Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
2 marines moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 marine moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
2 carriers moved from 110 Sea Zone to 112 Sea Zone
@trulpenplay scrambles to 112/113?
3 figs to sz113, protecting the fleet.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 113 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
2 marines moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 marine moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
1 marine moved from Sumatra to 41 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
2 carriers moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Java
Battle in 113 Sea Zone
Americans attack with 6 bombers, 4 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Americans roll dice for 6 bombers, 4 fighters and 3 tactical_bombers in 113 Sea Zone, round 2 : 4/13 hits, 8.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 1 transport in 113 Sea Zone, round 2 : 9/15 hits, 8.17 expected hits
3 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 2 bombers owned by the Americans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 1 transport in 113 Sea Zone, round 3 : 6/15 hits, 8.17 expected hits
2 destroyers owned by the Germans, 1 carrier owned by the Germans and 4 bombers owned by the Americans lost in 113 Sea Zone
Germans win, taking Java from Japanese with 1 battleship, 2 carriers, 1 cruiser, 8 fighters and 1 transport remaining. Battle score for attacker is -113
Casualties for Americans: 6 bombers, 4 fighters and 3 tactical_bombers
Casualties for Germans: 1 carrier and 2 destroyers
Combat Hit Differential Summary :
Germans : -1.33
Americans : -3.67
@wizmark your game…americans way underperformed…I went max def just to click through after the first round…tactical defending would have left at least 1 loaded carrier which with a scramble and your fighter unitsa left, brits would be unlikely to break through.
Intersting decision to leave germany undefended…relying on the dice to save you there…worked though!"
Yeah, I’ve underestimated the break-through in sz113 on several occasions. Kind of my achilles heel.
Well fought. Lots of counter pressure with Russia. Japan got a bit too strong though.
@trulpen yeah…takin germany and hong kong would leave you short in the pacific for a turn but I dont think I could ahve held germany for long enough to take a VC back properly. You get japan very strong very quickly…can’t seem to do it myself…always seem to get stalled
Maybe it’s the two mICs in the east of China and focusing on getting the DEI asap?
Also building 1-2 ac per turn until you get about 10 is pretty strong, capitalizing on the strong airforce.
@wizmark said in L20 trulpen (X) vs Wizmark (A+9) BM3:
Intersting decision to leave germany undefended…relying on the dice to save you there…worked though!"
Think it’s more of an over-sight than a concious decision. Have made that mistake twice this year and usually pay dearly for it. This time I must’ve just gotten lucky.