TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Wake Island to 22 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 armour, 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
5 bombers moved from Caroline Islands to 6 Sea Zone
1 destroyer and 2 submarines moved from 31 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 6 Sea Zone
Americans attack with 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 9.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.50 expected hits
3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 7/10 hits, 5.17 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 7 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
Casualties for Americans: 8 bombers, 3 fighters and 3 submarines
Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Battle in 22 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry, 3 marines and 1 mech_infantry in Korea, round 2 : 5/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 mech_infantrys moved from Southeast Mexico to Eastern United States
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 0.00
Japanese : 0.17
Savegame