Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
Looking at China. Might change NCMs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
8 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Gibraltar to Western Germany
2 bombers moved from Spain to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
2 fighters moved from 97 Sea Zone to Western Germany
Purchase Units - Americans
Americans buy 2 airfields, 2 carriers, 1 destroyer and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Battle in Kwangtung
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 8 artilleries and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/15 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Normandy Bordeaux from Germans with 8 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Western Germany to 97 Sea Zone
1 infantry moved from Libya to Tunisia
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Spain to Normandy Bordeaux
5 carriers moved from 6 Sea Zone to 20 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
Place Units - Americans
1 airfield placed in Korea
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
2 carriers and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
EDIT: 2 infantry moved from Formosa to 20 Sea Zone
EDIT: 1 artillery moved from 20 Sea Zone to Formosa
EDIT: 1 infantry moved from 20 Sea Zone to Formosa
EDIT: 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Chahar
11 infantry moved from Hopei to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Kiangsi
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
1 bomber moved from Sicily to 97 Sea Zone
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 43 PUs;
British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Albania
Non Combat Move - British
2 infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 97 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 15 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
AA fire in Western Germany : : 0,33
Americans : -1,50
Chinese : 1,33
Japanese : 0,67
Will also check the distribution of fleet in the Pac.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
8 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Gibraltar to Western Germany
2 bombers moved from Spain to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
2 fighters moved from 97 Sea Zone to Western Germany
Purchase Units - Americans
Americans buy 2 airfields, 2 carriers, 1 destroyer and 6 submarines; Remaining resources: 0 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,5,6 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Battle in Kwangtung
Battle in Formosa
Battle in Normandy Bordeaux
Americans attack with 8 artilleries and 7 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 4/15 hits, 5,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Normandy Bordeaux from Germans with 8 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Western Germany to 97 Sea Zone
1 infantry moved from Libya to Tunisia
4 transports moved from 91 Sea Zone to 101 Sea Zone
8 infantry moved from Central United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Spain to Normandy Bordeaux
5 carriers moved from 6 Sea Zone to 20 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
8 submarines moved from 6 Sea Zone to 20 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
4 fighters moved from Western United States to 6 Sea Zone
1 marine moved from Korea to 6 Sea Zone
2 battleships, 2 cruisers, 4 destroyers and 1 marine moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Formosa
Place Units - Americans
1 airfield placed in Korea
1 airfield placed in Spain
3 submarines placed in 93 Sea Zone
2 carriers and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Americans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
EDIT: 2 infantry moved from Formosa to 20 Sea Zone
EDIT: 1 artillery moved from 20 Sea Zone to Formosa
EDIT: 1 infantry moved from 20 Sea Zone to Formosa
EDIT: 2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Hopei to Tsinghai
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Chahar
11 infantry moved from Hopei to Shensi
1 fighter moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Kiangsi
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Iraq to Turkey
British take Turkey from Germans
1 armour moved from Spain to Holland Belgium
British take Holland Belgium from Germans
1 bomber moved from Sicily to 97 Sea Zone
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 43 PUs;
British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 6 Sea Zone
Battle in Albania
Non Combat Move - British
2 infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
3 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from 97 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - British
1 submarine placed in 98 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Quebec
1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 15 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 fighter and 15 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 20 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,33
AA fire in Western Germany : : 0,33
Americans : -1,50
Chinese : 1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,1,1,1,6,3,5,6,4,4,3,1
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
Wait, I think I couldn’t land the chinese fig up there. Will change China again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 5 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 10 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 5 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 10 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Formosa: 3 fighters
EDIT: Adding units owned by ANZAC to Korea: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to Hawaiian Islands
2 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from South Australia to New South Wales
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 fighter moved from Korea to Formosa
1 infantry moved from Iraq to Persia
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 5 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 5 infantry
EDIT: Removing units owned by Chinese from Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 10 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Formosa: 3 fighters
EDIT: Adding units owned by ANZAC to Korea: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
3 bombers moved from India to Kiangsi
1 mech_infantry and 1 tactical_bomber moved from Sikang to Szechwan
9 artilleries and 1 infantry moved from Northwest Persia to Persia
1 fighter, 1 infantry and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Southern Italy to Albania
2 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
9 mech_infantrys moved from Yugoslavia to Bulgaria
