Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 fighters moved from Western United States to 10 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Korea to Manchuria
            1 fighter moved from Korea to Manchuria
            1 infantry moved from Iraq to Turkey
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 bomber moved from Western Germany to Turkey
            1 infantry moved from Greece to Turkey
            1 armour moved from Germany to Slovakia Hungary
                  Germans take Poland from Russians
                  Germans take Slovakia Hungary from Russians
            10 artilleries and 22 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Persia to Northwest Persia
                  Germans take Northwest Persia from Russians
    
        Purchase Units - Germans
            Germans buy 21 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Turkey, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Turkey, round 3 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Turkey, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Turkey
                 retreated to Turkey
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Germans attack with 10 artilleries and 22 infantry
                Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 10 artilleries and 22 infantry in Southern France, round 2 : 10/32 hits, 8.67 expected hits
                    Americans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 10 artilleries and 21 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Normandy Bordeaux to Southern France
            4 artilleries and 4 infantry moved from Holland Belgium to France
            1 aaGun, 4 artilleries, 13 infantry and 9 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
            1 armour, 19 artilleries, 36 infantry and 8 mech_infantrys moved from Germany to Slovakia Hungary
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 114 Sea Zone to 113 Sea Zone
            1 bomber moved from Turkey to Persia
            1 fighter and 1 tactical_bomber moved from Persia to India
            6 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Persia
            10 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,5,1,4,1,1,3,6,4,2,1,6,3,3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,5,3,1,3,6
            Germans collect 43 PUs (6 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Americans : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Romania to Yugoslavia
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 armour and 1 mech_infantry moved from Romania to Greece
                  Russians take Greece from Germans
            1 bomber moved from Russia to Yugoslavia
            2 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Kweichow to Northwest Persia
            1 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            3 artilleries and 11 infantry moved from Novgorod to Vyborg
            1 armour moved from Novgorod to Finland
                  Russians take Karelia from Germans
                  Russians take Finland from Germans
            3 armour and 2 mech_infantrys moved from Belarus to Vyborg
            1 armour moved from Novgorod to Vyborg
            1 mech_infantry moved from Novgorod to Vyborg
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 bomber, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Northwest Persia
                Russians win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
                Germans defend with 1 artillery and 6 infantry
                    Russians roll dice for 4 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Vyborg, round 2 : 6/21 hits, 5,83 expected hits
                    Germans roll dice for 1 artillery and 6 infantry in Vyborg, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in Vyborg, round 3 : 8/20 hits, 5,67 expected hits
                    Germans roll dice for 1 artillery in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 4 armour, 3 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 6 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Yugoslavia to Bessarabia
            2 aaGuns, 12 artilleries and 21 infantry moved from Romania to Bessarabia
            6 artilleries and 13 infantry moved from Ukraine to Bessarabia
            2 armour moved from Eastern Poland to Bessarabia
            3 mech_infantrys moved from Belarus to Bessarabia
            2 aaGuns, 6 artilleries and 12 infantry moved from Eastern Poland to Bessarabia
            1 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
            1 bomber moved from Northwest Persia to Caucasus
            1 armour moved from Russia to Western Ukraine
            1 aaGun moved from Novgorod to Vyborg
            5 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
    
        Place Units - Russians
            1 bomber and 2 fighters placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 50 PUs; end with 50 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,33
    Russians : 2,50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from New South Wales to South Australia
                  Japanese take Victoria from ANZAC
                  Japanese take South Australia from ANZAC
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Purchase Units - Japanese
            Japanese buy 4 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Hawaiian Islands
    
        Non Combat Move - Japanese
            3 fighters moved from Persia to India
            1 infantry moved from Eastern Persia to Persia
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            2 infantry moved from Shan State to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 artillery and 3 infantry moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 infantry moved from Shan State to Burma
            3 fighters moved from Japan to Philippines
    
        Place Units - Japanese
            3 infantry placed in India
            3 infantry placed in French Indo China
            1 infantry placed in Malaya
            4 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 25
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,5,5,3,3,1,1,1,6,1,6,2,6,6,5,6,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,2,5,4,3,5,6,4,6,2,2,6,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,1,2,4,1,6,6,5,6
            Japanese collect 30 PUs (25 lost to blockades); end with 32 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            4 fighters moved from 35 Sea Zone to Philippines
            6 fighters moved from 19 Sea Zone to Philippines
            3 carriers moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 bomber moved from Korea to 26 Sea Zone
            1 bomber moved from Korea to 26 Sea Zone
            3 bombers moved from Western United States to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            5 submarines moved from 6 Sea Zone to 26 Sea Zone
            4 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Here goes. Scramble sz35/39 (and in the latter, which planes)?


