L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • i need to usa is there some more usa ncm before i go chinese

    cheers


  • TripleA Manual Gamesave Post: Chinese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
            EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
            EDIT: Removing units owned by Americans from Jehol: 1 aaGun
            EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
            EDIT: Removing units owned by Americans from France: 1 aaGun
            EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: Chinese undo move 1.
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: 1 mech_infantry moved from Jehol to Chahar
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Jehol: 2 aaGuns
            EDIT: Adding units owned by Americans to Chahar: 2 aaGuns
            EDIT: Removing units owned by Americans from Jehol: 1 aaGun
            EDIT: Adding units owned by Americans to Manchuria: 1 aaGun
            EDIT: Removing units owned by Americans from France: 1 aaGun
            EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: Chinese undo move 1.
            EDIT: 3 mech_infantrys moved from Jehol to Korea
            EDIT: 1 mech_infantry moved from Jehol to Chahar
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                 retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Kweichow
            1 artillery placed in Chahar
            1 artillery placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Japanese : 0.33
    

    Savegame


  • now i have to think up brit move.

    attack sz 112 or not hm


  • You can add that french sb again. It couldn’t land, so disappeared.


  • thanks, U surelly have an eye for details :)


  • TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by French to France: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • brits are on their way


  • i dont have to ask will u scramble sz 112 xd


  • I think I should. :)


  • ok i ll give it a try


  • sub score a hit

    i put it to cruiser


  • 2 more

    3 all together

    need ur decisions


  • Yes, that’s the best. Had hoped it missed.


  • Ok, lets go wild and take 2 figs.


  • ur fig scored 2 hits


  • And the ships?


  • i removed 1 des 1 fig

    now your bats scored 1 hit


  • let s roll


  • TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
            2 infantry moved from Shan State to French Indo China
            1 armour and 2 mech_infantrys moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Hunan
                British attack with 1 armour, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Hunan
                    British roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                    British roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in French Indo China
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 2 battleships, 1 cruiser, 3 fighters and 1 transport
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 battleships and 1 transport in 112 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    1 destroyer owned by the British, 2 fighters owned by the Germans and 2 fighters owned by the British lost in 112 Sea Zone
                    British roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 tactical_bomber in 112 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the British and 1 submarine owned by the British lost in 112 Sea Zone
                Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Germans: 1 battleship, 1 cruiser and 2 fighters
                Casualties for British: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    Japanese : 1.00
    

    Savegame

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