Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
A really interesting game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
4 infantry and 1 mech_infantry moved from Tunisia to Algeria
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Algeria
Italians attack with 4 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 4 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking 97 Sea Zone from British, taking Algeria from Americans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 armour, 2 artilleries, 1 fighter and 3 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Romania to Bessarabia
1 aaGun, 3 armour and 1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : -0.33
anzac coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns and 1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble from Trans-Jordan?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Germans take Belarus from Russians
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
4 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
2 bombers moved from Bessarabia to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 17 mech_infantrys in Rostov, round 2 : 13/49 hits, 11.50 expected hits
Russians roll dice for 6 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 5 armour, 5 artilleries, 20 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/6 hits, 3.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 98 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 bombers moved from 98 Sea Zone to Ukraine
1 bomber moved from Western Ukraine to Novgorod
3 artilleries and 2 infantry moved from Novgorod to Vyborg
4 armour moved from Romania to Ukraine
4 artilleries and 1 infantry moved from Bessarabia to Ukraine
3 infantry moved from Bulgaria to Romania
3 aaGuns moved from Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Belarus
3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
5 infantry moved from Finland to Vyborg
2 mech_infantrys moved from Western Germany to Germany
3 mech_infantrys moved from Southern France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from France to Western Germany
2 artilleries and 1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to Germany
Place Units - Germans
8 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.67
Russians : -0.33
need some time for Russian move.
I am doing Russia now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Yunnan to Hopei
1 bomber moved from Russia to Hopei
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Hopei
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Hopei
Russians roll dice for 1 bomber in Hopei, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber moved from Hopei to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 fighter moved from Yunnan to India
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
5 artilleries moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 aaGun, 8 artilleries and 16 infantry moved from Tambov to Russia
1 aaGun moved from Russia to Vologda
3 mech_infantrys moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Russians collect 25 PUs (1 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : -0.50
Japanese : 0.33
A really interesting game we have here.
Take Ur time with Japan.
If doing any big battles contact me please.
cheers
Why do U I not have chinese inf in all those empty chinese territories taken by Japan?
Have U turned guerilla figs off? And if yes, why?
Please dont proceed with japan move till we sort it out. cheers
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
Other territories are coastal and not eligible for guerrillas.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i did not know that and i would like to change it please.
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Other territories are coastal and not eligible for guerrillas.
sorry, probably that confused me
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
A Chinese guerrilla will spawn in Hopei at the start of the Chinese turn if I don’t get a land unit there. The USSR attack on Anwhe was ill advised. A guerrilla would spawn there otherwise. We can edit that if you like.
i thought that guerilla figs were in vanilla, sorry for that, and thank u for ur sportmanship. i ll move the tank back to yunnan.
i ll edit soviet ncm move
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 armour
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Adding units owned by Russians to Yunnan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :