dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
268 BC
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TripleA Turn Summary: Numidia round 1
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 1 Combat Move - Numidia 2 cavalrys moved from Leptis Magna to Cyrene 1 cavalry and 1 spearman moved from Berenice to Cyrene 1 cavalry and 2 spearmen moved from Paliurus to Cyrene 3 spearmen moved from Leptis Magna to Berenice 2 archers and 4 spearmen moved from Siwa to Berenice 1 archer, 2 cavalrys, 5 spearmen and 3 swordmen moved from Cirta to Theveste 3 cavalrys and 2 spearmen moved from Theveste to Capsa 1 archer, 2 cavalrys and 1 spearman moved from Zama to Capsa 2 cavalrys and 1 spearman moved from Igilgili to Zama 1 archer, 2 cavalrys and 3 spearmen moved from Hippo Regius to Zama 4 cavalrys moved from Zama to Capsa 2 biremes moved from SZ 29 to SZ 30 Purchase Units - Numidia Numidia buy 4 cavalrys; Remaining resources: 1 PUs; Combat - Numidia Battle in Cyrene Numidia attack with 4 cavalrys and 3 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits 2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 3/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 4 cavalrys and 2 spearmen remaining. Battle score for attacker is 10 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia Place Units - Numidia 4 cavalrys placed in Leptis Magna Turn Complete - Numidia Numidia collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
Neutral : -1.33 Numidia : 1.50 -
TripleA Turn Summary: Carthage round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 32 to SZ 33 2 biremes moved from SZ 15 to SZ 16 3 spearmen and 2 swordmen moved from Hispatis to Salmantica 1 spearman and 1 swordman moved from Castulo to Salmantica 1 cavalry moved from Castulo to Salmantica 1 cavalry, 3 spearmen and 4 swordmen moved from Castulo to Toletum 1 spearman and 1 swordman moved from Carthago Nova to Castulo Purchase Units - Carthage Carthage buy 4 biremes, 1 spearman and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Toletum Carthage attack with 1 cavalry, 3 spearmen and 4 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 2 : 0/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 3 : 2/8 hits, 2.17 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 3 : 0/4 hits, 0.67 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage roll dice for 1 cavalry, 3 spearmen and 4 swordmen in Toletum, round 4 : 3/8 hits, 2.17 expected hits Neutral roll dice for 2 cavalrys in Toletum, round 4 : 0/2 hits, 0.33 expected hits 2 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 4 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Battle in Salmantica Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen Neutral defend with 3 cavalrys and 1 swordman Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 2/4 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 2 spearmen owned by the Carthage lost in Salmantica Carthage roll dice for 1 cavalry, 2 spearmen and 3 swordmen in Salmantica, round 3 : 1/6 hits, 1.67 expected hits Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 4 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 cavalry and 1 swordman in Salmantica, round 4 : 0/2 hits, 0.50 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Salmantica Carthage loses 0 PUs for violating Salmanticas neutrality. Carthage win, taking Salmantica from Neutral with 1 cavalry, 1 spearman and 3 swordmen remaining. Battle score for attacker is 7 Casualties for Carthage: 3 spearmen Casualties for Neutral: 3 cavalrys and 1 swordman Non Combat Move - Carthage Place Units - Carthage 2 warelephants placed in Corduba 1 spearman placed in Carthago 4 biremes placed in SZ 36 Turn Complete - Carthage Carthage collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
Carthage : -1.67 Neutral : -0.67 -
TripleA Turn Summary: RomanRepublic round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - RomanRepublic 2 legionaires and 1 velites moved from Roma to SZ 28 3 legionaires and 5 velitess moved from Capua to SZ 34 1 bireme moved from SZ 35 to SZ 34 4 biremes, 2 legionaires, 1 trireme and 1 velites moved from SZ 28 to SZ 34 2 legionaires and 3 velitess moved from Capua to SZ 34 7 legionaires and 9 velitess moved from SZ 34 to Lilybaeum 1 legionaire moved from Messana to Syracuse 1 ballista, 5 legionaires and 5 velitess moved from Genua to Verona 3 cavalrys, 2 legionaires and 3 velitess moved from Ariminum to Verona Purchase Units - RomanRepublic RomanRepublic buy 1 bireme, 1 city, 1 legionaire, 1 trireme and 3 velitess; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Verona RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess Neutral defend with 2 axemen and 3 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 8 velitess in Verona, round 2 : 4/19 hits, 5.50 expected hits Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 2/5 hits, 1.33 expected hits 2 velitess owned by the RomanRepublic, 2 axemen owned by the Neutral and 2 swordmen owned by the Neutral lost in Verona RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Verona, round 3 : 6/17 hits, 5.17 expected hits Neutral roll dice for 1 swordman in Verona, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Verona RomanRepublic loses 0 PUs for violating Veronas neutrality. RomanRepublic win, taking Verona from Neutral with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess remaining. Battle score for attacker is 12 Casualties for RomanRepublic: 2 velitess Casualties for Neutral: 2 axemen and 3 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Messana 1 legionaire and 3 velitess placed in Roma 1 bireme and 1 trireme placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
