@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
I think this game will atleast go to the history of most amount of posts… :laughing:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sink the ships then.
Meant to have a question mark there.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sink the ships then.
Meant to have a question mark there.
makes sense
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I think this game will atleast go to the history of most amount of posts… :laughing:
maybe for us but not for the forum
ok so u posted only one german map
i didnt miss anything?
cheers
We’re not finished yet. ;)
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
ok so u posted only one german map
i didnt miss anything?
cheers
I’ll make a slight change. Will post again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Novgorod to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Volgograd to Samara
1 infantry moved from 127 Sea Zone to Finland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Volgograd to Archangel
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Finland
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier and 4 fighters
British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Units damaged: 1 battleship owned by the Germans
1 carrier owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
1 battleship owned by the Germans retreated to 113 Sea Zone
Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 10/29 hits, 10,50 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Non Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
6 infantry moved from Rostov to Bryansk
1 infantry moved from Belarus to Novgorod
1 bomber moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
6 infantry moved from Volgograd to Rostov
Place Units - Germans
1 fighter placed in Western Germany
3 infantry placed in Volgograd
1 destroyer placed in 113 Sea Zone
3 infantry placed in Novgorod
4 artilleries placed in Western Germany
1 artillery and 4 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
EDIT: Turning off Edit Mode
5 artilleries and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,4,6,5,2,2,5,3,2,4,1,6
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,17
French : -0,33
Americans : 1,67
Russians : 1,00
sok i wont ove with russia till i see it
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 artillery moved from Tsinghai to Sikang
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Samara
1 fighter moved from Vologda to 127 Sea Zone
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Sikang
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Sikang
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Samara
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 artillery
Russians roll dice for 3 artilleries and 4 infantry in Samara, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Manchuria to Korea
1 artillery moved from Archangel to Vologda
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Russia
1 infantry moved from Russia to Vologda
1 fighter moved from 127 Sea Zone to Norway
1 infantry moved from Russia to Samara
1 armour moved from Vologda to Samara
1 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
Russians : 1.17
German inf in Sikang still holding, defending Italian soil xd
He’s a hero!
So, hey, stop picking on Hercules!
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
So, hey, stop picking on Hercules!
Why Hercules? XD or is he a tipical her o rollmodel ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Shantung to Jehol
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Shantung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 bomber moved from Shantung to Jehol
2 fighters moved from Caroline Islands to Philippines
1 infantry moved from Anhwe to Chahar
3 artilleries and 3 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 aaGun; Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 aaGun owned by the Americans lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hunan
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Hunan, round 2 : 1/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans lost in Chahar
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 marine
Japanese roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 marine in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 3 : 2/3 hits, 1,00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 aaGun, 1 armour and 1 mech_infantry
AA fire in Kwangsi : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Kwangsi
1 artillery retreated to Kwangtung
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Kiangsu
1 bomber moved from Jehol to Shantung
1 aaGun moved from Anhwe to Hunan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter moved from Kiangsi to 36 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 1,00
AA fire in Kwangsi : : -0,17
Chinese : 2,50
Japanese : -3,00
I’m getting a bit tired of these dice…
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I’m getting a bit tired of these dice…
i dont see it went that bad.
sea battle was a major setback
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
hinese : 2,50
and as for the land
thats why i like china defense
japan has to stretch to many small battles and it will fail somewhere sooner or later
but i had luck this round on land no doubt
Losing a fig in sz25. Failing Manchuria and Kwangsi.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Losing a fig in sz25. Failing Manchuria and Kwangsi.
yeah sz 25 hurts
but remember i attacked that same sz 25 with bomber and des against a sub and lost a des, and sub lived if i recoll
or it was amur sz