• Så fik jeg kigget på det. Har nydt vejret, og været i haven hele dagen:)

    Jeg scrambler ikke.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Northern Italy to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            3 artilleries moved from France to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers
                British defend with 1 battleship and 1 destroyer
                    Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 5,33 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for British: 1 battleship and 1 destroyer
    
        Non Combat Move - Germans
            3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 bombers moved from 110 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 mech_infantrys moved from Southern France to Greater Southern Germany
            10 infantry moved from Germany to Poland
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            3 artilleries moved from Slovakia Hungary to Poland
            6 infantry moved from Romania to Slovakia Hungary
            2 artilleries moved from Romania to Slovakia Hungary
            3 armour moved from Romania to Slovakia Hungary
            3 aaGuns moved from Slovakia Hungary to Poland
            5 infantry moved from Bulgaria to Romania
            6 armour moved from France to Germany
            1 infantry moved from Western Germany to France
            1 mech_infantry moved from France to Germany
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            9 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 2 infantry
            EDIT: Adding units owned by Germans to Finland: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : -1,00
    French : 1,33
    

    Savegame


  • @Maxiheimer super. Jeg redigerede lige 2 infantry jeg ikke fik flyttet i NC.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            5 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Rostov to Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Russia to Novgorod
            2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            1 armour and 1 mech_infantry placed in Ukraine
            1 infantry placed in Ukraine
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Szechwan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Sikang: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Russians to Shensi: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 1 factory_major; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 artilleries and 11 infantry moved from Manchuria to Amur
            2 bombers moved from Hainan to Amur
            3 fighters and 3 tactical_bombers moved from Kiangsu to Amur
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 armour moved from 5 Sea Zone to Amur
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Hainan to Philippines
            1 tactical_bomber moved from Hainan to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Hainan to 35 Sea Zone
            1 tactical_bomber moved from Hainan to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Hainan to 45 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 1 factory_major; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 artilleries and 11 infantry moved from Manchuria to Amur
            2 bombers moved from Hainan to Amur
            3 fighters and 3 tactical_bombers moved from Kiangsu to Amur
            1 armour moved from Japan to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 45 Sea Zone
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 cruiser moved from 35 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Hainan to Philippines
            1 tactical_bomber moved from Hainan to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Hainan to 35 Sea Zone
            1 tactical_bomber moved from Hainan to 35 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            3 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Hainan to 45 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 3 infantry moved from Anhwe to Chahar
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 2 cruisers, 1 destroyer and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Japanese win with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    British roll dice for 1 battleship in 44 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 45 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Celebes
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 2/10 hits, 4,50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 3 : 3/8 hits, 4,17 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Borneo
            Battle in Amur
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 18 infantry
                    AA fire in Amur : 1/6 hits, 1,00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 7,83 expected hits
                    Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6,00 expected hits
                    6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Amur, round 3 : 8/16 hits, 6,83 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3,67 expected hits
                    5 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Amur, round 4 : 7/11 hits, 5,83 expected hits
                    Russians roll dice for 3 infantry in Amur, round 4 : 3/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
                Japanese win, taking Borneo from UK_Pacific, taking Amur from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 artilleries, 1 fighter and 12 infantry
                Casualties for Russians: 2 aaGuns and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Amur
            3 infantry moved from Jehol to Manchuria
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 35 Sea Zone to Hainan
            1 fighter moved from 35 Sea Zone to Hainan
            1 fighter moved from Philippines to 35 Sea Zone
            2 fighters moved from Philippines to Hainan
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            3 tactical_bombers moved from Amur to Manchuria
            1 tactical_bomber moved from 35 Sea Zone to Hainan
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 tactical_bombers moved from Philippines to Hainan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 factory_major placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0,00
    British : -1,67
    Americans : 1,67
    ANZAC : 0,33
    Chinese : -0,33
    Russians : 3,33
    Japanese : -3,17
    

    Savegame


  • @Maxiheimer det gik ellers meget godt indtil du ramte 3 ud af 3 to’ere i Amur. Det er simpelthen vildt. I dag har jeg haft en tur ved Scotland med dig, en omgang hvor jeg ramte 1 hit med fure 4’ere og 2 tre’ere i 110 i et andet spil, mens modstanderen rammer 7+ i første hit i alle slag… Helt gak gak aften. I det mindste gik det fint i Stillehavet og alle fly overlevede i Amur undtagen 1 der røg til AAA.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -1,33
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Hunan to Kweichow
            1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Shensi to Kweichow
            2 artilleries and 6 infantry moved from Shensi to Hopei
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 7 infantry in Hopei, round 2 : 1/9 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
            2 artilleries and 1 infantry placed in Anhwe
            Chinese undo move 1.
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Eastern United States to 106 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in 106 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - Americans
            1 bomber moved from 106 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 carrier and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Hunan to Kweichow
            1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Shensi to Kweichow
            2 artilleries and 6 infantry moved from Shensi to Hopei
            1 fighter moved from Suiyuyan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 7 infantry in Hopei, round 2 : 1/9 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Yunnan
            2 artilleries and 1 infantry placed in Anhwe
            Chinese undo move 1.
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            4 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 artillery and 2 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to French Indo China
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 4 fighters
                Germans defend with 1 cruiser
                    British roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans lost in 110 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Alexandria
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 3,00 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,17 expected hits
                    1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                1 armour owned by the British retreated to Egypt
                Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Italians: 3 infantry
            Battle in Shan State
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            3 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Burma to Yunnan
            2 aaGuns moved from Burma to India
            3 infantry moved from India to Burma
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Suriname to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            4 fighters moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 destroyer moved from 81 Sea Zone to 99 Sea Zone
    
