G40 BM3 akreider2 (allies +12) vs Majikforce (axis)

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -1.00
    

    Savegame

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    What’s the best practice to get planes to land on carriers?

    They just need to be in the same sz

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 destroyer moved from 35 Sea Zone to 48 Sea Zone
            1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 fighter moved from Philippines to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to 31 Sea Zone
            1 battleship moved from 10 Sea Zone to 31 Sea Zone
            1 carrier moved from 10 Sea Zone to 31 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 cruiser moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from Western United States to Wake Island
            1 tactical_bomber moved from 10 Sea Zone to Wake Island
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 106 Sea Zone
            1 fighter moved from Scotland to 111 Sea Zone
            1 fighter moved from United Kingdom to 111 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
    
        Combat - British
            Battle in 106 Sea Zone
                British attack with 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win, taking 106 Sea Zone from Germans with 1 cruiser and 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 111 Sea Zone
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 battleship
                    British roll dice for 1 bomber and 2 fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans lost in 111 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                Casualties for Germans: 1 battleship
            Battle in 96 Sea Zone
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from 96 Sea Zone to Egypt
            1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Gibraltar to United Kingdom
            1 bomber moved from 111 Sea Zone to United Kingdom
            1 fighter moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from 111 Sea Zone to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 artillery moved from Ontario to Quebec
            1 infantry moved from Ontario to Quebec
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 battleship moved from 37 Sea Zone to 79 Sea Zone
            1 destroyer moved from 39 Sea Zone to 79 Sea Zone
            1 cruiser moved from 39 Sea Zone to 79 Sea Zone
            1 fighter moved from Burma to India
            1 artillery moved from India to Burma
            1 aaGun moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -1.33
    Italians : 0.33
    Chinese : 1.00
    Japanese : -1.00
    

    Savegame

  • 2007 AAR League

    The problem is figuring out which fighters Triple A is talking about. It’d be nice if they highlighted them, or even cycled through the ones that needed to land.


  • @majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Ok thanks. Is the TripleA error normal?

    Apr 05, 2020 4:12:39 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName

    @Panther Please help!

    Maybe Panther can help with this error. I have tagged him on this question. He is pretty good with software stuff.

    Hey guys, is there still help needed? If yes please post the complete error message.

  • '22 '16

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry moved from 99 Sea Zone to Crete
            1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
            1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery moved from Libya to Tobruk
            1 armour and 2 infantry moved from Albania to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 armour moved from Northern Italy to Romania
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 bomber moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @Panther said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    @majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Ok thanks. Is the TripleA error normal?

    Apr 05, 2020 4:12:39 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName

    @Panther Please help!

    Maybe Panther can help with this error. I have tagged him on this question. He is pretty good with software stuff.

    Hey guys, is there still help needed? If yes please post the complete error message.
    @akreider2
    @Panther
    Thanks for responding Panther. Akreider2 do you still need help with your posting issues? If so respond to Panther. Thanks.

  • 2007 AAR League

    Using the latest Triple A download (as of 3-4 days ago). When I load a Save Game, such as the one in the last post by majikforce, I get this error:

    Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName

    I get this error, or a related error, 100% of the time when I’m loading saved games. I’m on Windows 8.1.

    Triple A still seems to work with this error. So it is hopefully non-fatal.

  • 2007 AAR League

    Hmm, looks like I screwed up with the UK airforce and should have 1-3 more fighters on or near Egypt, right? (I’m trying to learn from mistakes)

  • 2007 AAR League

    Is there a way in Triple A to revert your move before posting it (if you haven’t done any dice rolling)? For instance if you don’t have any combat moves, but then realize you should have made them.

    So far I’ve been reloading the saved game to do this.

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 aaGun moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Is there a way in Triple A to revert your move before posting it (if you haven’t done any dice rolling)? For instance if you don’t have any combat moves, but then realize you should have made them.

    So far I’ve been reloading the saved game to do this.

    No, you can’t “step back” once a phase is completed. Reloading the savegame is the correct way to do it.


  • @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Using the latest Triple A download (as of 3-4 days ago). When I load a Save Game, such as the one in the last post by majikforce, I get this error:

    Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName

    I get this error, or a related error, 100% of the time when I’m loading saved games. I’m on Windows 8.1.

    Triple A still seems to work with this error. So it is hopefully non-fatal.

    Please execute this:
    -Exit TripleA (shut down)
    -Start TripleA
    -Start a new Local Game (any will do)
    -When the game has started find the Menu Debug and then click Show Console
    -When the Console has opened, click the button Properties
    -Then click Copy to Clipboard
    -Paste in this thread

    Also when did you download/update the map-file (via “Download Maps” from inside TripleA")?

  • '22 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            3 armour moved from Yugoslavia to Greece
            5 infantry moved from Bulgaria to Greece
            2 bombers moved from Western Germany to Greece
            1 fighter moved from Southern Italy to Greece
            2 tactical_bombers moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/13 hits, 5.50 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Greece to Western Germany
            2 tactical_bombers moved from Greece to Southern Italy
            1 fighter moved from Greece to Alexandria
            3 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            5 armour and 1 mech_infantry moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from France to Western Germany
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Norway
            1 cruiser moved from 112 Sea Zone to 113 Sea Zone
            3 fighters moved from Holland Belgium to Western Germany
            1 aaGun and 1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            9 armour placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Neutral_Allies : 0.67
    

    Savegame

  • '22 '16

    @akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):

    Hmm, looks like I screwed up with the UK airforce and should have 1-3 more fighters on or near Egypt, right? (I’m trying to learn from mistakes)

    That is always a good idea. Or keep your UK navy in the Med. Also FYI hope you see Panther’s post just before my turn post. Follow his instruction and hopefully you can get your errors resolved.


  • @Panther

    Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
    SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
    SYSTEM PROPERTIES
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    java.home=c:\program files\java\jre1.8.0_241
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    Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.

  • 2007 AAR League

    Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.

    I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.

  • 2007 AAR League

    Now I’m trying to figure out if Germany is going for Ukr or Nov. You’re probably keeping your options open.

  • 2007 AAR League

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 artillery moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            5 infantry moved from Russia to Bryansk
            2 aaGuns and 10 infantry moved from Novgorod to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

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