That one was crazy.
samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 21 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone 1 artillery, 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 9 submarines and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win, taking Philippines from Japanese with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 5 fighters and 2 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 5 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 21 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 4 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 marine and 9 submarines EDIT: Adding units owned by Americans to 35 Sea Zone: 3 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 9 submarines and 2 tactical_bombers EDIT: Adding units owned by Americans to Philippines: 1 marine EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - Americans 2 carriers, 2 destroyers, 4 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang Combat - Chinese Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 4 fighters and 1 tactical_bomber moved from India to 72 Sea Zone 1 bomber and 1 fighter moved from Union of South Africa to 72 Sea Zone 3 submarines moved from 39 Sea Zone to 72 Sea Zone 4 armour, 1 infantry and 7 mech_infantrys moved from Belgian Congo to Kenya 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Combat - British Battle in 79 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 72 Sea Zone British attack with 1 bomber, 5 fighters, 3 submarines and 1 tactical_bomber Italians defend with 1 carrier, 3 destroyers, 2 fighters and 2 transports British roll dice for 3 submarines in 72 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Italians roll dice for 1 carrier, 3 destroyers, 2 fighters and 2 transports in 72 Sea Zone, round 2 : 5/6 hits, 2.67 expected hits 3 destroyers owned by the Italians, 2 fighters owned by the Italians, 3 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 72 Sea Zone 2 transports owned by the Italians lost in 72 Sea Zone British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36 Casualties for British: 2 fighters and 3 submarines Casualties for Italians: 1 carrier, 3 destroyers, 2 fighters and 2 transports Battle in 91 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kenya British attack with 4 armour, 1 infantry and 7 mech_infantrys Italians defend with 1 infantry British roll dice for 4 armour, 1 infantry and 7 mech_infantrys in Kenya, round 2 : 2/12 hits, 3.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 armour moved from Union of South Africa to Tanganyika Territory 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from 72 Sea Zone to Tanganyika Territory 1 fighter moved from 79 Sea Zone to India 2 fighters moved from 91 Sea Zone to French West Africa Place Units - British 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : 1.67 Italians : 3.00 Americans : -4.67 Chinese : 0.33 Japanese : 1.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour, 1 artillery, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Caucasus to Rostov 2 fighters moved from Southern Italy to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 2 fighters moved from Egypt to French Equatorial Africa Combat - Italians Battle in Rostov Italians attack with 1 armour and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French Equatorial Africa Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from French Equatorial Africa to Egypt 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Rostov to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Italians collect 28 PUs (2 lost to blockades); end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -0.67 French : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to 35 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to 35 Sea Zone 3 fighters moved from Queensland to Philippines Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.33
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Karelia to Novgorod 1 bomber moved from Nenetsia to Novgorod 2 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 bombers moved from Caucasus to Russia 1 bomber moved from Nenetsia to Russia
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Intercept in Russia?
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@DizzKneeLand33 No intercept
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 2 mech_infantrys moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Karelia to Novgorod 1 bomber moved from Nenetsia to Novgorod 2 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 bombers moved from Caucasus to Russia 1 bomber moved from Nenetsia to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,4,3 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Novgorod Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 armour in Tambov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 aaGun owned by the Russians lost in Tambov Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 aaGun Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from Russia to Ukraine 2 infantry moved from Finland to Karelia 1 bomber moved from Novgorod to Ukraine 1 bomber moved from Eastern Poland to Ukraine 2 fighters moved from Romania to Ukraine 1 bomber moved from Baltic States to Ukraine 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 aaGuns, 9 artilleries and 6 mech_infantrys moved from Bessarabia to Ukraine 6 armour and 4 mech_infantrys moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Poland to Bessarabia 2 armour and 4 mech_infantrys moved from Germany to Romania Place Units - Germans 3 infantry placed in Ukraine 10 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.83 Russians : 2.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Novgorod 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 aaGun, 1 artillery and 3 infantry moved from Smolensk to Russia 1 artillery and 2 infantry moved from Vologda to Russia 6 infantry moved from Novosibirsk to Samara 1 infantry moved from Bryansk to Tambov 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Archangel 4 artilleries and 2 infantry moved from Belarus to Smolensk 1 aaGun moved from Bryansk to Smolensk 2 armour, 42 infantry and 2 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 Russians : 3.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers and 2 fighters moved from French Indo China to India 1 bomber moved from French Indo China to 21 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 destroyers and 1 marine moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/3 hits, 0.50 expected hits Bombing raid in India rolls: 7,4,8 and causes: 19 damage to unit: factory_major Bombing raid in India causes 19 damage total. Battle in Hawaiian Islands Battle in 21 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Cleaning up after air battles Non Combat Move - Japanese 3 bombers and 2 fighters moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 artillery moved from Hunan to Anhwe 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Amur 1 artillery, 5 infantry and 2 marines moved from Wake Island to 31 Sea Zone 1 artillery, 2 battleships, 7 carriers, 1 destroyer, 7 fighters, 5 infantry, 2 marines, 1 submarine, 7 tactical_bombers and 3 transports moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 5 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 21 Sea Zone to Japan 1 tactical_bomber moved from French Indo China to Japan Place Units - Japanese 3 infantry placed in Malaya 1 fighter and 2 infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.50
