No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Volgograd to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Iraq, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Iraq
Italians win, taking Iraq from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Greece
1 bomber moved from Iraq to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
Place Units - Italians
1 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 19 PUs (3 lost to blockades); end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 2 destroyers and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 3 fighters in 46 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser and 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Battle in Iraq
French attack with 2 infantry
Italians defend with 1 armour
French roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Iraq
French roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the French lost in Iraq
Italians win with 1 armour remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to 103 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 armour, 6 fighters and 4 tactical_bombers moved from Northwest Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
5 mech_infantrys moved from Caucasus to Persia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 103 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Persia
Germans attack with 2 armour, 6 fighters, 6 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 6 fighters, 6 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 9/18 hits, 7.67 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour, 6 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Kazakhstan to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
6 fighters and 4 tactical_bombers moved from Persia to Northwest Persia
1 fighter moved from Southern Italy to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Bulgaria to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Romania to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 103 Sea Zone to 109 Sea Zone
2 destroyers moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
2 destroyers placed in 112 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,1
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
Americans : -0.50
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
2 infantry moved from Sakha to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry in Buryatia, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Buryatia, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Buryatia, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 mech_infantry in Buryatia, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour and 2 mech_infantrys moved from French Indo China to Malaya
1 armour and 3 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 fighter moved from French Indo China to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/6 hits, 2.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Szechwan to Shan State
3 mech_infantrys moved from Kweichow to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
3 mech_infantrys moved from Kiangsu to Hunan
2 aaGuns and 1 mech_infantry moved from Amur to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 1 infantry placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
UK_Pacific : -0.33
Japanese : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Persia
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 6 infantry moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
1 armour and 11 infantry moved from Tunisia to Libya
1 armour moved from Libya to Tobruk
5 infantry moved from Algeria to Tunisia
11 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Iraq
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 3.00 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Iraq
Americans win, taking Iraq from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 103 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 103 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 fighter moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 bomber moved from Persia to Egypt
Place Units - Americans
2 fighters and 1 infantry placed in Eastern United States
4 destroyers and 3 submarines placed in 101 Sea Zone
Americans undo move 1.
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.83
AA fire in Persia : : -0.17
Italians : -0.50
Americans : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 20 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Egypt to Iraq
2 infantry moved from Scotland to United Kingdom
Combat - British
Non Combat Move - British
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
2 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,5,4,1,4,2,1,2,6,2,3,1,3,2,5
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
2 fighters moved from Greece to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 2 armour; Americans defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.50 expected hits
Americans roll dice for 2 armour and 2 infantry in Iraq, round 2 : 0/4 hits, 1.67 expected hits
1 infantry owned by the Americans lost in Iraq
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 3 : 2/6 hits, 2.50 expected hits
Americans roll dice for 2 armour and 1 infantry in Iraq, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Americans and 1 armour owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Iraq, round 4 : 4/6 hits, 2.50 expected hits
Americans roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Iraq
Italians win, taking Iraq from Americans with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry
Casualties for British: 2 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 1 harbour and 2 mech_infantrys
ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Malaya, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 33 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 103 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
2 armour, 7 fighters, 4 mech_infantrys and 4 tactical_bombers moved from Northwest Persia to Iraq
2 armour and 5 mech_infantrys moved from Persia to Iraq
4 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Kazakhstan to Northwest Persia
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
3 fighters moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 artilleries placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 1 fighter placed in Normandy Bordeaux
Germans undo move 4.
1 artillery placed in Normandy Bordeaux
2 destroyers placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6
Germans collect 66 PUs (4 lost to blockades); end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : -0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 armour and 2 mech_infantrys moved from India to West India
1 fighter and 1 tactical_bomber moved from Burma to West India
4 mech_infantrys moved from Shan State to Malaya
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from Shan State to Malaya
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Sumatra from ANZAC, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 3 fighters, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 artilleries, 1 harbour and 2 infantry
Japanese roll dice for 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Malaya, round 2 : 2/10 hits, 3.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Malaya, round 3 : 4/8 hits, 3.33 expected hits
ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in West India
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns and 2 infantry
AA fire in West India : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in West India
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 3 aaGuns and 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 aaGun owned by the British lost in West India
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 2 aaGuns and 2 infantry in West India, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in West India
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 4 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 aaGun and 2 infantry in West India, round 4 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in West India
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in West India, round 5 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 3 aaGuns and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from West India to India
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Soviet Far East to Amur
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Hunan to Shan State
3 fighters and 2 tactical_bombers moved from Malaya to French Indo China
Place Units - Japanese
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 destroyer and 2 transports placed in 36 Sea Zone
Japanese undo move 3.
1 transport placed in 6 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Shan State: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : 1.00
AA fire in West India : : 0.67
UK_Pacific : -1.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 103 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
7 armour, 3 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 bomber and 2 fighters moved from Egypt to Iraq
2 fighters moved from Eastern United States to 103 Sea Zone
4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery, 9 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
11 infantry moved from Libya to Tobruk
5 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
11 infantry moved from Algeria to Tunisia
6 infantry moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
Americans attack with 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour, 8 fighters, 13 mech_infantrys and 5 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 8/30 hits, 10.67 expected hits
Italians roll dice for 5 armour, 8 fighters, 14 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 15/32 hits, 15.00 expected hits
1 mech_infantry owned by the Italians, 10 infantry owned by the Americans, 2 artilleries owned by the Americans, 7 mech_infantrys owned by the Germans and 3 mech_infantrys owned by the Americans lost in Iraq
Americans roll dice for 7 armour, 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 8/15 hits, 7.50 expected hits
Italians roll dice for 5 armour, 8 fighters, 6 mech_infantrys and 5 tactical_bombers in Iraq, round 3 : 12/24 hits, 12.33 expected hits
1 armour owned by the Germans, 7 armour owned by the Americans, 3 fighters owned by the Americans, 1 artillery owned by the Americans, 6 mech_infantrys owned by the Germans, 1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Iraq
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.83 expected hits
Italians roll dice for 3 armour, 8 fighters and 5 tactical_bombers in Iraq, round 4 : 8/16 hits, 9.33 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Germans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Iraq
Italians win with 1 armour, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is -83
Casualties for Americans: 7 armour, 3 artilleries, 1 bomber, 4 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 armour and 13 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Americans
4 fighters moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
6 fighters moved from 103 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 3 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in 101 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -1.67
Americans : 0.00
Japanese : 0.67
@StuckTojo ok, your game. i feel i’m making progress though.
crazy question, would you like to play another?
@dawgoneit we’ve played our limit to count on the league standings.
@dawgoneit said in GL40 StuckTojo (Axis) vs Dawgoneit (Allies +30):
@dawgoneit we’ve played our limit to count on the league standings.
Sure. I’ll play another. I don’t care about the league counts, I’m just playing for the fun of it. We just don’t have to report the win/loss. It doesn’t matter.
Same sides or switch sides?
@StuckTojo i’ll let you choose. your being kind enough to play me again. ( or potentially kick my but again). Lol.
OK. Let’s replay it. I’ll need your bid placements. 30 for the Allies.