@dawgoneit feel free to use either file…
Dutchman vs Pejon_88 BM3
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Do you want to scramble in SZ 33
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Yes both fighters please.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry, 8 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries and 7 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 armour, 4 artilleries, 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 infantry, 6 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone 1 armour, 4 artilleries and 7 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 6 submarines, 7 tactical_bombers and 6 transports Americans defend with 1 battleship, 8 carriers, 2 destroyers, 8 fighters and 1 tactical_bomber; ANZAC defend with 4 fighters Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 7 tactical_bombers and 6 transports in 54 Sea Zone, round 2 : 7/15 hits, 8.17 expected hits Units damaged: 6 carriers owned by the Americans Americans roll dice for 1 battleship, 8 carriers, 2 destroyers, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 12/24 hits, 12.50 expected hits Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 5 submarines in 54 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 7 tactical_bombers and 6 transports in 54 Sea Zone, round 3 : 7/15 hits, 8.17 expected hits Americans roll dice for 1 battleship, 8 carriers, 1 destroyer, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 13/23 hits, 12.17 expected hits 3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 7 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 4 fighters, 4 tactical_bombers and 6 transports in 54 Sea Zone, round 4 : 7/9 hits, 5.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 12 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 12/15 hits, 9.50 expected hits 4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Japanese, 1 carrier owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland 5 transports owned by the Japanese retreated to 46 Sea Zone Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -113 Casualties for Japanese: 1 battleship, 7 carriers, 2 destroyers, 5 fighters, 6 submarines, 7 tactical_bombers and 1 transport Casualties for Americans: 8 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for ANZAC: 4 fighters 7 fighters owned by the Americans forced to land in Queensland Non Combat Move - Japanese 3 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 2 artilleries and 3 bombers moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Hunan 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 5 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to Caroline Islands Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries, 1 fighter and 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 2.83 Japanese : 0.33 - 
					
					
					
					
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Queensland to Yunnan 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat Hit Differential Summary :
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Do you want to scramble in SZ6?
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Yes. Please scramble.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Queensland to Yunnan 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 armour, 3 artilleries, 6 infantry and 5 transports 6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 5 transports owned by the Japanese and 1 armour owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 71 Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 5 transports Battle in 6 Sea Zone Americans attack with 4 bombers Japanese defend with 2 destroyers, 1 fighter and 2 transports Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -32 Casualties for Americans: 4 bombers Casualties for Japanese: 2 destroyers Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Southern Italy to Malta 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 46 Sea Zone to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 3 carriers placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 2 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Southern Italy : : -0,17 Americans : -2,17 AA fire in Northern Italy : : 0,83 Japanese : 2,00 - 
					
					
					
					
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 3 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 - 
					
					
					
					
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries, 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 bomber moved from Queensland to Yunnan 1 fighter moved from Queensland to 46 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Hawaiian Islands to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Southern Italy Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 armour, 3 artilleries, 6 infantry and 5 transports 6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 5 transports owned by the Japanese and 1 armour owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 71 Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 5 transports Battle in 6 Sea Zone Americans attack with 4 bombers Japanese defend with 2 destroyers, 1 fighter and 2 transports Americans roll dice for 4 bombers in 6 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -32 Casualties for Americans: 4 bombers Casualties for Japanese: 2 destroyers Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 artillery Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 bomber moved from Southern Italy to Malta 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 46 Sea Zone to Queensland 1 marine moved from Queensland to 54 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 91 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Place Units - Americans 3 carriers placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 2 transports placed in 10 Sea Zone 2 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Szechwan 3 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 46 PUs; British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from West India to India 2 mech_infantrys moved from Eastern Persia to India 1 armour moved from Persia to Afghanistan British take Afghanistan from Japanese Combat - British Battle in India British attack with 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 armour, 6 artilleries, 6 infantry and 6 mech_infantrys in India, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 3 artilleries moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 1 artillery moved from Persia to Eastern Persia 2 armour moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Eastern Persia to 81 Sea Zone 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 carrier moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from Normandy Bordeaux to Spain Place Units - British 2 fighters placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,50 AA fire in Southern Italy : : -0,17 Americans : -2,17 AA fire in Northern Italy : : 0,83 Chinese : 0,33 Japanese : 1,67 - 
					
					
					
					
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 4 PUs (3 lost to blockades); end with 6 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 2 infantry moved from West India to India 1 infantry moved from Greece to Albania Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 37 PUs; Germans buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Sweden 2 bombers moved from Western Germany to Sweden 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 mech_infantrys moved from Southern France to Southern Italy 2 armour moved from Southern France to Southern Italy 1 armour moved from Southern France to Southern Italy 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 2 armour and 10 mech_infantrys moved from France to Germany 3 artilleries and 5 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from France to Germany 2 infantry moved from Germany to Greater Southern Germany 2 bombers moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Southern France to Yugoslavia 1 bomber moved from Western Germany to Yugoslavia Combat - Germans Battle in Sweden Germans attack with 2 bombers and 2 infantry Russians defend with 1 armour Germans roll dice for 2 bombers and 2 infantry in Sweden, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Sweden, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Sweden Germans win, taking Sweden from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yugoslavia Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia retreated to Yugoslavia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 bombers and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Greater Southern Germany to Germany 1 bomber moved from Yugoslavia to Germany 2 bombers moved from Sweden to Germany 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Germans 3 artilleries placed in Germany 3 infantry placed in France 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.17 Russians : -0.17 - 
					
