@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
268 BC
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TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 32 to SZ 33 2 biremes moved from SZ 15 to SZ 16 3 spearmen and 2 swordmen moved from Hispatis to Salmantica 1 spearman and 1 swordman moved from Castulo to Salmantica 1 cavalry moved from Castulo to Salmantica 1 cavalry, 3 spearmen and 4 swordmen moved from Castulo to Toletum 1 spearman and 1 swordman moved from Carthago Nova to Castulo Purchase Units - Carthage Carthage buy 4 biremes, 1 spearman and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 0/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 3 : 2/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 3 : 0/4 hits, 0.67 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 4 : 3/8 hits, 2.17 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 4 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Battle in Salmantica Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Salmantica, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 4 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 7 Casualties for Carthage: 3 spearmen Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 2 warelephants placed in Corduba 1 spearman placed in Carthago 4 biremes placed in SZ 36 Turn Complete - Carthage Carthage collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Carthage : -1.67 Neutral : -0.67
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TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 2 legionaires and 1 velites moved from Roma to SZ 28 3 legionaires and 5 velitess moved from Capua to SZ 34 1 bireme moved from SZ 35 to SZ 34 4 biremes, 2 legionaires, 1 trireme and 1 velites moved from SZ 28 to SZ 34 2 legionaires and 3 velitess moved from Capua to SZ 34 7 legionaires and 9 velitess moved from SZ 34 to Lilybaeum 1 legionaire moved from Messana to Syracuse 1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona 3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 city, 1 legionaire, 1 trireme and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 4/19 hits, 5.50 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Verona, round 3 : 6/17 hits, 5.17 expected hits Neutral roll dice for 1 swordman in Verona, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Messana 1 legionaire and 3 velitess placed in Roma 1 bireme and 1 trireme placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Neutral : 0.33 RomanRepublic : -0.67
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TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 hoplite moved from Lilybaeum to Syracuse 10 hoplites moved from Corinth to Athens 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 69 Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 12 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 10 hoplites Macedonia defend with 1 cavalry, 2 hoplites and 1 swordman GreekCityStates roll dice for 10 hoplites in Athens, round 2 : 1/10 hits, 3.33 expected hits Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 2 : 2/4 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 1/8 hits, 2.67 expected hits Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 2/3 hits, 1.33 expected hits 1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 1/6 hits, 2.00 expected hits Macedonia roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits Macedonia roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 5 hoplites Casualties for Macedonia: 1 cavalry, 2 hoplites and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta 1 city placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 43 PUs; end with 55 PUs
Combat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -4.67
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TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 3 hoplites and 2 swordmen moved from Pergamum to Sardis 1 cavalry and 4 peltastss moved from Delphi to Athens 2 hoplites moved from Delphi to Athens 1 cavalry and 4 peltastss moved from Larissa to Athens 3 hoplites, 7 peltastss and 5 swordmen moved from Thessalonica to Byzantium Purchase Units - Macedonia Macedonia buy 3 biremes and 3 hoplites; Remaining resources: 5 PUs; Combat - Macedonia Battle in Byzantium Macedonia attack with 3 hoplites, 7 peltastss and 5 swordmen Neutral defend with 3 archers, 2 axemen and 4 swordmen Macedonia roll dice for 3 hoplites, 7 peltastss and 5 swordmen in Byzantium, round 2 : 4/15 hits, 3.83 expected hits Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 3/9 hits, 3.17 expected hits 2 axemen owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 3 hoplites, 4 peltastss and 5 swordmen in Byzantium, round 3 : 2/12 hits, 3.33 expected hits Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 3 : 3/5 hits, 2.17 expected hits 