1 infantry moved from Western Germany to Holland Belgium
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 63 PUs;
Germans buy 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Szechwan
Germans attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Germans attack with 9 artilleries and 1 infantry
British defend with 1 factory_minor; ANZAC defend with 1 infantry
Germans roll dice for 9 artilleries and 1 infantry in Persia, round 2 : 3/10 hits, 3.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 9 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Kiangsi
Germans attack with 3 bombers
Chinese defend with 6 infantry
Germans roll dice for 3 bombers in Kiangsi, round 2 : 1/3 hits, 2.00 expected hits
Chinese roll dice for 6 infantry in Kiangsi, round 2 : 3/6 hits, 2.00 expected hits
3 bombers owned by the Germans and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win with 5 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 3 bombers
Casualties for Chinese: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 9 mech_infantrys in Bulgaria, round 2 : 5/9 hits, 1.50 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Albania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Albania, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Albania, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Albania to Southern Italy
1 aaGun and 16 infantry moved from Northern Italy to France
2 aaGuns, 2 artilleries and 7 infantry moved from Western Germany to France
2 artilleries and 8 infantry moved from Germany to Western Germany
1 bomber moved from Southern France to Western Germany
1 aaGun, 4 artilleries and 17 infantry moved from Bessarabia to Romania
17 artilleries and 8 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Poland
2 armour and 8 mech_infantrys moved from Novgorod to Poland
1 fighter moved from Belarus to Novgorod
2 aaGuns moved from Northwest Persia to Persia
1 fighter moved from West India to India
1 tactical_bomber moved from Szechwan to India
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Novgorod
Germans undo move 1.
2 artilleries, 1 fighter and 7 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,3,3,2,3,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,1,5,2,5,4,3,3,6,3
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.50
British : -0.33
Americans : 0.33
Chinese : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
5 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Belarus
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 3,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
18 artilleries and 38 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
5 armour moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Bryansk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries and 10 infantry moved from Vologda to Archangel
1 aaGun moved from Vologda to Archangel
1 armour moved from Vologda to Archangel
1 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
2 armour moved from Russia to Western Ukraine
3 mech_infantrys moved from Russia to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
5 artilleries and 11 infantry moved from Volgograd to Rostov
5 fighters and 1 tactical_bomber moved from Belarus to Russia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
1 bomber and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
3 fighters and 1 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to Shantung
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
3 fighters moved from French Indo China to Kwangtung
2 bombers moved from Japan to Formosa
2 fighters and 2 tactical_bombers moved from Philippines to Formosa
2 artilleries and 3 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from 37 Sea Zone to Kwangtung
2 bombers moved from Java to Kwangtung
1 fighter moved from India to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 battleship moved from 54 Sea Zone to 49 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 carrier and 1 destroyer moved from 54 Sea Zone to 49 Sea Zone
4 artilleries and 4 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 submarine moved from 35 Sea Zone to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales
1 destroyer and 1 fighter moved from 37 Sea Zone to 43 Sea Zone
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in New Zealand
Battle in 26 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New South Wales
Japanese attack with 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA fire in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in New South Wales, round 2 : 10/16 hits, 7.33 expected hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries and 3 infantry in New South Wales, round 2 : 3/9 hits, 3.67 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 3 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in New South Wales, round 3 : 7/13 hits, 6.33 expected hits
ANZAC roll dice for 1 armour in New South Wales, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries and 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
retreated to 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 bombers and 4 fighters
Americans defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers and 4 fighters in Kwangtung, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the Japanese and 2 infantry owned by the Americans lost in Kwangtung
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters
Casualties for Americans: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/9 hits, 3.17 expected hits
Chinese roll dice for 5 infantry in Kiangsi, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 0/7 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 4 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 4 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Tsinghai
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 fighters and 1 infantry in Tsinghai, round 3 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Formosa
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Formosa, round 2 : 4/6 hits, 3.67 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Formosa, round 2 : 1/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Formosa
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 1 artillery
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to Java
1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
2 bombers moved from Formosa to Kwangsi
1 fighter and 2 tactical_bombers moved from Formosa to 36 Sea Zone
1 fighter moved from Shantung to Anhwe
2 fighters moved from Kwangtung to Anhwe
2 bombers moved from Kwangtung to Kwangsi
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
4 fighters and 4 tactical_bombers moved from New South Wales to Queensland
3 fighters moved from Tsinghai to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
EDIT: Japanese undo move 19.