Neutral : 0.33 RomanRepublic : -0.67 -
TripleA Turn Summary: GreekCityStates round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - GreekCityStates 1 hoplite moved from Lilybaeum to Syracuse 10 hoplites moved from Corinth to Athens 6 hoplites moved from Sparta to Corinth 3 biremes and 2 triremes moved from SZ 68 to SZ 69 Purchase Units - GreekCityStates GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 12 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 10 hoplites Macedonia defend with 1 cavalry, 2 hoplites and 1 swordman GreekCityStates roll dice for 10 hoplites in Athens, round 2 : 1/10 hits, 3.33 expected hits Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Athens, round 2 : 2/4 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Athens GreekCityStates roll dice for 8 hoplites in Athens, round 3 : 1/8 hits, 2.67 expected hits Macedonia roll dice for 2 hoplites and 1 swordman in Athens, round 3 : 2/3 hits, 1.33 expected hits 1 swordman owned by the Macedonia and 2 hoplites owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 6 hoplites in Athens, round 4 : 1/6 hits, 2.00 expected hits Macedonia roll dice for 2 hoplites in Athens, round 4 : 1/2 hits, 1.00 expected hits 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Athens GreekCityStates roll dice for 5 hoplites in Athens, round 5 : 2/5 hits, 1.67 expected hits Macedonia roll dice for 1 hoplite in Athens, round 5 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 5 hoplites remaining. Battle score for attacker is -7 Casualties for GreekCityStates: 5 hoplites Casualties for Macedonia: 1 cavalry, 2 hoplites and 1 swordman Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta 1 city placed in Corinth Turn Complete - GreekCityStates GreekCityStates collect 43 PUs; end with 55 PUsCombat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -4.67 -
TripleA Turn Summary: Macedonia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Macedonia 3 hoplites and 2 swordmen moved from Pergamum to Sardis 1 cavalry and 4 peltastss moved from Delphi to Athens 2 hoplites moved from Delphi to Athens 1 cavalry and 4 peltastss moved from Larissa to Athens 3 hoplites, 7 peltastss and 5 swordmen moved from Thessalonica to Byzantium Purchase Units - Macedonia Macedonia buy 3 biremes and 3 hoplites; Remaining resources: 5 PUs; Combat - Macedonia Battle in Byzantium Macedonia attack with 3 hoplites, 7 peltastss and 5 swordmen Neutral defend with 3 archers, 2 axemen and 4 swordmen Macedonia roll dice for 3 hoplites, 7 peltastss and 5 swordmen in Byzantium, round 2 : 4/15 hits, 3.83 expected hits Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 3/9 hits, 3.17 expected hits 2 axemen owned by the Neutral, 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 3 hoplites, 4 peltastss and 5 swordmen in Byzantium, round 3 : 2/12 hits, 3.33 expected hits Neutral roll dice for 3 archers and 2 swordmen in Byzantium, round 3 : 3/5 hits, 2.17 expected hits 2 swordmen owned by the Neutral and 3 peltastss owned by the Macedonia lost in Byzantium Macedonia roll dice for 3 hoplites, 1 peltasts and 5 swordmen in Byzantium, round 4 : 5/9 hits, 2.83 expected hits Neutral roll dice for 3 archers in Byzantium, round 4 : 0/3 hits, 1.50 expected hits 3 archers owned by the Neutral lost in Byzantium Macedonia loses 0 PUs for violating Byzantiums neutrality. Macedonia win, taking Byzantium from Neutral with 3 hoplites, 1 peltasts and 5 swordmen remaining. Battle score for attacker is 22 Casualties for Macedonia: 6 peltastss Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen Battle in Sardis Macedonia attack with 3 hoplites and 2 swordmen GreekCityStates defend with 4 hoplites Macedonia roll dice for 3 hoplites and 2 swordmen in Sardis, round 2 : 0/5 hits, 1.67 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 2 : 1/4 hits, 2.00 expected hits 1 swordman owned by the Macedonia lost in Sardis Macedonia roll dice for 3 hoplites and 1 swordman in Sardis, round 3 : 1/4 hits, 1.33 expected hits GreekCityStates roll dice for 4 hoplites in Sardis, round 3 : 2/4 hits, 2.00 expected hits 1 swordman owned by the Macedonia, 1 hoplite owned by the Macedonia and 1 hoplite owned by the GreekCityStates lost in Sardis Macedonia roll dice for 2 hoplites in Sardis, round 4 : 0/2 hits, 0.67 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 4 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia lost in Sardis Macedonia roll dice for 