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 3 hoplites, 1 peltasts and 5 swordmen in Byzantium, round 4 : 5/9 hits, 2.83 expected hits Neutral roll dice for 3 archers in Byzantium, round 4 : 0/3 hits, 1.50 expected hits 3 archers owned by the Neutral lost in Byzantium Macedonia loses 0 PUs for violating Byzantiums neutrality. Macedonia win, taking Byzantium from Neutral with 3 hoplites, 1 peltasts and 5 swordmen remaining. Battle score for attacker is 22 Casualties for Macedonia: 6 peltastss Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen Battle in Sardis Macedonia attack with 3 hoplites and 2 swordmen GreekCityStates defend with 4 hoplites Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 0/5 hits, 1.67 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 1/4 hits, 2.00 expected hits 1 swordman owned by the Macedonia lost in Sardis Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia roll dice for 2 hoplites in Sardis, round 4 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia lost in Sardis Macedonia roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 5 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia lost in Sardis GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -18 Casualties for Macedonia: 3 hoplites and 2 swordmen Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 2 cavalrys, 2 hoplites and 8 peltastss GreekCityStates defend with 5 hoplites Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 2 : 2/12 hits, 2.67 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 0/5 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 3 : 2/12 hits, 2.67 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 2/3 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 2 cavalrys, 2 hoplites and 6 peltastss in Athens, round 4 : 4/10 hits, 2.33 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 2 hoplites and 6 peltastss remaining. Battle score for attacker is 21 Casualties for GreekCityStates: 5 hoplites Casualties for Macedonia: 2 peltastss Non Combat Move - Macedonia Place Units - Macedonia 3 biremes placed in SZ 70 3 hoplites placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral : -0.83 Macedonia : -1.67 GreekCityStates : -4.50
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TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 2 axemen moved from Pharan to SZ 58 4 axemen, 4 chariots and 12 spearmen moved from Jerusalem to Sidon 3 archers moved from Pharan to SZ 59 4 spearmen moved from Pharan to SZ 58 2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59 3 archers, 2 axemen and 4 spearmen moved from SZ 59 to Sidon 2 chariots and 4 spearmen moved from Pharan to Jerusalem 2 chariots moved from Jerusalem to Damascus 1 spearman moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 spearman moved from Paraetonium to Siwa Egypt take Siwa from Numidia 5 archers and 4 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 3 archers, 6 axemen, 4 chariots and 16 spearmen Seleucid defend with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 16 spearmen in Sidon, round 2 : 5/29 hits, 6.50 expected hits Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 7/20 hits, 6.17 expected hits 5 peltastss owned by the Seleucid and 7 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 9 spearmen in Sidon, round 3 : 7/22 hits, 5.33 expected hits Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Sidon, round 3 : 5/15 hits, 5.33 expected hits 2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 4 spearmen in Sidon, round 4 : 2/17 hits, 4.50 expected hits Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sidon, round 4 : 4/8 hits, 3.83 expected hits 1 legionaire owned by the Seleucid, 1 hoplite owned by the Seleucid and 4 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen and 4 chariots in Sidon, round 5 : 5/13 hits, 3.83 expected hits Seleucid roll dice for 1 cataphract and 5 hoplites in Sidon, round 5 : 3/6 hits, 3.00 expected hits 5 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Sidon Egypt roll dice for 6 axemen and 4 chariots in Sidon, round 6 : 3/10 hits, 3.33 expected hits Seleucid roll dice for 1 cataphract in Sidon, round 6 : 1/1 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 5 axemen and 4 chariots remaining. Battle score for attacker is 10 Casualties for Egypt: 3 archers, 1 axeman and 16 spearmen Casualties for Seleucid: 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Battle in Damascus Egypt attack with 2 chariots Seleucid defend with 1 peltasts Egypt roll dice for 2 chariots in Damascus, round 2 : 2/2 hits, 0.33 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 spearmen placed in Jerusalem 1 city placed in Memphis 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Egypt : 0.17 Seleucid : 1.00