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I assumed no intercept since attacking fighters outnumbered defending.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to Hainan 1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China 2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Hainan Battle in French Indo China Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry AA fire in French Indo China : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in French Indo China Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry Non Combat Move - Americans 4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.33 AA fire in French Indo China : : 0.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 marine and 3 mech_infantrys moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 5 fighters, 4 infantry, 3 mech_infantrys, 3 tactical_bombers and 4 transports moved from 35 Sea Zone to 36 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China 1 marine moved from 36 Sea Zone to Hainan 1 artillery, 4 infantry and 3 mech_infantrys moved from 36 Sea Zone to French Indo China 2 battleships and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Battle in Hainan Battle in French Indo China Americans attack with 1 artillery, 5 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry AA fire in French Indo China : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in French Indo China Americans roll dice for 3 battleships and 2 cruisers in French Indo China, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 1 artillery, 4 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in French Indo China, round 2 : 5/15 hits, 5.67 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 7 infantry in French Indo China, round 2 : 5/9 hits, 3.33 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 4 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in French Indo China, round 3 : 6/10 hits, 4.83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in French Indo China Americans win, taking 37 Sea Zone from Japanese, taking Hainan from Japanese, taking French Indo China from Japanese with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 7 infantry Non Combat Move - Americans 4 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 4 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 submarines moved from 35 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 cruiser, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 12 PUs; Combat Move - British 1 mech_infantry moved from Kenya to French Equatorial Africa 2 fighters moved from French West Africa to French Equatorial Africa 1 armour moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 bomber moved from Tanganyika Territory to 98 Sea Zone 1 artillery and 8 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in 98 Sea Zone British attack with 1 bomber Germans defend with 1 cruiser; Italians defend with 1 transport British roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the British and 1 cruiser owned by the Germans lost in 98 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 bomber Casualties for Germans: 1 cruiser Battle in French Equatorial Africa British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa British win with 2 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter and 8 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 8 infantry in Burma, round 2 : 1/10 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from India to Burma 1 fighter moved from Burma to French Indo China 1 infantry moved from India to Burma 3 mech_infantrys moved from India to West India 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from Tanganyika Territory to West India 2 fighters moved from French Equatorial Africa to Kenya 1 armour moved from Tanganyika Territory to Kenya 3 mech_infantrys moved from Union of South Africa to Tanganyika Territory 2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 6 fighters moved from United Kingdom to Scotland 1 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 artillery and 1 infantry moved from Quebec to Eastern United States Place Units - British 3 mech_infantrys placed in Union of South Africa 1 cruiser and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -1.17 Italians : 0.67 Americans : -0.50 Chinese : 0.50 Japanese : 1.67 AA fire in French Indo China : : 0.50
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I should have had the option to scramble in the FIC battle – that’s why I bought the fighter. Scrambling would have prevented the bombard there.
I guess I’ll just let it go this time, but keep that in mind for the future. In other words, yes the fighter would have been obviously lost, but there was a different reason to scramble there. Thx!
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 5 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 artillery, 2 fighters and 1 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan Italians take Kazakhstan from Russians Italians take Turkmenistan from Russians 1 mech_infantry moved from Iraq to Eastern Persia Italians take Eastern Persia from British Combat - Italians Battle in Rostov Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Italians 2 fighters moved from Rostov to Persia 1 mech_infantry moved from Caucasus to Turkmenistan 1 armour and 1 mech_infantry moved from Iraq to Persia 5 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 3 armour placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Italians collect 28 PUs (3 lost to blockades); end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.67
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@DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Philippines to French Indo China 2 fighters moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to French Indo China 2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 49 Sea Zone Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 3 fighters moved from Philippines to French Indo China 2 fighters moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to French Indo China 2 aaGuns and 1 mech_infantry moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 49 Sea Zone Place Units - ANZAC 2 infantry and 1 mech_infantry placed in Queensland 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@samuel06 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:
@DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.
I figured so no worries, we can let that one stand. Yes, that one fighter could fight off 5 bombards by itself and then die a hero, so it would depend on the number of rounds it could roll in defense versus eliminating 18 pips of offense (3 hits in essence). So, really, doing the math, it would be smart to scramble there, since it would be over 4 defensive rounds of pips for the fighter. :)