1 hoplite in Sardis, round 5 : 0/1 hits, 0.33 expected hits GreekCityStates roll dice for 3 hoplites in Sardis, round 5 : 1/3 hits, 1.50 expected hits 1 hoplite owned by the Macedonia lost in Sardis GreekCityStates win with 3 hoplites remaining. Battle score for attacker is -18 Casualties for Macedonia: 3 hoplites and 2 swordmen Casualties for GreekCityStates: 1 hoplite Battle in Athens Macedonia attack with 2 cavalrys, 2 hoplites and 8 peltastss GreekCityStates defend with 5 hoplites Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 2 : 2/12 hits, 2.67 expected hits GreekCityStates roll dice for 5 hoplites in Athens, round 2 : 0/5 hits, 2.50 expected hits 2 hoplites owned by the GreekCityStates lost in Athens Macedonia roll dice for 2 cavalrys, 2 hoplites and 8 peltastss in Athens, round 3 : 2/12 hits, 2.67 expected hits GreekCityStates roll dice for 3 hoplites in Athens, round 3 : 2/3 hits, 1.50 expected hits 2 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Athens Macedonia roll dice for 2 cavalrys, 2 hoplites and 6 peltastss in Athens, round 4 : 4/10 hits, 2.33 expected hits GreekCityStates roll dice for 1 hoplite in Athens, round 4 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Athens Macedonia win, taking Athens from GreekCityStates with 2 cavalrys, 2 hoplites and 6 peltastss remaining. Battle score for attacker is 21 Casualties for GreekCityStates: 5 hoplites Casualties for Macedonia: 2 peltastss Non Combat Move - Macedonia Place Units - Macedonia 3 biremes placed in SZ 70 3 hoplites placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 51 PUsCombat Hit Differential Summary :
Neutral : -0.83 Macedonia : -1.67 GreekCityStates : -4.50 -
TripleA Turn Summary: Egypt round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Egypt 2 axemen moved from Pharan to SZ 58 4 axemen, 4 chariots and 12 spearmen moved from Jerusalem to Sidon 3 archers moved from Pharan to SZ 59 4 spearmen moved from Pharan to SZ 58 2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 58 to SZ 59 3 archers, 2 axemen and 4 spearmen moved from SZ 59 to Sidon 2 chariots and 4 spearmen moved from Pharan to Jerusalem 2 chariots moved from Jerusalem to Damascus 1 spearman moved from Paraetonium to Paliurus Egypt take Paliurus from Numidia 1 spearman moved from Paraetonium to Siwa Egypt take Siwa from Numidia 5 archers and 4 spearmen moved from Alexandria to Memphis Purchase Units - Egypt Egypt buy 5 archers, 1 city and 4 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Sidon Egypt attack with 3 archers, 6 axemen, 4 chariots and 16 spearmen Seleucid defend with 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 16 spearmen in Sidon, round 2 : 5/29 hits, 6.50 expected hits Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss in Sidon, round 2 : 7/20 hits, 6.17 expected hits 5 peltastss owned by the Seleucid and 7 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 9 spearmen in Sidon, round 3 : 7/22 hits, 5.33 expected hits Seleucid roll dice for 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 3 peltastss in Sidon, round 3 : 5/15 hits, 5.33 expected hits 2 legionaires owned by the Seleucid, 2 cavalrys owned by the Seleucid, 3 peltastss owned by the Seleucid and 5 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen, 4 chariots and 4 spearmen in Sidon, round 4 : 2/17 hits, 4.50 expected hits Seleucid roll dice for 1 cataphract, 6 hoplites and 1 legionaire in Sidon, round 4 : 4/8 hits, 3.83 expected hits 1 legionaire owned by the Seleucid, 1 hoplite owned by the Seleucid and 4 spearmen owned by the Egypt lost in Sidon Egypt roll dice for 3 archers, 6 axemen and 4 chariots in Sidon, round 5 : 5/13 hits, 3.83 expected hits Seleucid roll dice for 1 cataphract and 5 hoplites in Sidon, round 5 : 3/6 hits, 3.00 expected hits 5 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Sidon Egypt roll dice for 6 axemen and 4 chariots in Sidon, round 6 : 3/10 hits, 3.33 expected hits Seleucid roll dice for 1 cataphract in Sidon, round 6 : 1/1 hits, 0.50 expected hits 1 axeman owned by the Egypt and 1 cataphract owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 5 axemen and 4 chariots remaining. Battle score for attacker is 10 Casualties for Egypt: 3 archers, 1 axeman and 16 spearmen Casualties for Seleucid: 1 cataphract, 2 cavalrys, 6 hoplites, 3 legionaires and 8 peltastss Battle in Damascus Egypt attack with 2 chariots Seleucid defend with 1 peltasts Egypt roll dice for 2 chariots in Damascus, round 2 : 2/2 hits, 0.33 expected hits Seleucid roll dice for 1 peltasts in Damascus, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Damascus Egypt win, taking Damascus from Seleucid with 2 chariots remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 spearmen placed in Jerusalem 1 city placed in Memphis 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Egypt : 0.17 Seleucid : 1.00 -