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TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 2 hoplites and 1 peltasts moved from Salamis to SZ 61 2 hoplites and 1 peltasts moved from SZ 61 to Attalia 3 cataphracts and 8 cavalrys moved from Antioch to Sidon 2 cavalrys moved from Emesa to Sidon 4 hoplites, 3 legionaires and 6 peltastss moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 1 city and 11 hoplites; Remaining resources: 2 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 3 cataphracts and 10 cavalrys Egypt defend with 5 axemen and 4 chariots Seleucid roll dice for 3 cataphracts and 10 cavalrys in Sidon, round 2 : 6/13 hits, 4.83 expected hits Egypt roll dice for 5 axemen and 4 chariots in Sidon, round 2 : 5/9 hits, 3.50 expected hits 5 axemen owned by the Egypt, 1 chariot owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Sidon Seleucid roll dice for 3 cataphracts and 5 cavalrys in Sidon, round 3 : 3/8 hits, 3.17 expected hits Egypt roll dice for 3 chariots in Sidon, round 3 : 1/3 hits, 2.00 expected hits 3 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 3 cataphracts and 4 cavalrys remaining. Battle score for attacker is 15 Casualties for Seleucid: 6 cavalrys Casualties for Egypt: 5 axemen and 4 chariots Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 1 city placed in Tarsus Turn Complete - Seleucid Seleucid collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
Egypt : 0.50 Seleucid : 1.00
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TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 1 cavalry moved from Persepolis to Babylon 2 cataphracts and 2 horsearchers moved from Persepolis to Babylon 2 archers and 4 spearmen moved from Susa to Babylon 2 archers moved from Ctesiphon to Seleucia 1 spearman moved from Ctesiphon to Seleucia 1 cataphract moved from Ctesiphon to Babylon 3 horsearchers moved from Ctesiphon to Babylon 1 cataphract moved from Seleucia to Babylon 1 spearman moved from Seleucia to Hatra 1 cavalry moved from Seleucia to Hatra 1 horsearcher moved from Seleucia to Babylon Purchase Units - Parthia Parthia buy 1 cataphract, 3 cavalrys, 1 city and 2 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 1 cavalry and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Babylon Parthia attack with 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen in Babylon, round 2 : 8/17 hits, 5.33 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 6/10 hits, 3.83 expected hits 2 archers owned by the Parthia, 4 spearmen owned by the Parthia, 1 archer owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 4 cataphracts, 1 cavalry and 6 horsearchers in Babylon, round 3 : 8/11 hits, 4.33 expected hits Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 4 cataphracts and 6 horsearchers remaining. Battle score for attacker is 9 Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen Casualties for Neutral: 3 archers and 7 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 1 cataphract, 3 cavalrys and 2 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral : 2.17 Parthia : 6.33 Seleucid : -0.33
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TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 4 spearmen moved from Berenice to Siwa 2 spearmen moved from Berenice to Paliurus 2 spearmen moved from Cyrene to Paliurus 1 archer moved from Berenice to Paliurus 1 archer moved from Berenice to Siwa 1 spearman moved from Berenice to Siwa 2 cavalrys moved from Cyrene to Siwa 2 cavalrys moved from Leptis Magna to Siwa 2 cavalrys moved from Leptis Magna to Paliurus 2 cavalrys moved from Cyrene to Paliurus 1 archer, 9 cavalrys and 6 spearmen moved from Capsa to Thenae 1 archer, 5 spearmen and 3 swordmen moved from Theveste to Capsa 1 archer and 4 spearmen moved from Zama to Capsa 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 4 swordmen; Remaining resources: 6 PUs; Combat - Numidia Battle in Thenae Numidia attack with 1 archer, 9 cavalrys and 6 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 1 archer, 9 cavalrys and 6 spearmen in Thenae, round 2 : 5/16 hits, 4.17 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 2 spearmen Battle in Siwa Numidia attack with 1 archer, 4 cavalrys and 5 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Siwa, round 2 : 4/10 hits, 2.33 expected hits Egypt roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Siwa Numidia win, taking Siwa from Egypt with 1 archer, 4 cavalrys and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Paliurus Numidia attack with 1 archer, 4 cavalrys and 4 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Paliurus, round 2 : 3/9 hits, 2.17 expected hits Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 1 archer, 4 cavalrys and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 23 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral : -0.17 Numidia : 3.33 Egypt : -0.67
