@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 marines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
2 marines placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 marines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
2 marines placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
British take 106 Sea Zone from Germans
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to India
1 tactical_bomber moved from Eastern Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 bomber moved from United Kingdom to 94 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 mech_infantry in Italian Somaliland, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 120 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 120 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Neutral_Axis defend with 1 infantry
British roll dice for 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 1/8 hits, 2,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 aaGun moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Burma to India
1 destroyer and 1 submarine moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from 94 Sea Zone to Malta
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Brazil to Suriname
1 fighter moved from Union of South Africa to 76 Sea Zone
1 tactical_bomber moved from Iraq to 76 Sea Zone
1 tactical_bomber moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,3
British collect 32 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : 0,83
British : -2,33
Italians : 1,33
Chinese : 0,33
Neutral_Axis : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 marines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Place Units - Americans
2 marines placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
1 cruiser placed in 101 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
British take 106 Sea Zone from Germans
1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 76 Sea Zone
1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to India
1 tactical_bomber moved from Eastern Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 bomber moved from United Kingdom to 94 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Italian Somaliland
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 mech_infantry in Italian Somaliland, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Italian Somaliland
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 120 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 120 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Neutral_Axis defend with 1 infantry
British roll dice for 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 1/8 hits, 2,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 aaGun moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Burma to India
1 destroyer and 1 submarine moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from 94 Sea Zone to Malta
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Brazil to Suriname
1 fighter moved from Union of South Africa to 76 Sea Zone
1 tactical_bomber moved from Iraq to 76 Sea Zone
1 tactical_bomber moved from Iraq to Persia
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,3
British collect 32 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 64 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83
British : -2,33
Italians : 1,33
Chinese : 0,33
Neutral_Axis : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 artillery moved from Syria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Libya to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 bomber
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Italians
1 bomber moved from Malta to Gibraltar
1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield and 1 factory_minor placed in Egypt
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,1,2,2,4,6,1,5,1,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,3,4,3
ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
omg that was stupid not to declare war with uk pac…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,1,2,2,4,6,1,5,1,3,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,3,4,3
ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 77 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
4 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Baltic States
Germans attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 5 infantry
Russians defend with 1 aaGun and 1 infantry
Germans roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Vyborg, round 3 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Vyborg, round 4 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Vyborg, round 5 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Russians lost in Vyborg
Germans roll dice for 5 infantry in Vyborg, round 6 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Vyborg, round 7 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Vyborg, round 8 : 3/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vyborg, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Finland to Vyborg
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Baltic States to Western Germany
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun and 1 artillery moved from Norway to Finland
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Egypt to Gibraltar
1 mech_infantry moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 submarine moved from 86 Sea Zone to 83 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Southern France to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
1 fighter and 1 tactical_bomber placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
3 armour, 10 artilleries, 34 infantry and 3 mech_infantrys moved from Bryansk to Belarus
6 armour moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 10 artilleries, 34 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 10 artilleries, 34 infantry and 3 mech_infantrys in Belarus, round 2 : 18/56 hits, 15,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 10 artilleries, 33 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : 4,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Siam to French Indo China
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 fighter moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 marine moved from Kwangsi to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Szechwan to French Indo China
1 armour moved from Hunan to Kwangtung
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/10 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 0/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 3 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Chahar
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
2 fighters moved from Celebes to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
1 aaGun and 1 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from French Indo China to Kwangsi
3 artilleries moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.00
UK_Pacific : -0.67
Japanese : -4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 1 cruiser and 2 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 47 Sea Zone
2 cruisers moved from 47 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
3 carriers, 1 cruiser and 2 fighters placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in Eastern United States
3 carriers and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 1,83
AA fire in Caroline Islands : : -0,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
11 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 1 cruiser and 2 fighters; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 47 Sea Zone
2 cruisers moved from 47 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Western United States
Place Units - Americans
3 carriers, 1 cruiser and 2 fighters placed in 101 Sea Zone
Americans undo move 1.
2 fighters placed in Eastern United States
3 carriers and 1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
11 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 70 Sea Zone to 71 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis
1 fighter moved from India to Burma
Combat - British
Battle in Trans-Jordan
British attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 2/6 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from India to Persia
1 aaGun, 2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 fighters moved from Burma to 80 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 tactical_bombers placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0,17
Italians : -0,33
Americans : 1,83
AA fire in Caroline Islands : : -0,33
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
British defend with 3 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Trans-Jordan, round 2 : 3/9 hits, 3.00 expected hits
British roll dice for 3 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.33 expected hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 4 infantry
Casualties for British: 3 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Romania to Bessarabia
Place Units - Italians
3 infantry placed in Egypt
1 mech_infantry placed in Northern Italy
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Southern Italy to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
6 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Baltic States
23 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Germany
1 artillery moved from Finland to Vyborg
1 armour moved from Novgorod to Poland
1 mech_infantry moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from 114 Sea Zone to Poland
1 marine moved from Norway to Finland
3 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Gibraltar to Western Germany
4 fighters moved from Gibraltar to Egypt
1 tactical_bomber moved from Gibraltar to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 battleship moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Southern Italy to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
1 aaGun moved from Bessarabia to Ukraine
6 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Baltic States
23 infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Baltic States to Novgorod
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Germany
1 artillery moved from Finland to Vyborg
1 armour moved from Novgorod to Poland
1 mech_infantry moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from 114 Sea Zone to Poland
1 marine moved from Norway to Finland
3 fighters moved from Western Germany to Gibraltar
1 tactical_bomber moved from Gibraltar to Western Germany
4 fighters moved from Gibraltar to Egypt
1 tactical_bomber moved from Gibraltar to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Germany
4 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 83 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 70 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Ulaanbaatar to Dzavhan
6 infantry moved from Novosibirsk to Samara
14 infantry moved from Timguska to Novosibirsk
9 armour and 3 mech_infantrys moved from Belarus to Russia
1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 0/1 hits, 0,17 expected hits
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 artilleries and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery and 1 tactical_bomber in Novgorod, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Novgorod
retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns moved from Timguska to Novosibirsk
2 infantry moved from Volgograd to Samara
Place Units - Russians
2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia
Russians undo move 1.
2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 2,00
Russians : -0,83
AA fire in Novgorod : : -0,17