I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
@DizzKneeLand33 said in Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2:
scramble sz39?
one anzac fighter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 3 marines moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 3 marines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery, 3 fighters, 3 infantry, 3 marines and 3 tactical_bombers moved from 39 Sea Zone to India
4 bombers, 8 fighters and 5 tactical_bombers moved from French Indo China to India
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 3 transports
ANZAC defend with 1 fighter
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 3 transports in 39 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Battle in Burma
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Burma, round 2 : 1/5 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Burma, round 3 : 2/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 bombers, 11 fighters, 3 infantry, 3 marines and 8 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 19 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 4 bombers, 10 fighters, 3 infantry, 3 marines and 8 tactical_bombers in India, round 2 : 17/29 hits, 15.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters, 19 infantry and 1 mech_infantry in India, round 2 : 10/22 hits, 8.00 expected hits
4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 marines owned by the Japanese, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 4 bombers, 6 fighters, 1 marine and 8 tactical_bombers in India, round 3 : 15/19 hits, 11.00 expected hits
UK_Pacific roll dice for 2 fighters, 5 infantry and 1 mech_infantry in India, round 3 : 3/8 hits, 3.33 expected hits
3 tactical_bombers owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 bombers, 6 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 5 fighters, 3 infantry, 2 marines and 3 tactical_bombers
Casualties for British: 3 aaGuns, 2 fighters, 19 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kweichow to Yunnan
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from India to Yunnan
4 bombers moved from India to French Indo China
1 infantry moved from Hunan to Yunnan
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
UK_Pacific : 0.67
AA fire in India : : -0.50
Japanese : 7.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Philippines
Battle in Morocco
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Philippines from Japanese, taking Morocco from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Americans: 3 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 0,83
Americans : -2,17
AA fire in Caroline Islands : : 0,50
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Philippines
Battle in Morocco
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 2/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Philippines from Japanese, taking Morocco from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Caroline Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters and 2 infantry in Caroline Islands, round 2 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 4 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 fighter in Caroline Islands, round 5 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Americans: 3 fighters and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 bomber in Tunisia, round 3 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 fighter moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from United Kingdom to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
4 artilleries moved from Egypt to Trans-Jordan
7 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 7 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 7 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/8 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 marine moved from Ethiopia to 76 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0,50
British : -0,67
Americans : -2,17
AA fire in Caroline Islands : : 0,50
Japanese : 1,67
hey, your turn
Sorry, let me see if for some reason it didn’t post. The board notifications are driving me batty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Tobruk to Libya
1 fighter moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Belarus
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
6 bombers moved from Western Germany to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 6 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 6 bombers and 2 infantry in Western Ukraine, round 2 : 4/8 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 bombers moved from Western Ukraine to Belarus
4 aaGuns, 3 armour, 15 artilleries, 19 infantry and 16 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Poland to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Belarus
4 fighters and 2 tactical_bombers moved from Western Germany to Belarus
1 armour and 1 mech_infantry moved from Archangel to Karelia
2 infantry moved from Novgorod to Belarus
3 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Belarus
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Ukraine to Russia
4 aaGuns, 5 armour, 12 artilleries and 37 infantry moved from Bryansk to Russia
5 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Samara
1 armour moved from Volgograd to Russia
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Burma to West India
Japanese take West India from UK_Pacific
2 fighters moved from 6 Sea Zone to 35 Sea Zone
4 bombers moved from French Indo China to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 4 bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 4 bombers in Philippines, round 2 : 2/4 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
4 bombers moved from Philippines to French Indo China
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
1 fighter moved from Japan to French Indo China
3 fighters moved from Yunnan to French Indo China
1 marine moved from India to 39 Sea Zone
1 aaGun moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 armour and 2 mech_infantrys moved from Burma to India
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 marine, 3 tactical_bombers and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in India
3 fighters placed in Japan
2 carriers and 1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Tunisia to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to Algeria
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 cruisers moved from 91 Sea Zone to 64 Sea Zone
3 carriers and 5 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French Equatorial Africa to Eastern Persia
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery, 6 fighters and 1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Tunisia to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to Algeria
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
2 carriers moved from 91 Sea Zone to 64 Sea Zone
1 carrier moved from 101 Sea Zone to 28 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 cruisers moved from 91 Sea Zone to 64 Sea Zone
3 carriers and 5 fighters moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French Equatorial Africa to Eastern Persia
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery, 6 fighters and 1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 10 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 10 PUs
Purchase Units - British
British buy 3 armour and 6 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 8 infantry moved from Persia to Eastern Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
6 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Iraq
4 artilleries moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to 81 Sea Zone
1 battleship, 1 cruiser, 1 marine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry and 1 marine moved from 79 Sea Zone to West India
1 tactical_bomber moved from Iraq to West India
2 infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
Combat - British
Battle in West India
British attack with 1 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in West India, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 infantry, 1 marine and 1 tactical_bomber in West India, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from West India to Eastern Persia
4 fighters moved from 92 Sea Zone to United Kingdom
1 fighter moved from Egypt to 92 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 armour placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
6 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
2 bombers moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
4 bombers and 4 fighters moved from Belarus to Russia
1 armour and 1 mech_infantry moved from Karelia to Archangel
2 artilleries and 4 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4,8 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Archangel, round 2 : 1/8 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
2 bombers and 1 tactical_bomber moved from Bryansk to Belarus
3 bombers and 4 fighters moved from Russia to Belarus
1 infantry moved from Belarus to Smolensk
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 fighters placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : -0.17
Russians : -0.67
I’ll try to respond somewhere soon, but just became a dad for the 2nd time
Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.
Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)
I’m in no hurry, we got all day to play these games at this point lol.