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 spearman and 1 swordman moved from Castulo to Valentia 3 spearmen and 4 swordmen moved from Toletum to Valentia 2 warelephants moved from Corduba to Salmantica 1 cavalry moved from Toletum to Scallabis 1 cavalry, 1 spearman and 3 swordmen moved from Salmantica to Scallabis 4 biremes moved from SZ 36 to SZ 33 Purchase Units - Carthage Carthage buy 4 biremes, 3 cavalrys and 1 warelephant; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 4 spearmen and 5 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 4 spearmen and 5 swordmen in Valentia, round 2 : 4/9 hits, 2.33 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 spearman and 5 swordmen in Valentia, round 3 : 3/6 hits, 1.83 expected hits Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 5 swordmen remaining. Battle score for attacker is 9 Casualties for Carthage: 4 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Scallabis Carthage attack with 2 cavalrys, 1 spearman and 3 swordmen Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 2 cavalrys, 1 spearman and 3 swordmen in Scallabis, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis Carthage roll dice for 2 cavalrys and 3 swordmen in Scallabis, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Scallabis, round 3 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Carthage: 1 spearman and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Non Combat Move - Carthage Place Units - Carthage 4 biremes placed in SZ 32 3 cavalrys and 1 warelephant placed in Corduba Turn Complete - Carthage Carthage collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Carthage : 3.33 Neutral : 2.17
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 bireme and 1 trireme moved from SZ 28 to SZ 34 1 velites moved from Capua to Roma 1 legionaire and 3 velitess moved from Roma to Arretium 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 city and 1 onager; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 6/17 hits, 5.17 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits 6 velitess owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Patavium, round 3 : 5/9 hits, 3.50 expected hits Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista and 7 legionaires in Patavium, round 4 : 4/8 hits, 3.17 expected hits Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 cavalrys, 1 legionaire and 6 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Genua 4 biremes placed in SZ 34 1 onager placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Neutral : 3.33 RomanRepublic : 3.17
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 1 hoplite moved from Sardis to Pergamum GreekCityStates take Pergamum from Macedonia 1 hoplite moved from Sardis to SZ 69 1 hoplite moved from SZ 69 to Larissa GreekCityStates take Larissa from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth Place Units - GreekCityStates 1 cavalry, 5 hoplites and 1 slingers placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 3 hoplites moved from Thessalonica to Larissa 6 biremes and 1 trireme moved from SZ 70 to SZ 69 3 hoplites, 1 peltasts and 5 swordmen moved from Byzantium to Thessalonica 2 cavalrys, 2 hoplites and 5 peltastss moved from Athens to Larissa Purchase Units - Macedonia Macedonia buy 1 city and 6 hoplites; Remaining resources: 6 PUs; Combat - Macedonia Battle in SZ 69 Macedonia attack with 6 biremes and 1 trireme GreekCityStates defend with 3 biremes and 2 triremes Macedonia roll dice for 6 biremes and 1 trireme in SZ 69, round 2 : 0/7 hits, 1.50 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Macedonia lost in SZ 69 Macedonia roll dice for 5 biremes and 1 trireme in SZ 69, round 3 : 1/6 hits, 1.33 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 4 : 3/5 hits, 1.17 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 69 Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 5 : 1/5 hits, 1.17 expected hits GreekCityStates roll dice for 1 trireme in SZ 69, round 5 : 0/1 hits, 0.33 expected hits 1 trireme owned by the GreekCityStates lost in SZ 69 Macedonia win with 4 biremes and 1 trireme remaining. Battle score for attacker is 31 Casualties for Macedonia: 2 biremes Casualties for GreekCityStates: 3 biremes and 2 triremes Battle in Larissa Macedonia attack with 2 cavalrys, 5 hoplites and 5 peltastss GreekCityStates defend with 1 hoplite Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 2 : 0/12 hits, 3.17 expected hits GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 3 : 2/12 hits, 3.17 expected hits GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 2 cavalrys, 5 hoplites and 4 peltastss remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 1 city placed in Byzantium Turn Complete - Macedonia Macedonia collect 40 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : -4.50 GreekCityStates : -3.00