TripleA Turn Summary: Seleucid round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Seleucid 2 hoplites and 1 peltasts moved from Salamis to SZ 61 2 hoplites and 1 peltasts moved from SZ 61 to Attalia 3 cataphracts and 8 cavalrys moved from Antioch to Sidon 2 cavalrys moved from Emesa to Sidon 4 hoplites, 3 legionaires and 6 peltastss moved from Hatra to Emesa Purchase Units - Seleucid Seleucid buy 1 city and 11 hoplites; Remaining resources: 2 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 3 cataphracts and 10 cavalrys Egypt defend with 5 axemen and 4 chariots Seleucid roll dice for 3 cataphracts and 10 cavalrys in Sidon, round 2 : 6/13 hits, 4.83 expected hits Egypt roll dice for 5 axemen and 4 chariots in Sidon, round 2 : 5/9 hits, 3.50 expected hits 5 axemen owned by the Egypt, 1 chariot owned by the Egypt and 5 cavalrys owned by the Seleucid lost in Sidon Seleucid roll dice for 3 cataphracts and 5 cavalrys in Sidon, round 3 : 3/8 hits, 3.17 expected hits Egypt roll dice for 3 chariots in Sidon, round 3 : 1/3 hits, 2.00 expected hits 3 chariots owned by the Egypt and 1 cavalry owned by the Seleucid lost in Sidon Seleucid win, taking Sidon from Egypt with 3 cataphracts and 4 cavalrys remaining. Battle score for attacker is 15 Casualties for Seleucid: 6 cavalrys Casualties for Egypt: 5 axemen and 4 chariots Non Combat Move - Seleucid Place Units - Seleucid 11 hoplites placed in Antioch 1 city placed in Tarsus Turn Complete - Seleucid Seleucid collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
Egypt : 0.50 Seleucid : 1.00 -
TripleA Turn Summary: Parthia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Parthia 1 cavalry moved from Persepolis to Babylon 2 cataphracts and 2 horsearchers moved from Persepolis to Babylon 2 archers and 4 spearmen moved from Susa to Babylon 2 archers moved from Ctesiphon to Seleucia 1 spearman moved from Ctesiphon to Seleucia 1 cataphract moved from Ctesiphon to Babylon 3 horsearchers moved from Ctesiphon to Babylon 1 cataphract moved from Seleucia to Babylon 1 spearman moved from Seleucia to Hatra 1 cavalry moved from Seleucia to Hatra 1 horsearcher moved from Seleucia to Babylon Purchase Units - Parthia Parthia buy 1 cataphract, 3 cavalrys, 1 city and 2 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 1 cavalry and 1 spearman Seleucid defend with 1 peltasts Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits Seleucid roll dice for 1 peltasts in Hatra, round 3 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 1 cavalry and 1 spearman remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Babylon Parthia attack with 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen Neutral defend with 3 archers and 7 spearmen Parthia roll dice for 2 archers, 4 cataphracts, 1 cavalry, 6 horsearchers and 4 spearmen in Babylon, round 2 : 8/17 hits, 5.33 expected hits Neutral roll dice for 3 archers and 7 spearmen in Babylon, round 2 : 6/10 hits, 3.83 expected hits 2 archers owned by the Parthia, 4 spearmen owned by the Parthia, 1 archer owned by the Neutral and 7 spearmen owned by the Neutral lost in Babylon Parthia roll dice for 4 cataphracts, 1 cavalry and 6 horsearchers in Babylon, round 3 : 8/11 hits, 4.33 expected hits Neutral roll dice for 2 archers in Babylon, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 cavalry owned by the Parthia lost in Babylon Parthia loses 0 PUs for violating Babylons neutrality. Parthia win, taking Babylon from Neutral with 4 cataphracts and 6 horsearchers remaining. Battle score for attacker is 9 Casualties for Parthia: 2 archers, 1 cavalry and 4 spearmen Casualties for Neutral: 3 archers and 7 spearmen Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 1 cataphract, 3 cavalrys and 2 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Neutral : 2.17 Parthia : 6.33 Seleucid : -0.33 -
TripleA Turn Summary: Numidia round 2
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 2 Combat Move - Numidia 4 spearmen moved from Berenice to Siwa 2 spearmen moved from Berenice to Paliurus 2 spearmen moved from Cyrene to Paliurus 1 archer moved from Berenice to Paliurus 1 archer moved from Berenice to Siwa 1 spearman moved from Berenice to Siwa 2 cavalrys moved from Cyrene to Siwa 2 cavalrys moved from Leptis Magna to Siwa 2 cavalrys moved from Leptis Magna to Paliurus 2 cavalrys moved from Cyrene to Paliurus 1 archer, 9 cavalrys and 6 spearmen moved from Capsa to Thenae 1 archer, 5 spearmen and 3 swordmen moved from Theveste to Capsa 1 archer and 4 spearmen moved from Zama to Capsa 2 biremes moved from SZ 30 to SZ 31 Purchase Units - Numidia Numidia buy 4 swordmen; Remaining resources: 6 PUs; Combat - Numidia Battle in Thenae Numidia attack with 1 archer, 9 cavalrys and 6 spearmen Neutral defend with 1 archer and 2 spearmen Numidia roll dice for 1 archer, 9 cavalrys and 6 spearmen in Thenae, round 2 : 5/16 hits, 4.17 expected hits Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits 2 spearmen owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae Numidia loses 0 PUs for violating Thenaes neutrality. Numidia win, taking Thenae from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer and 2 spearmen Battle in Siwa Numidia attack with 1 archer, 4 cavalrys and 5 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 