TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 49 PUs;
Germans buy 1 armour, 2 bombers and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 submarines moved from 8 Sea Zone to 13 Sea Zone
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 cruisers moved from 8 Sea Zone to 10 Sea Zone
5 armour, 5 infantry and 5 transports moved from 8 Sea Zone to 10 Sea Zone
5 armour and 5 infantry moved from 10 Sea Zone to Eastern Canada
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
1 battleship moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 8 Sea Zone to Morocco
1 artillery moved from Archangel to Karelia S.S.R.
1 infantry moved from Germany to Bulgaria Romania
4 fighters moved from Karelia S.S.R. to Germany
1 bomber moved from Karelia S.S.R. to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
2 bombers moved from Karelia S.S.R. to United Kingdom
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 4,4,3 and causes: 11 damage to unit: factory
Bombing raid in United Kingdom causes 11 damage total.
Battle in 13 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 submarines and 2 transports
Americans defend with 1 cruiser, 1 submarine and 2 transports
Germans roll dice for 2 submarines in 13 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 2 transports in 13 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 2 transports in 13 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 13 Sea Zone
2 transports owned by the Americans lost in 13 Sea Zone
Germans roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans win with 1 bomber, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 1 submarine and 2 transports
Battle in Morocco
Germans attack with 2 armour, 2 fighters and 2 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 2 armour, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 3 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Americans lost in Morocco
Germans roll dice for 2 armour, 2 fighters and 1 infantry in Morocco, round 4 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Eastern Canada
Germans attack with 5 armour and 5 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship and 2 cruisers in Eastern Canada, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Canada
Germans win, taking Eastern Canada from British with 5 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Morocco to France
1 bomber moved from 13 Sea Zone to France
3 bombers moved from United Kingdom to Germany
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 bomber and 5 infantry placed in Germany
1 bomber placed in Italy
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3.67
British : 0.67
Americans : -2.00
AA fire in United Kingdom : : -0.50
Savegame