@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
if its not bigger problem for u maybe next time a screenshoot , and i ll see how its viewable
thanks
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Yes, it happens. And you got an amazing 3 hits in NW Persia as well. Insane.
When I post the position, don’t roll any dice in the battles. I take care of that. It’s just for making it easier for you to make decisions. Do you prefer that I post screenshots instead?
i thoght i had only 2 units in NW Persia
and now u tell me i scored 3 hits there vau
i ll try to play fast russia after  u post the turn
but take ur time for ncm
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Germans
        1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
        2 fighters moved from Novgorod to 112 Sea Zone
        2 fighters moved from Western Germany to 112 Sea Zone
        1 infantry moved from Novgorod to 127 Sea Zone
        1 infantry moved from Western Germany to Holland Belgium
        1 artillery moved from Western Germany to Holland Belgium
        1 infantry moved from Bryansk to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Volgograd to Kazakhstan
        1 artillery moved from Volgograd to Kazakhstan
        2 infantry moved from Volgograd to Kazakhstan
        16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
        1 infantry moved from Western Germany to Holland Belgium
        1 artillery and 1 infantry moved from Volgograd to Samara
        1 infantry moved from 127 Sea Zone to Finland
        1 infantry moved from Novgorod to Archangel
        1 infantry moved from Belarus to Archangel
        1 bomber moved from Volgograd to Archangel
    Combat - Germans
        Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
        Battle in Finland
        Battle in 112 Sea Zone
            Germans attack with 1 battleship, 1 carrier and 4 fighters
            British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
                Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
            Units damaged: 1 carrier owned by the Americans
                Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 carrier owned by the Germans lost in 112 Sea Zone
                Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
            1 battleship owned by the Germans retreated to 113 Sea Zone
            Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -12
            Casualties for Germans: 1 carrier and 2 fighters
            Casualties for Americans: 1 carrier and 1 destroyer
        Battle in Samara
            Germans attack with 1 artillery and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
            Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Archangel
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Archangel
                Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
             retreated to Archangel
            Russians win with 1 artillery remaining. Battle score for attacker is -3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 1 infantry
        Battle in Kazakhstan
            Germans attack with 1 artillery and 3 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Kazakhstan
            Germans win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Northwest Persia
            Germans attack with 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys
            Americans defend with 2 artilleries and 1 infantry
                Germans roll dice for 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 10/29 hits, 10,50 expected hits
                Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits
                1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northwest Persia
            Germans win, taking Northwest Persia from Americans with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 1
            Casualties for Germans: 1 artillery and 2 infantry
            Casualties for Americans: 2 artilleries and 1 infantry
        Battle in Holland Belgium
            Germans attack with 1 artillery and 2 infantry
            French defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the French lost in Holland Belgium
            Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for French: 1 infantry
        Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
        Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
        Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
    Non Combat Move - Germans
        2 fighters moved from 112 Sea Zone to Western Germany
        1 artillery and 3 infantry moved from Tambov to Bryansk
        1 infantry moved from Volgograd to Tambov
        1 infantry moved from Volgograd to Caucasus
        6 infantry moved from Rostov to Bryansk
        1 infantry moved from Belarus to Novgorod
        1 bomber moved from Archangel to Novgorod
        1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
        1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
              Germans take Sweden from Neutral_True
        1 infantry moved from Western Germany to Switzerland
              Germans take Switzerland from Neutral_True
        3 artilleries moved from Western Germany to Northern Italy
        2 infantry moved from Western Germany to Northern Italy
        1 artillery moved from Western Germany to Northern Italy
        3 infantry moved from Western Germany to Northern Italy
        6 infantry moved from Volgograd to Rostov
    Place Units - Germans
        1 fighter placed in Western Germany
        3 infantry placed in Volgograd
        1 destroyer placed in 113 Sea Zone
        3 infantry placed in Novgorod
        4 artilleries placed in Western Germany
        1 artillery and 4 infantry placed in Western Germany
        Germans undo move 6.
        Germans undo move 5.
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 4 infantry
        EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
        EDIT: Turning off Edit Mode
        5 artilleries and 4 infantry placed in Western Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
        EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
        EDIT: Adding units owned by Germans to Western Germany: 2 infantry
        EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
        EDIT: Turning off Edit Mode
        1 infantry placed in Western Ukraine
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,4,6,5,2,2,5,3,2,4,1,6
        Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -3,17
French : -0,33
Americans : 1,67
Russians : 1,00
i want roll russian dices until u see for some ncm maybe more
i wont roll
Ok, thanks! I’ll check.
Looks alright.
u should edit sz 112
ger is without battleship and those figs from that battle
Hmm, why? I retreated.
no u couldnt i destroyed all of ur units
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.
but we are not doing it cus its too slow, and virtual of course
“trulpen vs domimedo (+7) BM3:Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3: Your dice are: 5,1,6,4,1”
trulpen vs domimedo (+7) BM3:Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3: Your dice are: 5,4,5,4,3
Have a nice day."
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.but we are not doing it cus its too slow, and virtual of course
I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Germans
        1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
        2 fighters moved from Novgorod to 112 Sea Zone
        2 fighters moved from Western Germany to 112 Sea Zone
        1 infantry moved from Novgorod to 127 Sea Zone
        1 infantry moved from Western Germany to Holland Belgium
        1 artillery moved from Western Germany to Holland Belgium
        1 infantry moved from Bryansk to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Volgograd to Kazakhstan
        1 artillery moved from Volgograd to Kazakhstan
        2 infantry moved from Volgograd to Kazakhstan
        16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
        1 infantry moved from Western Germany to Holland Belgium
        1 artillery and 1 infantry moved from Volgograd to Samara
        1 infantry moved from 127 Sea Zone to Finland
        1 infantry moved from Novgorod to Archangel
        1 infantry moved from Belarus to Archangel
        1 bomber moved from Volgograd to Archangel
    Combat - Germans
        Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
        Battle in Finland
        Battle in 112 Sea Zone
            Germans attack with 1 battleship, 1 carrier and 4 fighters
            British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
                Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
            Units damaged: 1 carrier owned by the Americans
                Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 carrier owned by the Germans lost in 112 Sea Zone
                Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits
                1 battleship owned by the Germans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
            Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -52
            Casualties for Germans: 1 battleship, 1 carrier and 4 fighters
            Casualties for Americans: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Germans : -2.33
Americans : 2.67
the rolls were
1 2 3 3 2
u have it in the log in the map i reposted
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
but we are not doing it cus its too slow, and virtual of course
Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And I rolled the dice. If you happened to roll any, they’re invalid. Right?
no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
tehnically the defender rolls its dice.but we are not doing it cus its too slow, and virtual of course
I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?
but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.
i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
the rolls were
1 2 3 3 2
u have it in the log in the map i reposted
Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?