Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Soviet Far East to 63 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
3 infantry moved from Anhwei to Sinkiang
1 armour moved from Sinkiang to Kazakh S.S.R.
2 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Western Canada
1 destroyer moved from 60 Sea Zone to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 infantry moved from 64 Sea Zone to Alaska
2 infantry moved from Kwangtung to Yunnan
3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 59 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in Western Canada
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 bomber in Western Canada, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Western Canada
Japanese roll dice for 1 artillery in Western Canada, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 bomber in Western Canada, round 7 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 artillery remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Alaska
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
2 armour and 1 fighter placed in Japan
1 carrier placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : -0.67
Russians : 0.67
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 64 Sea Zone
1 fighter moved from 54 Sea Zone to 65 Sea Zone
1 artillery moved from Eastern Canada to Western Canada
1 infantry moved from Western United States to Western Canada
1 battleship moved from 54 Sea Zone to 56 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 carrier moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from 19 Sea Zone to 56 Sea Zone
1 submarine moved from 11 Sea Zone to 19 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
2 armour moved from Eastern United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 65 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 65 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Canada
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Western Canada, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter could not land in 64 Sea Zone and was removed
1 fighter moved from 65 Sea Zone to 56 Sea Zone
Place Units - Americans
1 battleship, 1 destroyer and 1 submarine placed in 56 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Archangel
1 infantry moved from West Russia to Archangel
1 artillery moved from West Russia to Archangel
4 infantry moved from Evenki National Okrug to Vologda
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Caucasus to West Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 43 PUs;
Germans buy 5 armour and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Germany to Northwestern Europe
2 armour moved from Germany to France
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Germany to France
1 bomber and 5 fighters moved from Germany to 8 Sea Zone
1 fighter moved from Italy to 8 Sea Zone
Combat - Germans
Battle in France
Germans attack with 2 armour and 1 infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 infantry in France, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in France
Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 8 Sea Zone
Germans attack with 1 bomber and 6 fighters
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 bomber and 6 fighters in 8 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 8 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 8 Sea Zone
Germans roll dice for 1 bomber and 4 fighters in 8 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
British roll dice for 1 fighter and 2 transports in 8 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 8 Sea Zone
1 transport owned by the British lost in 8 Sea Zone
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Germans
1 bomber and 3 fighters moved from 8 Sea Zone to Germany
1 infantry moved from Italy to France
1 infantry moved from Italy to France
Place Units - Germans
3 infantry placed in Italy
2 armour placed in Karelia S.S.R.
3 armour and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 39 PUs;
British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Germans
2 cruisers moved from 14 Sea Zone to 8 Sea Zone
1 carrier moved from 14 Sea Zone to 8 Sea Zone
1 fighter moved from 14 Sea Zone to 8 Sea Zone
1 transport moved from 14 Sea Zone to 8 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 cruiser moved from 13 Sea Zone to 8 Sea Zone
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 fighter moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
2 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 armour moved from 8 Sea Zone to France
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 infantry moved from Burma to India
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to India
Combat - British
Battle in Yunnan
British attack with 3 armour, 2 artilleries and 3 infantry
Japanese defend with 1 artillery, 2 fighters and 2 infantry
British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 0/5 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 3 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/8 hits, 3.00 expected hits
Japanese roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 3 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry
Casualties for British: 1 infantry
Battle in France
British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 armour and 2 infantry
British roll dice for 3 cruisers in France, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in France, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 2 armour and 2 infantry
Non Combat Move - British
1 fighter moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
1 battleship and 1 fighter placed in 8 Sea Zone
1 armour and 1 infantry placed in India
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.83
Japanese : -3.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
3 battleships, 1 carrier, 3 destroyers and 2 fighters moved from 53 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Iwo Jima to 56 Sea Zone
1 fighter moved from Iwo Jima to 56 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 destroyer moved from 59 Sea Zone to 56 Sea Zone
1 infantry moved from Sinkiang to Szechwan
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Kazakh S.S.R. to Anhwei
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters
Americans defend with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 3 battleships, 1 bomber, 1 carrier, 4 destroyers and 4 fighters in 56 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 56 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
Units damaged: 3 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 3 battleships, 1 bomber, 3 destroyers and 4 fighters in 56 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 3 fighters and 1 transport in 56 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 3 battleships, 1 bomber and 2 fighters in 56 Sea Zone, round 4 : 4/6 hits, 3.67 expected hits
Americans roll dice for 2 battleships and 1 transport in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 56 Sea Zone
Japanese win with 3 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 63
Casualties for Japanese: 1 carrier, 4 destroyers and 3 fighters
Casualties for Americans: 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Iwo Jima
1 fighter moved from 56 Sea Zone to 57 Sea Zone
Place Units - Japanese
2 armour, 1 fighter and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
3 units repaired.
Combat Hit Differential Summary :
Americans : 0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 54 Sea Zone
2 armour moved from Eastern Canada to 10 Sea Zone
3 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour moved from 8 Sea Zone to France
3 infantry moved from 8 Sea Zone to France
1 artillery moved from Western Canada to Western United States
Non Combat Move - Americans
Place Units - Americans
3 armour and 1 fighter placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Vologda to Evenki National Okrug
1 artillery moved from Archangel to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 submarine moved from 8 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Evenki National Okrug
Russians attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Evenki National Okrug
Russians roll dice for 1 artillery and 2 infantry in Evenki National Okrug, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 1 artillery in Kazakh S.S.R., round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
3 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 1 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.83
Japanese : 1.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 armour and 3 infantry moved from Italy to France
1 infantry moved from Southern Europe to Bulgaria Romania
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
3 armour, 3 fighters and 1 infantry moved from Germany to France
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.
