@SuperbattleshipYamato thanks.
Nice play on SZ 91, I am going to concede this game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 92 Sea Zone to 105 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Eastern United States to Western United States
1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Shensi
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Chinese collect 4 PUs from War Bonds; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 92 Sea Zone to 105 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Eastern United States to Western United States
1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Wake Island to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Yunnan to Kweichow
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Shensi
4 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Chinese collect 4 PUs from War Bonds; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Purchase Units - British
British buy 2 armour, 1 cruiser and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Norway to Novgorod
1 bomber moved from Norway to Western Germany
2 armour, 1 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Persia to Egypt
1 tactical_bomber moved from Persia to Egypt
1 armour moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
6 mech_infantrys moved from Kweichow to Anhwe
2 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Malaya to Shan State
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Novgorod causes 5 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Kwangtung
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kwangtung
British win, taking 106 Sea Zone from Germans, taking Kwangtung from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; Italians defend with 1 harbour
British roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 3/12 hits, 4.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.00 expected hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
British roll dice for 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/8 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 3.00 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the British lost in Egypt
British roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Egypt, round 4 : 4/5 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for British: 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Battle in Shan State
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
British attack with 2 armour, 1 artillery and 7 mech_infantrys
Japanese defend with 1 aaGun, 1 armour and 2 artilleries
British roll dice for 2 armour, 1 artillery and 7 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun, 1 armour and 2 artilleries in Anhwe, round 2 : 3/3 hits, 1.17 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in Anhwe
British roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Anhwe, round 3 : 2/7 hits, 2.17 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 aaGun, 1 armour and 2 artilleries
Non Combat Move - British
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Shan State to Hunan
1 aaGun moved from Yunnan to Hunan
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 artillery moved from French Indo China to Kwangsi
1 bomber moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Novgorod to Norway
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
1 cruiser placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,2,6
British collect 28 PUs (2 lost to blockades); end with 29 PUs
British collect 5 PUs from War Bonds; end with 34 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 3.50
Italians : 0.33
AA fire in Western Germany : : -0.17
Chinese : -0.50
Japanese : 3.33
AA fire in Novgorod : : -0.17
Test summary from TripleA, engine version: 1.9, time: 12:31:46 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 fighter moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Morocco to Algeria
Italians take Algeria from French
1 armour moved from Iraq to Egypt
1 fighter moved from Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
British defend with 2 armour and 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits
British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 97 Sea Zone
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Yugoslavia to Romania
1 fighter moved from Romania to Germany
Place Units - Italians
2 transports placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -2.33
British : -0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to Anhwe
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
ANZAC collect 6 PUs from War Bonds; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Philippines
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Philippines from Japanese with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to Anhwe
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
ANZAC collect 6 PUs from War Bonds; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Bryansk
1 bomber moved from Poland to Bryansk
1 mech_infantry moved from Vyborg to Finland
3 submarines moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Poland to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to Finland
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 armour moved from Eastern Poland to Ukraine
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber and 3 submarines
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber and 3 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Finland
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 4 armour
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 4 armour in Ukraine, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 aaGun moved from Novgorod to Vyborg
6 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from 113 Sea Zone to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 97 Sea Zone to 93 Sea Zone
1 cruiser, 1 destroyer and 3 transports moved from 98 Sea Zone to 93 Sea Zone
1 aaGun moved from France to Western Germany
2 artilleries moved from Novgorod to Baltic States
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in Southern France
3 armour and 1 mech_infantry placed in Germany
3 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6,1,4,1,4,4,1,2,2,6,3,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Urals
1 armour moved from Russia to Rostov
5 infantry moved from Chahar to Suiyuyan
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Urals
Russians attack with 2 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 1 fighter in Urals, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
2 infantry placed in Volgograd
4 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
3 bombers moved from Marianas to 35 Sea Zone
1 bomber moved from Marianas to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 46 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 bombers and 1 destroyer in 35 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
2 tactical_bombers owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 bombers and 1 cruiser
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 cruiser in 46 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 bombers moved from 35 Sea Zone to Borneo
2 fighters moved from 54 Sea Zone to 34 Sea Zone
2 bombers moved from 46 Sea Zone to Paulau Island
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Marianas to Japan
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 artilleries moved from Kiangsu to Shantung
1 infantry moved from Manchuria to Korea
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 tactical_bomber moved from Marianas to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 4 carriers, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 1 artillery placed in Shantung
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Japanese collect 35 PUs (7 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Chinese : -0.67
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 fighter moved from Western United States to Alaska