archer, 4 cavalrys and 5 spearmen in Siwa, round 2 : 4/10 hits, 2.33 expected hits Egypt roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Siwa Numidia win, taking Siwa from Egypt with 1 archer, 4 cavalrys and 5 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Paliurus Numidia attack with 1 archer, 4 cavalrys and 4 spearmen Egypt defend with 1 spearman Numidia roll dice for 1 archer, 4 cavalrys and 4 spearmen in Paliurus, round 2 : 3/9 hits, 2.17 expected hits Egypt roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Paliurus Numidia win, taking Paliurus from Egypt with 1 archer, 4 cavalrys and 4 spearmen remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Non Combat Move - Numidia Place Units - Numidia 4 swordmen placed in Leptis Magna Turn Complete - Numidia Numidia collect 23 PUs; end with 29 PUsCombat Hit Differential Summary :
Neutral : -0.17 Numidia : 3.33 Egypt : -0.67 -
TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage 1 spearman and 1 swordman moved from Castulo to Valentia 3 spearmen and 4 swordmen moved from Toletum to Valentia 2 warelephants moved from Corduba to Salmantica 1 cavalry moved from Toletum to Scallabis 1 cavalry, 1 spearman and 3 swordmen moved from Salmantica to Scallabis 4 biremes moved from SZ 36 to SZ 33 Purchase Units - Carthage Carthage buy 4 biremes, 3 cavalrys and 1 warelephant; Remaining resources: 0 PUs; Combat - Carthage Battle in Valentia Carthage attack with 4 spearmen and 5 swordmen Neutral defend with 2 archers, 3 axemen and 1 swordman Carthage roll dice for 4 spearmen and 5 swordmen in Valentia, round 2 : 4/9 hits, 2.33 expected hits Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 3/6 hits, 1.83 expected hits 3 axemen owned by the Neutral, 3 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia Carthage roll dice for 1 spearman and 5 swordmen in Valentia, round 3 : 3/6 hits, 1.83 expected hits Neutral roll dice for 2 archers in Valentia, round 3 : 1/2 hits, 1.00 expected hits 2 archers owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia Carthage loses 0 PUs for violating Valentias neutrality. Carthage win, taking Valentia from Neutral with 5 swordmen remaining. Battle score for attacker is 9 Casualties for Carthage: 4 spearmen Casualties for Neutral: 2 archers, 3 axemen and 1 swordman Battle in Scallabis Carthage attack with 2 cavalrys, 1 spearman and 3 swordmen Neutral defend with 1 axeman, 1 cavalry and 1 swordman Carthage roll dice for 2 cavalrys, 1 spearman and 3 swordmen in Scallabis, round 2 : 2/6 hits, 1.83 expected hits Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits, 0.67 expected hits 1 cavalry owned by the Neutral, 1 axeman owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis Carthage roll dice for 2 cavalrys and 3 swordmen in Scallabis, round 3 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 swordman in Scallabis, round 3 : 1/1 hits, 0.33 expected hits 1 swordman owned by the Carthage and 1 swordman owned by the Neutral lost in Scallabis Carthage loses 0 PUs for violating Scallabiss neutrality. Carthage win, taking Scallabis from Neutral with 2 cavalrys and 2 swordmen remaining. Battle score for attacker is 4 Casualties for Carthage: 1 spearman and 1 swordman Casualties for Neutral: 1 axeman, 1 cavalry and 1 swordman Non Combat Move - Carthage Place Units - Carthage 4 biremes placed in SZ 32 3 cavalrys and 1 warelephant placed in Corduba Turn Complete - Carthage Carthage collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Carthage : 3.33 Neutral : 2.17 -
TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 bireme and 1 trireme moved from SZ 28 to SZ 34 1 velites moved from Capua to Roma 1 legionaire and 3 velitess moved from Roma to Arretium 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess moved from Verona to Patavium Purchase Units - RomanRepublic RomanRepublic buy 4 biremes, 1 city and 1 onager; Remaining resources: 0 PUs; Combat - RomanRepublic Battle in Patavium RomanRepublic attack with 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess Neutral defend with 3 archers, 5 axemen and 4 swordmen RomanRepublic roll dice for 1 ballista, 3 cavalrys, 7 legionaires and 6 velitess in Patavium, round 2 : 6/17 hits, 5.17 expected hits Neutral roll dice for 3 archers, 5 axemen and 4 swordmen in Patavium, round 2 : 8/12 hits, 3.67 expected hits 6 velitess owned by the RomanRepublic, 2 cavalrys owned by the RomanRepublic, 5 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista, 1 cavalry and 7 legionaires in Patavium, round 3 : 5/9 hits, 3.50 expected hits Neutral roll dice for 3 archers and 3 swordmen in Patavium, round 3 : 1/6 hits, 2.50 expected hits 1 cavalry owned by the RomanRepublic, 2 archers owned by the Neutral and 3 swordmen owned by the Neutral lost in Patavium RomanRepublic roll dice for 1 ballista and 7 legionaires in Patavium, round 4 : 4/8 hits, 3.17 expected hits Neutral roll dice for 1 archer in Patavium, round 4 : 1/1 hits, 0.50 expected hits 1 archer owned by the Neutral and 1 legionaire owned by the RomanRepublic lost in Patavium RomanRepublic loses 0 PUs for violating Pataviums neutrality. RomanRepublic win, taking Patavium from Neutral with 1 ballista and 6 legionaires remaining. Battle score for attacker is 9 Casualties for RomanRepublic: 3 cavalrys, 1 legionaire and 6 velitess Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen Non Combat Move - RomanRepublic Place Units - RomanRepublic 1 city placed in Genua 4 biremes placed in SZ 34 1 onager placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Neutral : 3.33 RomanRepublic : 3.17 -
TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 1 hoplite moved from Sardis to Pergamum GreekCityStates take Pergamum from Macedonia 1 hoplite moved from Sardis to SZ 69 1 hoplite moved from SZ 69 to Larissa GreekCityStates take Larissa from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 7 cavalrys, 5 hoplites and 1 slingers; Remaining resources: 0 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates 6 hoplites moved from Sparta to Corinth Place Units - GreekCityStates 1 cavalry, 5 hoplites and 1 slingers placed in Corinth 6 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 3 hoplites moved from Thessalonica to Larissa 6 biremes and 1 trireme moved from SZ 70 to SZ 69 3 hoplites, 1 peltasts and 5 swordmen moved from Byzantium to Thessalonica 2 cavalrys, 2 hoplites and 5 peltastss moved from Athens to Larissa Purchase Units - Macedonia Macedonia buy 1 city and 6 hoplites; Remaining resources: 6 PUs; Combat - Macedonia Battle in SZ 69 Macedonia attack with 6 biremes and 1 trireme GreekCityStates defend with 3 biremes and 2 triremes Macedonia roll dice for 6 biremes and 1 trireme in SZ 69, round 2 : 0/7 hits, 1.50 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 2 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Macedonia lost in SZ 69 Macedonia roll dice for 5 biremes and 1 trireme in SZ 69, round 3 : 1/6 hits, 1.33 expected hits GreekCityStates roll dice for 3 biremes and 2 triremes in SZ 69, round 3 : 1/5 hits, 1.67 expected hits 1 bireme owned by the Macedonia and 1 bireme owned by the GreekCityStates lost in SZ 69 Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 4 : 3/5 hits, 1.17 expected hits GreekCityStates roll dice for 2 biremes and 2 triremes in SZ 69, round 4 : 0/4 hits, 1.33 expected hits 2 biremes owned by the GreekCityStates and 1 trireme owned by the GreekCityStates lost in SZ 69 Macedonia roll dice for 4 biremes and 1 trireme in SZ 69, round 5 : 1/5 hits, 1.17 expected hits GreekCityStates roll dice for 1 trireme in SZ 69, round 5 : 0/1 hits, 0.33 expected hits 1 trireme owned by the GreekCityStates lost in SZ 69 Macedonia win with 4 biremes and 1 trireme remaining. Battle score for attacker is 31 Casualties for Macedonia: 2 biremes Casualties for GreekCityStates: 3 biremes and 2 triremes Battle in Larissa Macedonia attack with 2 cavalrys, 5 hoplites and 5 peltastss GreekCityStates defend with 1 hoplite Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 2 : 0/12 hits, 3.17 expected hits GreekCityStates roll dice for 1 hoplite in Larissa, round 2 : 0/1 hits, 0.50 expected hits Macedonia roll dice for 2 cavalrys, 5 hoplites and 5 peltastss in Larissa, round 3 : 2/12 hits, 3.17 expected hits GreekCityStates roll dice for 1 hoplite in Larissa, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Larissa Macedonia win, taking Larissa from GreekCityStates with 2 cavalrys, 5 hoplites and 4 peltastss remaining. Battle score for attacker is 3 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 hoplite Non Combat Move - Macedonia Place Units - Macedonia 6 hoplites placed in Thessalonica 1 city placed in Byzantium Turn Complete - Macedonia Macedonia collect 40 PUs; end with 46 PUsCombat Hit Differential Summary :
Macedonia : -4.50 GreekCityStates : -3.00 -
TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 2 chariots moved from Damascus to Jerusalem 1 spearman moved from Jerusalem to Damascus 1 spearman moved from Jerusalem to SZ 59 3 biremes, 1 spearman and 2 triremes moved from SZ 59 to SZ 60 1 spearman moved from SZ 60 to Salamis Egypt take Salamis from Seleucid 1 spearman moved from Alexandria to Paraetonium 5 archers and 4 spearmen moved from Memphis to Alexandria 3 archers and 7 axemen moved from Paraetonium to Alexandria Purchase Units - Egypt Egypt buy 1 archer, 9 axemen and 6 spearmen; Remaining resources: 0 PUs; Combat - Egypt Non Combat Move - Egypt Place Units - Egypt 9 axemen placed in Alexandria 1 archer and 6 spearmen placed in Jerusalem Turn Complete - Egypt Egypt collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 hoplites and 2 peltastss moved from Attalia to Sardis 2 hoplites moved from Attalia to SZ 61 1 hoplite moved from Antioch to SZ 61 1 hoplite moved from Antioch to SZ 61 4 hoplites moved from SZ 61 to Salamis 2 legionaires and 3 peltastss moved from Emesa to Hatra 1 legionaire and 3 peltastss moved from Emesa to Damascus 1 hoplite moved from Antioch to Sidon 3 cataphracts and 4 cavalrys moved from Sidon to Antioch 1 cavalry moved from Emesa to Antioch Purchase Units - Seleucid Seleucid buy 