Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
Why do U I not have chinese inf in all those empty chinese territories taken by Japan?
Have U turned guerilla figs off? And if yes, why?
Please dont proceed with japan move till we sort it out. cheers
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
Other territories are coastal and not eligible for guerrillas.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i did not know that and i would like to change it please.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Other territories are coastal and not eligible for guerrillas.
sorry, probably that confused me
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i thought that guerilla figs were in vanilla, sorry for that, and thank u for ur sportmanship. i ll move the tank back to yunnan.
i ll edit soviet ncm move
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 armour
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Adding units owned by Russians to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
wait a sec
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Just for the record, if I took Kweichow, I could NCM a mech to Anwhe and prevent a guerrilla from spawning there. So in that sense it may not have been ill advised.
Can I assume though, that you want me to use the updated map?
i ll stay with the tank in yunnan, but thanks for all the assistance.
you may proceed with the updated map i ve manually posted.
cheers
Awaiting Japan…
Take Ur time.
Cheers
Amon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 armour
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Adding units owned by Russians to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Combat Move - Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from French Indo China to Siam
Japanese take Siam from Russians
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 22 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from French Indo China to Kiangsi
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from the Carolines?
Might be a risky attack, but I love to do that.
Full scramble
I suggest we do the battle round by round
Godspeed
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 armour
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Adding units owned by Russians to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Combat Move - Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from French Indo China to Siam
Japanese take Siam from Russians
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from French Indo China to 22 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from French Indo China to Kiangsi
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 cruisers and 1 marine moved from 42 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 carrier moved from 6 Sea Zone to 34 Sea Zone
1 battleship moved from 42 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Battle in Malaya
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific, taking Malaya from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 22 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 4 fighters, 1 submarine and 1 transport; ANZAC defend with 1 destroyer, 3 fighters and 3 submarines
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 7/16 hits, 9.00 expected hits
Combat Hit Differential Summary :
Americans : -1.17
Chinese : 0.00
UK_Pacific : 0.67
Japanese : -0.00
Ok, 7 hits.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Ok, 7 hits.
Probably obvious, dent the CVs & BBs and lose the subs?