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Shensi to Kansu
4 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 infantry placed in Hunan
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Chinese collect 6 PUs from War Bonds; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 fighter moved from Western United States to Alaska
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 86 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 105 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 battleship, 1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 cruiser, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Shensi to Kansu
4 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 fighter moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
2 infantry placed in Hunan
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Chinese collect 6 PUs from War Bonds; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Novgorod
1 bomber moved from Persia to Ukraine
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
2 armour moved from Anhwe to Shantung
2 mech_infantrys moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
2 mech_infantrys moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber moved from United Kingdom to Western Germany
2 armour and 1 mech_infantry moved from Persia to Iraq
British take Iraq from Italians
1 infantry moved from Persia to Iraq
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Kiangsu
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
British attack with 2 armour, 1 artillery and 2 mech_infantrys
Japanese defend with 1 armour, 3 artilleries and 1 factory_minor
British roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 2 : 2/4 hits, 1.50 expected hits
3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung
British roll dice for 2 armour and 1 artillery in Shantung, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 3 artilleries
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Volgograd
1 bomber moved from Novgorod to Norway
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 armour moved from Kwangtung to Kwangsi
1 armour and 2 mech_infantrys moved from Yunnan to Sikang
2 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
6 mech_infantrys moved from India to Eastern Persia
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 transport placed in 106 Sea Zone
1 destroyer and 1 transport placed in 109 Sea Zone
2 armour placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs
British collect 1 PU from War Bonds; end with 31 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
British : 1.33
AA fire in Western Germany : : -0.17
Chinese : 0.83
AA fire in Ukraine : : -0.17
Japanese : -0.67
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Libya
1 artillery and 2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 fighter moved from 93 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
1 armour and 2 artilleries moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 artilleries
British defend with 1 tactical_bomber; French defend with 1 infantry
Italians roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.83 expected hits
1 tactical_bomber owned by the British and 1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 14
Casualties for French: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in Libya
Italians attack with 2 artilleries, 2 fighters and 2 infantry
French defend with 3 infantry
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Libya, round 2 : 4/6 hits, 2.33 expected hits
French roll dice for 3 infantry in Libya, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the French and 2 infantry owned by the Italians lost in Libya
Italians win, taking Libya from French with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for French: 3 infantry
Non Combat Move - Italians
1 fighter moved from Libya to Alexandria
1 fighter moved from Libya to Tobruk
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from Germany to Southern Italy
1 infantry moved from Western Germany to France
2 infantry moved from France to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour and 1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 2.50
British : -0.83
French : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 20 Sea Zone to 35 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 2 fighters
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
ANZAC collect 5 PUs from War Bonds; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 20 Sea Zone to 35 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking Sumatra from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser and 2 fighters
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 1 cruiser in 34 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser and 2 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
ANZAC collect 5 PUs from War Bonds; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 42 PUs;
Germans buy 6 artilleries, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 bomber moved from Western Germany to Archangel
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Vyborg to Western Germany
1 fighter moved from 93 Sea Zone to Western Germany
1 artillery and 4 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 4 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
3 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Vyborg to Novgorod
1 mech_infantry moved from Finland to Novgorod
1 artillery moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 artilleries and 1 fighter placed in Novgorod
3 artilleries placed in Ukraine
1 destroyer placed in 113 Sea Zone
1 artillery placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Russia to Rostov
1 armour moved from Timguska to Yenisey
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Bryansk
5 infantry moved from Suiyuyan to Kansu
Place Units - Russians
2 infantry placed in Volgograd
3 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Paulau Island to Philippines
3 bombers moved from Borneo to 41 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
5 fighters moved from 6 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 5 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 5 fighters in Soviet Far East, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 4 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 3 bombers
French defend with 1 destroyer; ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 3 bombers in 41 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the French, 1 cruiser owned by the ANZAC and 2 bombers owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 bombers
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Borneo
1 battleship, 2 carriers and 1 cruiser moved from 34 Sea Zone to 19 Sea Zone
4 fighters moved from Soviet Far East to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 34 Sea Zone to Japan
1 battleship and 2 transports moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 22 Sea Zone to 6 Sea Zone
1 carrier and 1 transport moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from Philippines to Borneo
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar
Place Units - Japanese
3 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.17
Russians : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 2 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry; Italians defend with 2 fighters, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Gibraltar, round 2 : 3/9 hits, 3.17 expected hits
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Americans, 1 mech_infantry owned by the Germans, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Americans: 1 infantry
Casualties for Italians: 2 fighters and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to Soviet Far East
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 cruiser, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
2 bombers moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -1.00
Americans : 1.33
Japanese : -0.33