  • Actually, specifics needed in both cases, I guess.

  • '19 '17 '16

    Full scramble 3 Jap ftrs SZ39.

    No scramble SZ35.

    2x Kami on each BB, 1x on each Cruiser. FWIW.

    I’m backing you here. You only need one of the 40% attacks to succeed.


  • How can I forget about the kamikaze!? And I haven’t even looked at Kwangtung as an alternative. Well, well.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            4 fighters moved from 35 Sea Zone to Philippines
            6 fighters moved from 19 Sea Zone to Philippines
            3 carriers moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 bomber moved from Korea to 26 Sea Zone
            1 bomber moved from Korea to 26 Sea Zone
            3 bombers moved from Western United States to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            5 submarines moved from 6 Sea Zone to 26 Sea Zone
            4 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
            Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 3,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,5
            Battle in Holland Belgium
            Battle in 39 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer, 3 fighters and 1 transport
                    Americans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    3 submarines owned by the Americans lost in 39 Sea Zone
                Japanese win, taking 44 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in 26 Sea Zone
                Americans attack with 5 bombers, 2 carriers, 7 fighters, 9 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -3,50
    Japanese : 0,33
    

    Savegame


  • Doesn’t stark too well. Causalties in sz26? hit 1 sub, which tipped a bs. Now it’s 7 more hits to distribute.


  • Realize now I should’ve gone for Kwangtung instead. Didn’t calculate with the kamikaze, mainly missing out on 4 shore bombardments.

  • '19 '17 '16

    Well dent everything, lose a sub.


  • Ok, have to restart the battle then. I’ll finish first round and then reload from the start with edited causalties doing only sz26. If I continue, that is.

  • '19 '17 '16

    @trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:

    Ok, have to restart the battle then. I’ll finish first round and then reload from the start with edited causalties doing only sz26. If I continue, that is.

    Huh? Even if you don’t have the battle still up you should be able to load from the post. I wasn’t saying to change anything already done.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
            4 fighters moved from 35 Sea Zone to Philippines
            6 fighters moved from 19 Sea Zone to Philippines
            3 carriers moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
                  Americans take 41 Sea Zone from Japanese
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 bomber moved from Korea to 26 Sea Zone
            1 bomber moved from Korea to 26 Sea Zone
            3 bombers moved from Western United States to 26 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            5 submarines moved from 6 Sea Zone to 26 Sea Zone
            4 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 26 Sea Zone
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 44 Sea Zone
            Japanese scrambles 3 units out of India to defend against the attack in 39 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 3,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 5,5
            Battle in Holland Belgium
            Battle in 39 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer, 3 fighters and 1 transport
                    Americans roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 39 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    3 submarines owned by the Americans lost in 39 Sea Zone
                Japanese win, taking 44 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in 26 Sea Zone
                Americans attack with 5 bombers, 2 carriers, 7 fighters, 9 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 9 submarines in 26 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits
                Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 10/19 hits, 9,50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -3,50
    Japanese : 0,83
    

    Savegame


  • Thing is I don’t have any des in the battle, so after subs have hit I can’t choose subs as causalties for J.

    J got 10 hits. I will kill off the 2 ac and 6 subs and press on, but don’t select it now since it would trigger battle round 2. Will instead make the edit from the restart.

  • '19 '17 '16

    Oh right. No ships other than the subs.

    We can just say that the last “1” roll is actually a “2” in the next round.

  • '19 '17 '16

    I’m sure I’ll be sinking a CV in the second round.


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 6 Sea Zone: 5 submarines
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1, carrier = 1, battleship = 1, battleship = 1
            EDIT: Turning off Edit Mode
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Korea to 26 Sea Zone
            3 bombers moved from Western United States to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Mexico to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 93 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 42 Sea Zone
            Americans creates battle in territory 41 Sea Zone
            Americans creates battle in territory 44 Sea Zone
            Americans creates battle in territory 37 Sea Zone
            Battle in 26 Sea Zone
                Americans attack with 5 bombers, 7 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 5 tactical_bombers and 3 transports
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 5 bombers, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits, 7,50 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1,50
    Japanese : -0,17
    

    Savegame

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