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 2 chariots moved from Damascus to Jerusalem 1 spearman moved from Jerusalem to Damascus 1 spearman moved from Jerusalem to SZ 59 3 biremes, 1 spearman and 2 triremes moved from SZ 59 to SZ 60 1 spearman moved from SZ 60 to Salamis Egypt take Salamis from Seleucid 1 spearman moved from Alexandria to Paraetonium 5 archers and 4 spearmen moved from Memphis to Alexandria 3 archers and 7 axemen moved from Paraetonium to Alexandria Purchase Units - Egypt Egypt buy 1 archer, 9 axemen and 6 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 axemen placed in Alexandria 1 archer and 6 spearmen placed in Jerusalem Turn Complete - Egypt Egypt collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Attalia to Sardis 2 hoplites moved from Attalia to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 4 hoplites moved from SZ 61 to Salamis 2 legionaires and 3 peltastss moved from Emesa to Hatra 1 legionaire and 3 peltastss moved from Emesa to Damascus 1 hoplite moved from Antioch to Sidon 3 cataphracts and 4 cavalrys moved from Sidon to Antioch 1 cavalry moved from Emesa to Antioch Purchase Units - Seleucid Seleucid buy 4 biremes and 11 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 1 legionaire and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 legionaire and 3 peltastss in Damascus, round 2 : 1/4 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Sardis Seleucid attack with 2 hoplites and 2 peltastss GreekCityStates defend with 1 hoplite Seleucid roll dice for 2 hoplites and 2 peltastss in Sardis, round 2 : 3/4 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sardis Seleucid win, taking Sardis from GreekCityStates with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 5 Casualties for GreekCityStates: 1 hoplite Battle in Salamis Seleucid attack with 4 hoplites Egypt defend with 1 spearman Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Hatra Seleucid attack with 2 legionaires and 3 peltastss Parthia defend with 1 cavalry and 1 spearman Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 2 : 0/5 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 3 : 1/5 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Hatra Seleucid roll dice for 2 legionaires and 2 peltastss in Hatra, round 4 : 1/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Hatra, round 4 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Seleucid win, taking Hatra from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 3 Casualties for Seleucid: 2 peltastss Casualties for Parthia: 1 cavalry and 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 4 biremes placed in SZ 61 Seleucid undo move 1. 11 peltastss placed in Antioch 4 biremes placed in SZ 61 Turn Complete - Seleucid Seleucid collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Egypt : 0.33 Parthia : 0.67 Seleucid : 0.50 GreekCityStates : -0.50
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 2 horsearchers moved from Babylon to Hatra 2 archers and 2 spearmen moved from Seleucia to Hatra 4 cataphracts and 4 horsearchers moved from Babylon to Ninive 1 cataphract and 3 cavalrys moved from Persepolis to Seleucia 2 spearmen moved from Persepolis to Babylon 1 spearman moved from Seleucia to Ninive 1 spearman moved from Seleucia to Ninive 3 archers and 2 spearmen moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 2 cavalrys and 15 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 5 archers, 2 horsearchers and 4 spearmen Seleucid defend with 2 legionaires and 1 peltasts Parthia roll dice for 5 archers, 2 horsearchers and 4 spearmen in Hatra, round 2 : 3/11 hits, 2.17 expected hits Seleucid roll dice for 2 legionaires and 1 peltasts in Hatra, round 2 : 1/3 hits, 0.83 expected hits 2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 5 archers, 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 7 Casualties for Parthia: 1 spearman Casualties for Seleucid: 2 legionaires and 1 peltasts Battle in Ninive Parthia attack with 4 cataphracts, 4 horsearchers and 2 spearmen Neutral defend with 2 archers and 5 spearmen Parthia roll dice for 4 cataphracts, 4 horsearchers and 2 spearmen in Ninive, round 2 : 1/10 hits, 3.67 expected hits Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits 2 spearmen owned by the Parthia and 1 spearman owned by the Neutral lost in Ninive Parthia roll dice for 4 cataphracts and 4 horsearchers in Ninive, round 3 : 3/8 hits, 3.33 expected hits Neutral roll dice for 2 archers and 4 spearmen in Ninive, round 3 : 1/6 hits, 2.33 expected hits 1 horsearcher owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive Parthia roll dice for 4 cataphracts and 3 horsearchers in Ninive, round 4 : 4/7 hits, 3.00 expected hits Neutral roll dice for 2 archers and 1 spearman in Ninive, round 4 : 2/3 hits, 1.33 expected hits 2 horsearchers owned by the Parthia, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Ninive Parthia loses 0 PUs for violating Ninives neutrality. Parthia win, taking Ninive from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -1 Casualties for Parthia: 3 horsearchers and 2 spearmen Casualties for Neutral: 2 archers and 5 spearmen Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 2 cavalrys and 5 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Parthia : -1.17 Seleucid : 0.17