4 biremes and 11 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Damascus Seleucid attack with 1 legionaire and 3 peltastss Egypt defend with 1 spearman Seleucid roll dice for 1 legionaire and 3 peltastss in Damascus, round 2 : 1/4 hits, 0.83 expected hits Egypt roll dice for 1 spearman in Damascus, round 2 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus Seleucid win, taking Damascus from Egypt with 1 legionaire and 2 peltastss remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 peltasts Casualties for Egypt: 1 spearman Battle in Sardis Seleucid attack with 2 hoplites and 2 peltastss GreekCityStates defend with 1 hoplite Seleucid roll dice for 2 hoplites and 2 peltastss in Sardis, round 2 : 3/4 hits, 1.00 expected hits GreekCityStates roll dice for 1 hoplite in Sardis, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the GreekCityStates lost in Sardis Seleucid win, taking Sardis from GreekCityStates with 2 hoplites and 2 peltastss remaining. Battle score for attacker is 5 Casualties for GreekCityStates: 1 hoplite Battle in Salamis Seleucid attack with 4 hoplites Egypt defend with 1 spearman Seleucid roll dice for 4 hoplites in Salamis, round 2 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 spearman in Salamis, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Egypt lost in Salamis Seleucid win, taking Salamis from Egypt with 4 hoplites remaining. Battle score for attacker is 3 Casualties for Egypt: 1 spearman Battle in Hatra Seleucid attack with 2 legionaires and 3 peltastss Parthia defend with 1 cavalry and 1 spearman Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 2 : 0/5 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 2 : 0/2 hits, 0.50 expected hits Seleucid roll dice for 2 legionaires and 3 peltastss in Hatra, round 3 : 1/5 hits, 1.17 expected hits Parthia roll dice for 1 cavalry and 1 spearman in Hatra, round 3 : 1/2 hits, 0.50 expected hits 1 peltasts owned by the Seleucid and 1 cavalry owned by the Parthia lost in Hatra Seleucid roll dice for 2 legionaires and 2 peltastss in Hatra, round 4 : 1/4 hits, 1.00 expected hits Parthia roll dice for 1 spearman in Hatra, round 4 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Seleucid win, taking Hatra from Parthia with 2 legionaires and 1 peltasts remaining. Battle score for attacker is 3 Casualties for Seleucid: 2 peltastss Casualties for Parthia: 1 cavalry and 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 4 biremes placed in SZ 61 Seleucid undo move 1. 11 peltastss placed in Antioch 4 biremes placed in SZ 61 Turn Complete - Seleucid Seleucid collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Egypt : 0.33 Parthia : 0.67 Seleucid : 0.50 GreekCityStates : -0.50 -
TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 2 horsearchers moved from Babylon to Hatra 2 archers and 2 spearmen moved from Seleucia to Hatra 4 cataphracts and 4 horsearchers moved from Babylon to Ninive 1 cataphract and 3 cavalrys moved from Persepolis to Seleucia 2 spearmen moved from Persepolis to Babylon 1 spearman moved from Seleucia to Ninive 1 spearman moved from Seleucia to Ninive 3 archers and 2 spearmen moved from Seleucia to Hatra Purchase Units - Parthia Parthia buy 2 cavalrys and 15 spearmen; Remaining resources: 0 PUs; Combat - Parthia Battle in Hatra Parthia attack with 5 archers, 2 horsearchers and 4 spearmen Seleucid defend with 2 legionaires and 1 peltasts Parthia roll dice for 5 archers, 2 horsearchers and 4 spearmen in Hatra, round 2 : 3/11 hits, 2.17 expected hits Seleucid roll dice for 2 legionaires and 1 peltasts in Hatra, round 2 : 1/3 hits, 0.83 expected hits 2 legionaires owned by the Seleucid, 1 spearman owned by the Parthia and 1 peltasts owned by the Seleucid lost in Hatra Parthia win, taking Hatra from Seleucid with 5 archers, 2 horsearchers and 3 spearmen remaining. Battle score for attacker is 7 Casualties for Parthia: 1 spearman Casualties for Seleucid: 2 legionaires and 1 peltasts Battle in Ninive Parthia attack with 4 cataphracts, 4 horsearchers and 2 spearmen Neutral defend with 2 archers and 5 spearmen Parthia roll dice for 4 cataphracts, 4 horsearchers and 2 spearmen in Ninive, round 2 : 1/10 hits, 3.67 expected hits Neutral roll dice for 2 archers and 5 spearmen in Ninive, round 2 : 2/7 hits, 2.67 expected hits 2 spearmen owned by the Parthia and 1 spearman owned by the Neutral lost in Ninive Parthia roll dice for 4 cataphracts and 4 horsearchers in Ninive, round 3 : 3/8 hits, 3.33 expected hits Neutral roll dice for 2 archers and 4 spearmen in Ninive, round 3 : 1/6 hits, 2.33 expected hits 1 horsearcher owned by the Parthia and 3 spearmen owned by the Neutral lost in Ninive Parthia roll dice for 4 cataphracts and 3 horsearchers in Ninive, round 4 : 4/7 hits, 3.00 expected hits Neutral roll dice for 2 archers and 1 spearman in Ninive, round 4 : 2/3 hits, 1.33 expected hits 2 horsearchers owned by the Parthia, 1 spearman owned by the Neutral and 2 archers owned by the Neutral lost in Ninive Parthia loses 0 PUs for violating Ninives neutrality. Parthia win, taking Ninive from Neutral with 4 cataphracts and 1 horsearcher remaining. Battle score for attacker is -1 Casualties for Parthia: 3 horsearchers and 2 spearmen Casualties for Neutral: 2 archers and 5 spearmen Non Combat Move - Parthia Place Units - Parthia 10 spearmen placed in Seleucia 2 cavalrys and 5 spearmen placed in Persepolis Turn Complete - Parthia Parthia collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Neutral : -1.33 Parthia : -1.17 Seleucid : 0.17 -
TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 archers, 9 spearmen and 3 swordmen moved from Capsa to Thenae 1 archer, 9 cavalrys and 5 spearmen moved from Thenae to Sabrata 4 swordmen moved from Leptis Magna to Berenice 2 biremes moved from SZ 31 to SZ 32 Purchase Units - Numidia Numidia buy 2 archers, 1 city and 2 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Sabrata Numidia attack with 1 archer, 9 cavalrys and 5 spearmen Neutral defend with 1 archer and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys and 5 spearmen in Sabrata, round 2 : 4/15 hits, 4.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 0/2 hits, 0.83 expected hits 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Sabrata Numidia loses 0 PUs for violating Sabratas neutrality. Numidia win, taking Sabrata from Neutral with 1 archer, 9 cavalrys and 5 spearmen remaining. Battle score for attacker is 7 Casualties for Neutral: 1 archer and 1 spearman Non Combat Move - Numidia Place Units - Numidia 2 archers and 2 spearmen placed in Leptis Magna 1 city placed in Cyrene Turn Complete - Numidia Numidia collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Neutral : -0.83 Numidia : 0.00 -
TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 1 warelephant moved from Corduba to Salmantica 3 cavalrys moved from Corduba to Toletum 5 swordmen moved from Valentia to Toletum 2 cavalrys and 2 swordmen moved from Scallabis to Emerita Augusta 1 warelephant moved from Salmantica to Toletum 1 warelephant moved from Salmantica to Emerita Augusta 4 biremes moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 1 bireme, 2 cavalrys, 1 spearman, 1 trireme and 2 warelephants; Remaining resources: 0 PUs; Combat - Carthage Battle in Emerita Augusta Carthage attack with 2 cavalrys, 2 swordmen and 1 warelephant Neutral defend with 1 cavalry and 2 swordmen Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 2 : 2/5 hits, 2.00 expected hits Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits, 0.83 expected hits 1 cavalry owned by the Neutral and 1 swordman owned by the Neutral lost in Emerita Augusta Carthage roll dice for 2 cavalrys, 2 swordmen and 1 warelephant in Emerita Augusta, round 3 : 1/5 hits, 2.00 expected hits Neutral roll dice for 1 swordman in Emerita Augusta, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 warelephant owned by the Carthage 1 swordman owned by the Neutral lost in Emerita Augusta Carthage loses 0 PUs for violating Emerita Augustas neutrality. Carthage win, taking Emerita Augusta from Neutral with 2 cavalrys, 2 swordmen and 1 warelephant remaining. Battle score for attacker is 12 Casualties for Neutral: 1 cavalry and 2 swordmen Non Combat Move - Carthage Place Units - Carthage 2 cavalrys and 2 warelephants placed in Corduba 1 bireme and 1 trireme placed in SZ 32 1 spearman placed in Carthago Turn Complete - Carthage Carthage collect 59 PUs; end with 59 PUs 1 unit repaired.Combat Hit Differential Summary :
Carthage : -1.00 Neutral : -0.17 -
TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 1 velites moved from Roma to Capua 1 onager moved from Roma to Arretium 1 legionaire and 3 velitess moved from Arretium to Genua Purchase Units - RomanRepublic RomanRepublic buy 1 ballista, 2 biremes, 1 city, 2 legionaires, 1 onager and 3 velitess; Remaining resources: 0 PUs; Non Combat Move - RomanRepublic Place Units - RomanRepublic 2 biremes placed in SZ 34 1 city placed in Patavium 1 ballista and 1 onager placed in Genua 2 legionaires placed in Messana 3 velitess placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 1 cavalry and 1 slingers moved from Corinth to Athens 17 hoplites moved from Corinth to Athens 6 cavalrys moved from Sparta to Athens Purchase Units - GreekCityStates GreekCityStates buy 2 cavalrys, 6 hoplites and 5 slingerss; Remaining resources: 0 PUs; Combat - GreekCityStates Battle in Athens GreekCityStates attack with 7 cavalrys, 17 hoplites and 1 slingers Macedonia defend with 1 peltasts GreekCityStates roll dice for 7 cavalrys, 17 hoplites and 1 slingers in Athens, round 2 : 11/25 hits, 8.17 expected hits Macedonia roll dice for 1 peltasts in Athens, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Macedonia lost in Athens GreekCityStates win, taking Athens from Macedonia with 7 cavalrys, 17 hoplites and 1 slingers remaining. Battle score for attacker is 2 Casualties for Macedonia: 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 5 slingerss placed in Lilybaeum 6 hoplites placed in Corinth 2 cavalrys placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
Macedonia : -0.17 GreekCityStates : 2.83