					
					
					
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 12 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Northern Italy 2 fighters moved from Slovakia Hungary to Greater Southern Germany 1 artillery and 2 infantry moved from Slovakia Hungary to Greater Southern Germany 10 infantry moved from Szechwan to Yunnan 6 infantry moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Sikang to Kweichow 2 bombers moved from Russia to Yenisey 1 infantry moved from Timguska to Yenisey 1 mech_infantry moved from Kansu to Yenisey 1 mech_infantry moved from Urals to Yenisey Combat - Russians Battle in Northern Italy Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Northern Italy Russians win, taking Northern Italy from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 1 infantry Casualties for Italians: 2 infantry Battle in Kweichow Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/8 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Russians attack with 2 bombers, 1 infantry and 2 mech_infantrys Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win, taking Yenisey from Japanese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Greater Southern Germany Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Greater Southern Germany Russians win, taking Greater Southern Germany from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Yunnan Russians attack with 10 infantry Japanese defend with 1 artillery Russians roll dice for 10 infantry in Yunnan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yunnan Russians win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 aaGun moved from Szechwan to Yunnan 1 aaGun moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 2 bombers moved from Yenisey to Vologda 1 infantry moved from Albania to Yugoslavia 1 tactical_bomber moved from Northern Italy to Slovakia Hungary 2 fighters moved from Greater Southern Germany to Slovakia Hungary 2 armour and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary 3 mech_infantrys moved from Romania to Slovakia Hungary 3 armour moved from Ukraine to Eastern Poland 4 armour and 1 mech_infantry moved from Russia to Western Ukraine 3 armour moved from Volgograd to Ukraine Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 6 armour, 1 bomber and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 59 PUs; end with 59 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 64 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 66 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 68 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 70 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 2 infantry EDIT: Adding units owned by Russians to Karelia: 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67 Italians : 1,33 Russians : 2,00 Japanese : 0,50 - 
					
					
					
					
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 armour, 7 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Hunan 2 artilleries, 3 infantry and 3 mech_infantrys moved from Burma to Yunnan 3 bombers moved from Burma to Yunnan 1 mech_infantry moved from Malaya to Burma 1 mech_infantry moved from Malaya to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 62 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 3 bombers, 3 infantry and 9 mech_infantrys Russians defend with 1 aaGun and 9 infantry AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 9 mech_infantrys in Yunnan, round 2 : 8/17 hits, 4.83 expected hits Chinese roll dice for 1 aaGun and 9 infantry in Yunnan, round 2 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Yunnan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 8 mech_infantrys in Yunnan, round 3 : 2/13 hits, 4.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 bomber, 3 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 9 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUsCombat Hit Differential Summary :
AA fire in Yunnan : : 0.50 Chinese : 1.33 Japanese : 0.33 - 
					
					
					
					
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Japanese : 0,67 - 
					
					
					
					
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67 - 
					
					
					
					
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 carriers, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Malta to Western Germany 1 infantry moved from Spain to Southern France Americans take Southern France from Germans 1 fighter and 1 tactical_bomber moved from Spain to Western Germany 1 fighter moved from Spain to Western Germany 3 fighters moved from Spain to Normandy Bordeaux 4 artilleries and 4 infantry moved from Spain to 91 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 4 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 fighters moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 3 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Germany Americans attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 mech_infantrys; Italians defend with 1 fighter AA fire in Western Germany : 1/4 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 1 cruiser in Western Germany, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 7/11 hits, 4,50 expected hits Germans roll dice for 3 aaGuns, 1 armour, 1 fighter and 5 mech_infantrys in Western Germany, round 2 : 4/7 hits, 2,83 expected hits 3 aaGuns owned by the Germans, 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 6/7 hits, 3,17 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1,50 expected hits 1 armour owned by the Germans, 1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Germans: 3 aaGuns, 1 armour and 5 mech_infantrys Casualties for Italians: 1 fighter Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to Slovakia Hungary 3 fighters moved from Normandy Bordeaux to Spain 2 fighters moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Normandy Bordeaux 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Queensland to Sumatra 2 transports moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 16 Sea Zone to 7 Sea Zone 3 fighters moved from Hawaiian Islands to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 carriers placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hopei 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kweichow 4 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 6 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour, 6 artilleries, 5 infantry and 6 mech_infantrys moved from India to Burma 2 mech_infantrys moved from West India to Burma 1 fighter moved from United Kingdom to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 transport British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Battle in Burma British attack with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys in Burma, round 2 : 6/20 hits, 5,67 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 6 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 armour moved from Afghanistan to India 2 armour moved from Eastern Persia to India 1 artillery moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to West India 4 fighters and 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Slovakia Hungary Place Units - British 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,00 British : 0,33 Americans : 5,67 AA fire in Western Germany : : 0,33 Chinese : 0,33 Japanese : -0,33 - 
					
					
					
					
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 8 PUs; Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 1 PU (2 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
 - 
					
					
					
					
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
 


		
		