        Place Units - British
            1 carrier and 1 transport placed in 106 Sea Zone
            1 transport placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 1,00
    Italians : -0,17
    Americans : -1,33
    Chinese : -1,50
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Greece to 97 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 armour moved from 92 Sea Zone to Morocco
            1 bomber moved from Southern Italy to Algeria
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            3 fighters moved from Southern Italy to 96 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Combat - Italians
            Battle in Morocco
            Battle in 96 Sea Zone
                Italians attack with 1 cruiser and 3 fighters
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 cruiser and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 96 Sea Zone
                Italians win, taking Morocco from French with 1 cruiser and 3 fighters remaining. Battle score for attacker is 20
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 96 Sea Zone to Southern Italy
            1 bomber moved from Algeria to Southern Italy
            2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
            2 aaGuns moved from Northern Italy to France
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
            Italians collect 22 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    French : -0,50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 destroyer
                Italians defend with 1 cruiser
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 cruiser remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,50
    French : -0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 fighter moved from Holland Belgium to 91 Sea Zone
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            2 bombers moved from Western Germany to 99 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 111 Sea Zone
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 99 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers in 99 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 99 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 99 Sea Zone to Eastern Poland
            3 armour, 2 artilleries and 16 infantry moved from Slovakia Hungary to Eastern Poland
            3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
            15 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
            2 aaGuns moved from Western Germany to France
            3 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            1 aaGun moved from Holland Belgium to France
            3 artilleries moved from Normandy Bordeaux to France
            1 fighter moved from 91 Sea Zone to Morocco
            4 infantry moved from Romania to Eastern Poland
    
        Place Units - Germans
            8 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    British : 0,67
    Russians : 0,33
    

    Savegame


  • @Maxiheimer dine Destroyers og Subs bliver ved med at ramme i forsvar. Ja, 33% chance er lidt et sats med bombers, men tænkte at du måtte ha ramt rigeligt i sidste spil. Men det fortsætte altså. Tabte også 2 enheder på Sub-forsvar i et spil igår. Det er helt vanvittigt, syns jeg.


  • Haha - Ja der er altid en chance for at modstanderen rammer… Det må du affinde dig med:yum: :yum: :yum:


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Belarus to Baltic States
            2 fighters moved from Novgorod to Baltic States
            1 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Amur
                Russians attack with 3 infantry
                Japanese defend with 1 aaGun and 1 armour
                    Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 armour in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    1 aaGun owned by the Japanese lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Amur, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 1 armour
            Battle in Baltic States
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Bryansk
            2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 aaGuns, 1 artillery and 12 infantry moved from Western Ukraine to Bryansk
            1 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            4 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            2 infantry moved from Olgiy to Tsagaan Olom
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 armour and 1 mech_infantry moved from Shensi to Anhwe
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 1,83
    Japanese : -1,50
    

    Savegame


  • @Maxiheimer det er jeg med på. Men det er bare vildt. Jeg har netop spillet en tur mod Bjergmose og gæt hvad der skete? En sub ramte på en 1’er. Det har været 5/5 de sidste 5 søslag mod enlige subs.


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            3 infantry moved from Manchuria to Amur
            2 bombers, 2 fighters and 3 tactical_bombers moved from Manchuria to Amur
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from Borneo to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 44 Sea Zone to Sumatra
            1 fighter moved from 44 Sea Zone to Sumatra
            2 fighters moved from 45 Sea Zone to Java
            1 fighter moved from Hainan to 36 Sea Zone
            1 fighter moved from Philippines to Java
            1 tactical_bomber moved from Philippines to Java
            1 battleship moved from 45 Sea Zone to 41 Sea Zone
            1 battleship moved from 44 Sea Zone to 41 Sea Zone
            2 cruisers moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 cruisers in Java, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/8 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                    Japanese roll dice for 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/7 hits, 3,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Sumatra
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter
                    Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1,33 expected hits
                    Dutch roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from Dutch with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Amur
                Japanese attack with 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers
                Russians defend with 3 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers in Amur, round 2 : 5/12 hits, 5,00 expected hits
                    Russians roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 bombers, 2 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 carrier moved from 44 Sea Zone to 41 Sea Zone
            1 carrier moved from 45 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 destroyer moved from 43 Sea Zone to 34 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Hainan to Philippines
            2 tactical_bombers moved from Hainan to Philippines
            2 fighters moved from Amur to Japan
            3 tactical_bombers moved from Amur to Japan
            2 bombers moved from Amur to Japan
            2 fighters moved from Hainan to Philippines
            1 tactical_bomber moved from Hainan to Philippines
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            3 fighters moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Turning off Edit Mode
            1 carrier placed in 6 Sea Zone
            2 artilleries and 8 infantry placed in Korea
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,17
    UK_Pacific : 1,00
    Russians : 0,00
    Japanese : -3,33
    Dutch : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Germans defend with 1 fighter; Italians defend with 1 armour and 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/5 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 1 infantry in Morocco, round 3 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Americans: 2 infantry
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for Germans: 1 fighter
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 4 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                    Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 tactical_bomber in 45 Sea Zone, round 6 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Morocco to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    Americans : -2,83
    Japanese : 0,00
    

    Savegame

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