from Caucasus to East Poland
    
        Place Units - Germans
            3 armour, 1 artillery, 2 fighters and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : 0,67
    Americans : 0,67
    Russians : 1,17
    AA fire in United Kingdom : : -0,17
    AA fire in Caucasus : : -0,17
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

    @Malthe-Munkøe Ja ikke lige War bonds jeg havde brug for med Sons of Nippon


  • Russerne er fuldstændig på hælene efter Archangelsk gik helt galt Bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 10 on tech rolls
                Japanese roll 6,3 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Ningxia to Chinghai
            1 infantry moved from Sikang to Chinghai
            2 fighters moved from French Indo-China Thailand to Chinghai
            1 infantry moved from New Guinea to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to India
            1 armour moved from Burma to India
            1 fighter moved from French Indo-China Thailand to India
            1 artillery and 1 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
                  Japanese take New Zealand from British
            1 battleship moved from 53 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 2 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Chinghai, round 2 : 4/6 hits, 2,00 expected hits
                    Chinese roll dice for 3 infantry in Chinghai, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in India
                Japanese win, taking India from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            2 fighters moved from 35 Sea Zone to Italy
            1 fighter moved from India to 35 Sea Zone
            1 fighter moved from 52 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
            1 fighter moved from 52 Sea Zone to 48 Sea Zone
            1 cruiser moved from 46 Sea Zone to 48 Sea Zone
            1 infantry moved from Hupeh to Ningxia
            2 fighters moved from Chinghai to Sikang
            1 infantry moved from Fukien to 61 Sea Zone
            1 infantry moved from Kiangsu to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Burma
            2 transports moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to New Guinea
            1 fighter moved from 62 Sea Zone to French Indo-China Thailand
    
        Place Units - Japanese
            1 factory placed in Burma
            2 armour and 2 infantry placed in East Indies
            2 fighters placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Japanese collect 4 PUs from War Bonds; end with 48 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Chinese : 0,00
    Japanese : 1,67
    

    Savegame


  • Egypten overlevede :-( :-( :-/ Bjergmose.tsvg

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians rolls : 1/1 hits, 0,00 expected hits
            Italians removing all Technology Tokens after successful research.
            Italians discover Mechanized Infantry
    
        Activate Technology - Italians
            Italians activating Mechanized Infantry
    
        Purchase Units - Italians
            Italians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from Italy to Northwestern Europe
            1 infantry moved from France to Northwestern Europe
            2 armour moved from East Poland to Karelia S.S.R.
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
            Battle in Northwestern Europe
                Italians attack with 1 armour and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Northwestern Europe, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Northwestern Europe
                    Italians roll dice for 1 armour in Northwestern Europe, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwestern Europe
                Italians win, taking Northwestern Europe from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for British: 2 infantry
            Battle in Karelia S.S.R.
                Italians attack with 2 armour
                British defend with 2 armour; Russians defend with 1 aaGun and 1 factory
                    Italians roll dice for 2 armour in Karelia S.S.R., round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Italians lost in Karelia S.S.R.
                    Italians roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 3 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 1 armour in Karelia S.S.R., round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 2 armour in Karelia S.S.R., round 4 : 0/2 hits, 1,00 expected hits
                    1 armour owned by the British lost in Karelia S.S.R.
                    Italians roll dice for 1 armour in Karelia S.S.R., round 5 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Karelia S.S.R., round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Karelia S.S.R.
                Russians win with no units remaining. Battle score for attacker is 0
                Casualties for Italians: 2 armour
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            1 fighter moved from Bulgaria Romania to Italy
    
        Place Units - Italians
            2 armour and 3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : 1,00
    Italians rolls : : 1,00
    Russians : -1,50
    

    Savegame

  • '18 '17 '16 '15 '13 '11 '10

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