@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 4 fighters moved from 35 Sea Zone to Philippines 6 fighters moved from 19 Sea Zone to Philippines 3 carriers moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Americans take 41 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 1 bomber moved from Korea to 26 Sea Zone 1 bomber moved from Korea to 26 Sea Zone 3 bombers moved from Western United States to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 6 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 44 Sea Zone Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,5 Battle in Holland Belgium Battle in 39 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer, 3 fighters and 1 transport Americans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 3 submarines owned by the Americans lost in 39 Sea Zone Japanese win, taking 44 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 26 Sea Zone Americans attack with 5 bombers, 2 carriers, 7 fighters, 9 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 10/19 hits, 9,50 expected hits
Combat Hit Differential Summary :
Americans : -3,50 Japanese : 0,83
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Thing is I don’t have any des in the battle, so after subs have hit I can’t choose subs as causalties for J.
J got 10 hits. I will kill off the 2 ac and 6 subs and press on, but don’t select it now since it would trigger battle round 2. Will instead make the edit from the restart.
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Oh right. No ships other than the subs.
We can just say that the last “1” roll is actually a “2” in the next round.
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I’m sure I’ll be sinking a CV in the second round.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 6 Sea Zone: 5 submarines EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, battleship = 1, battleship = 1 EDIT: Turning off Edit Mode 3 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Korea to 26 Sea Zone 3 bombers moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Purchase Units - Americans Americans buy nothing; Remaining resources: 93 PUs; Combat - Americans Americans creates battle in territory 42 Sea Zone Americans creates battle in territory 41 Sea Zone Americans creates battle in territory 44 Sea Zone Americans creates battle in territory 37 Sea Zone Battle in 26 Sea Zone Americans attack with 5 bombers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 5 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits
Combat Hit Differential Summary :
Americans : -1,50 Japanese : -0,17
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Just kept the 2 ac in order to be able to fly all air in there.
Underperforming with 7 hits again.
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Can’t be sub.
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Got to attempt to go for the win.
Lose the DD, all the CVs and a Cruiser.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 6 Sea Zone: 5 submarines EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, battleship = 1, battleship = 1 EDIT: Turning off Edit Mode 3 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Korea to 26 Sea Zone 3 bombers moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Purchase Units - Americans Americans buy nothing; Remaining resources: 93 PUs; Combat - Americans Americans creates battle in territory 42 Sea Zone Americans creates battle in territory 41 Sea Zone Americans creates battle in territory 44 Sea Zone Americans creates battle in territory 37 Sea Zone Battle in 26 Sea Zone Americans attack with 5 bombers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 5 tactical_bombers and 3 transports Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 11/19 hits, 9,50 expected hits 3 submarines owned by the Americans, 5 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone 2 transports owned by the Americans retreated to 12 Sea Zone Japanese win, taking 42 Sea Zone from Japanese, taking 41 Sea Zone from Japanese, taking 44 Sea Zone from Japanese, taking 37 Sea Zone from Japanese with 2 battleships, 1 cruiser, 4 fighters, 1 submarine, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 1 Casualties for Americans: 7 fighters, 3 submarines and 1 tactical_bomber Casualties for Japanese: 5 carriers, 1 cruiser and 1 destroyer 5 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : -1,50 Japanese : 1,33
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Ok, good hits from Japan. I’m not sure that I’ll keep the 5 sb. Don’t remember what I bought. Might need some figs instead, but will decide when I open the original game.
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Seems that you shouldn’t be able to hit sz10 with more than ships, so keep the 5 sb.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 4 fighters moved from 35 Sea Zone to Philippines 6 fighters moved from 19 Sea Zone to Philippines 3 carriers moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone Americans take 41 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone Americans take 42 Sea Zone from Japanese 1 bomber moved from Korea to 26 Sea Zone 1 bomber moved from Korea to 26 Sea Zone 3 bombers moved from Western United States to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 5 submarines moved from 6 Sea Zone to 26 Sea Zone 4 fighters moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Americans creates battle in territory 44 Sea Zone Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,5 Battle in Holland Belgium Battle in 39 Sea Zone Americans attack with 3 submarines Japanese defend with 1 destroyer, 3 fighters and 1 transport Americans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits 3 submarines owned by the Americans lost in 39 Sea Zone Japanese win, taking 44 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Americans: 3 submarines Battle in 26 Sea Zone Americans attack with 5 bombers, 2 carriers, 7 fighters, 9 submarines, 1 tactical_bomber and 2 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 12/19 hits, 9,50 expected hits 8 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 carriers owned by the Americans lost in 26 Sea Zone 1 submarine owned by the Americans and 2 transports owned by the Americans retreated to 12 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is -72 Casualties for Americans: 2 carriers and 8 submarines Casualties for Japanese: 1 destroyer
Combat Hit Differential Summary :
Americans : -3,50 Japanese : 2,83
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Ok, here’s for the final battle in Philly.
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Probably decides the game.
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@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Seems that you shouldn’t be able to hit sz10 with more than ships, so keep the 5 sb.
I don’t think that battle will happen. If you can’t reclaim a victory city here, I win. If you can, I think I’ll be dead.
@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Probably decides the game.
Well, there is still a possible UK attack on India.
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BTW, Philly had better odds than Kwangtung. In both cases I could block the bombard with Kamis.
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - British 2 submarines moved from 80 Sea Zone to 39 Sea Zone 3 cruisers moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 carriers moved from 80 Sea Zone to 39 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 4 infantry moved from 39 Sea Zone to India 4 fighters moved from 80 Sea Zone to India 1 bomber moved from Iraq to India Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British
Combat Hit Differential Summary :
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Scramble.
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@simon33 said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
BTW, Philly had better odds than Kwangtung. In both cases I could block the bombard with Kamis.
Might be. Guess I should’ve focused on getting back Hawaii instead.
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No scramble.