3 transports moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 57 Sea Zone
4 fighters, 1 infantry and 4 tactical_bombers moved from New South Wales to Queensland
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Queensland: 1 infantry
EDIT: Adding units owned by Japanese to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,3,3,5,3,1,2,6,3,6,4,2,3,6,2,2,1,2,3,1,1,6,4,2,1,6,5,4,4,2,2,5,4,1,1,3,2,3,5,6,1,1,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,5,5,4,6,1,5,2,5,5,2,4,4,3,5,4,4,6,2,4,4,3
Japanese collect 46 PUs (12 lost to blockades); end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Americans : 1.33
Chinese : -1.33
AA fire in New South Wales : : -1.00
Japanese : -5.67
Would have had you without those edits.
Yes, Japan sure is on the brink of world domination.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
2 battleships moved from 20 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
2 cruisers moved from 20 Sea Zone to 36 Sea Zone
4 destroyers moved from 20 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsi
2 infantry moved from Spain to Southern France
3 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Spain to Holland Belgium
6 submarines moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Spain to Southern France
2 fighters moved from 97 Sea Zone to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 fighters, 16 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
British loiter and taunt; ANZAC loiter and taunt; Americans attack with 5 submarines
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kiangsi
Americans attack with 13 fighters and 1 tactical_bomber
Japanese defend with 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 13 fighters and 1 tactical_bomber in Kiangsi, round 2 : 5/14 hits, 7,17 expected hits
Japanese roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 2,67 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 fighters owned by the Americans lost in Kiangsi
Americans roll dice for 10 fighters and 1 tactical_bomber in Kiangsi, round 3 : 3/11 hits, 5,67 expected hits
Japanese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1,00 expected hits
2 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 9 fighters remaining. Battle score for attacker is -20
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Southern France
Americans attack with 3 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 3 bombers, 2 fighters and 2 infantry in Southern France, round 2 : 4/7 hits, 3,33 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in 36 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 9 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 9 submarines in 36 Sea Zone, round 2 : 1/9 hits, 3,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers and 5 destroyers in 36 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Units damaged: 2 battleships owned by the Americans
Japanese roll dice for 2 carriers in 36 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
8 submarines owned by the Americans Submerged
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers and 5 destroyers in 36 Sea Zone, round 3 : 4/9 hits, 4,00 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Units damaged: 1 carrier owned by the Americans
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers and 5 destroyers remaining. Battle score for attacker is 52
Casualties for Americans: 1 carrier and 1 submarine
Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 36 Sea Zone
4 fighters moved from Kiangsi to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kiangsi to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Spain
3 bombers moved from Southern France to Eastern United States
1 transport moved from 91 Sea Zone to 101 Sea Zone
8 artilleries and 3 infantry moved from Normandy Bordeaux to Spain
2 aaGuns moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
1 fighter moved from Southern France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Spain
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Korea
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
3 infantry placed in Spain
1 infantry placed in Normandy Bordeaux
10 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3
Americans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Shantung
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Shantung, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shantung to Jehol
1 infantry moved from Chahar to Jehol
Place Units - Chinese
5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 3 artilleries, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
1 fighter moved from Spain to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Iraq
1 fighter moved from United Kingdom to Spain
2 infantry moved from Normandy Bordeaux to Spain
1 carrier, 3 cruisers and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Spain to Egypt
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Quebec
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Americans : -6,33
Chinese : -0,83
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,2,2,5,4,3,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 26 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
ANZAC win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
2 infantry moved from France to Southern France
1 bomber and 1 fighter moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 infantry moved from Albania to Greece
Germans take Greece from British
1 infantry moved from Romania to Bessarabia
1 fighter moved from Poland to Bessarabia
1 fighter and 2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Poland to Bessarabia
1 infantry moved from Romania to Bessarabia
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
10 artilleries and 22 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
1 artillery moved from Persia to Northwest Persia
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 57 PUs;
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 10 artilleries and 22 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 10 artilleries and 22 infantry in Normandy Bordeaux, round 2 : 9/32 hits, 8.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 4 infantry
Americans defend with 3 infantry
Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 0/8 hits, 2.67 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 3/8 hits, 2.67 expected hits
Americans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
11 infantry moved from Western Germany to Germany
1 fighter moved from Belarus to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to Vyborg
1 artillery and 5 infantry moved from Finland to Vyborg
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from 114 Sea Zone to Germany
2 armour, 17 artilleries, 8 infantry and 8 mech_infantrys moved from Poland to Germany
9 mech_infantrys moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from Bessarabia to Yugoslavia
1 aaGun, 4 artilleries and 14 infantry moved from Romania to Yugoslavia
3 aaGuns moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
Place Units - Germans
3 infantry placed in Persia
10 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,5,3,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,5,1,6,6,5,4
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2.50
Americans : -1.67
Russians : 1.00