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Capsa to Thenae 1 archer, 9 cavalrys and 5 spearmen moved from Thenae to Sabrata 4 swordmen moved from Leptis Magna to Berenice 2 biremes moved from SZ 31 to SZ 32 Purchase Units - Numidia Numidia buy 2 archers, 1 city and 2 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 1 archer, 9 cavalrys and 5 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Sabrata, round 2 : 4/15 hits, 4.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 2 archers and 2 spearmen placed in Leptis Magna 1 city placed in Cyrene Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Neutral : -0.83 Numidia : 0.00
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 1 warelephant moved from Corduba to Salmantica 3 cavalrys moved from Corduba to Toletum 5 swordmen moved from Valentia to Toletum 2 cavalrys and 2 swordmen moved from Scallabis to Emerita Augusta 1 warelephant moved from Salmantica to Toletum 1 warelephant moved from Salmantica to Emerita Augusta 4 biremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 1 bireme, 2 cavalrys, 1 spearman, 1 trireme and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Emerita Augusta Carthage attack with 2 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 3 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 2 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 1 bireme and 1 trireme placed in SZ 32 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs 1 unit repaired.
Combat Hit Differential Summary :
Carthage : -1.00 Neutral : -0.17
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 velites moved from Roma to Capua 1 onager moved from Roma to Arretium 1 legionaire and 3 velitess moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 1 city, 2 legionaires, 1 onager and 3 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes placed in SZ 34 1 city placed in Patavium 1 ballista and 1 onager placed in Genua 2 legionaires placed in Messana 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 cavalry and 1 slingers moved from Corinth to Athens 17 hoplites moved from Corinth to Athens 6 cavalrys moved from Sparta to Athens Purchase Units - GreekCityStates GreekCityStates buy 2 cavalrys, 6 hoplites and 5 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 7 cavalrys, 17 hoplites and 1 slingers Macedonia defend with 1 peltasts GreekCityStates roll dice for 7 cavalrys, 17 hoplites and 1 slingers in Athens, round 2 : 11/25 hits, 8.17 expected hits Macedonia roll dice for 1 peltasts in Athens, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 7 cavalrys, 17 hoplites and 1 slingers remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 5 slingerss placed in Lilybaeum 6 hoplites placed in Corinth 2 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : 2.83
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 1 peltasts moved from Larissa to SZ 69 1 bireme and 1 peltasts moved from SZ 69 to SZ 68 1 peltasts moved from SZ 68 to Rhodos Macedonia take Rhodos from GreekCityStates 1 trireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 70 1 bireme moved from SZ 69 to SZ 68 1 peltasts and 3 swordmen moved from Thessalonica to SZ 70 1 peltasts and 3 swordmen moved from SZ 70 to Pergamum 9 hoplites and 2 swordmen moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 5 peltastss and 9 swordmen; Remaining resources: 0 PUs; Combat - Macedonia Battle in Pergamum Macedonia attack with 1 peltasts and 3 swordmen GreekCityStates defend with 1 hoplite Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 2 : 0/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 hoplite in Pergamum, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 1 peltasts and 3 swordmen in Pergamum, round 3 : 2/4 hits, 1.17 expected hits GreekCityStates roll dice for 1 hoplite in Pergamum, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Pergamum Macedonia win, taking Pergamum from GreekCityStates with 3 swordmen remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia 1 peltasts moved from Larissa to Delphi Place Units - Macedonia 6 swordmen placed in Thessalonica 5 peltastss and 2 swordmen placed in Byzantium Macedonia undo move 2. 4 peltastss and 3 swordmen placed in Byzantium 1 peltasts were produced but were not placed Turn Complete - Macedonia Macedonia collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Macedonia : -0.33 GreekCityStates : 0.00