Battle in Ukraine S.S.R.
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 4 armour, 3 fighters and 4 infantry
British defend with 2 armour and 1 infantry; Americans defend with 2 armour and 3 infantry
Germans roll dice for 4 armour, 3 fighters and 4 infantry in France, round 2 : 3/11 hits, 4.17 expected hits
British roll dice for 4 armour and 4 infantry in France, round 2 : 4/8 hits, 3.33 expected hits
4 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in France
Germans roll dice for 4 armour and 3 fighters in France, round 3 : 1/7 hits, 3.50 expected hits
British roll dice for 4 armour and 1 infantry in France, round 3 : 1/5 hits, 2.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 3 armour and 3 fighters in France, round 4 : 1/6 hits, 3.00 expected hits
British roll dice for 4 armour in France, round 4 : 1/4 hits, 2.00 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in France
Germans roll dice for 2 armour and 3 fighters in France, round 5 : 3/5 hits, 2.50 expected hits
British roll dice for 3 armour in France, round 5 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 armour owned by the British lost in France
Germans win, taking France from British with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 3 armour, 1 fighter and 4 infantry
Casualties for Americans: 2 armour and 3 infantry
Casualties for British: 2 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from France to Germany
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 armour placed in Karelia S.S.R.
1 armour, 1 fighter and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : -1.17
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British repair damage of 2x factory; Remaining resources: 38 PUs;
British buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 artillery moved from 8 Sea Zone to France
2 fighters moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
1 infantry moved from Trans-Jordan to Persia
3 armour moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Kwangtung
2 artilleries moved from Yunnan to Kwangtung
1 armour moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Algeria to Libya
Combat - British
Battle in Kwangtung
British attack with 3 armour, 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 3 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in France
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 1 battleship and 2 cruisers in France, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in France
British win, taking France from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from France to 8 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
1 armour and 1 fighter placed in India
2 armour, 1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
3 battleships moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Iwo Jima to Kwangtung
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 armour and 2 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from Anhwei to Kwangtung
1 infantry moved from Anhwei to Kwangtung
1 fighter moved from Japan to Kwangtung
1 fighter moved from 57 Sea Zone to Midway
Combat - Japanese
Battle in Midway
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 3 armour, 1 bomber, 1 fighter and 3 infantry
British defend with 3 armour, 2 artilleries and 1 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 3 infantry in Kwangtung, round 2 : 2/8 hits, 3.17 expected hits
British roll dice for 3 armour, 2 artilleries and 1 infantry in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 3 armour, 1 bomber and 1 fighter in Kwangtung, round 3 : 2/5 hits, 2.67 expected hits
British roll dice for 3 armour and 1 artillery in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese roll dice for 2 armour, 1 bomber and 1 fighter in Kwangtung, round 4 : 2/4 hits, 2.17 expected hits
British roll dice for 2 armour in Kwangtung, round 4 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 3 infantry
Casualties for British: 3 armour, 2 artilleries and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Anhwei
1 fighter moved from Midway to 57 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
Place Units - Japanese
3 armour and 1 infantry placed in Japan
1 destroyer placed in 60 Sea Zone
2 transports placed in 62 Sea Zone
Japanese undo move 3.
1 transport placed in 60 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -1.33
Americans : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
2 armour moved from Western United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
Place Units - Americans
3 armour placed in Western United States
1 bomber placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 infantry moved from Russia to West Russia
2 armour moved from Russia to West Russia
1 artillery moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 submarine moved from 12 Sea Zone to 19 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 fighter and 1 infantry in Belorussia, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Sinkiang
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
Place Units - Russians
1 infantry placed in Caucasus
3 armour placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.00
Japanese : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
4 infantry moved from Germany to France
1 fighter moved from Germany to France
2 fighters moved from Germany to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Germany to Belorussia
1 bomber moved from Germany to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
4 armour moved from Karelia S.S.R. to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 5 armour, 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 fighter; Russians defend with 2 armour, 1 fighter and 8 infantry
Germans roll dice for 5 armour, 1 bomber, 3 fighters and 4 infantry in West Russia, round 2 : 7/13 hits, 5.33 expected hits
Russians roll dice for 2 armour, 2 fighters and 8 infantry in West Russia, round 2 : 5/12 hits, 5.00 expected hits
7 infantry owned by the Russians, 4 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia
Germans roll dice for 4 armour, 1 bomber and 3 fighters in West Russia, round 3 : 6/8 hits, 4.17 expected hits
Russians roll dice for 2 armour, 2 fighters and 1 infantry in West Russia, round 3 : 3/5 hits, 2.67 expected hits
1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the Americans lost in West Russia
Germans win, taking West Russia from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 4 armour and 4 infantry
Casualties for Russians: 2 armour, 1 fighter and 8 infantry
Casualties for Americans: 1 fighter
Battle in France
Germans attack with 1 fighter and 4 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter and 4 infantry in France, round 2 : 0/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter and 4 infantry in France, round 3 : 1/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans roll dice for 1 fighter and 3 infantry in France, round 4 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans roll dice for 1 fighter and 2 infantry in France, round 5 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in France, round 6 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in France, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from France to Germany
1 bomber moved from West Russia to Germany
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
Place Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
3 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 2.83
British : -1.33
Russians : 1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 2 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
1 carrier moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
2 armour moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from United Kingdom to Karelia S.S.R.
1 cruiser moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from India to French Indo-China Thailand
1 infantry moved from Persia to India
1 fighter moved from India to French Indo-China Thailand
1 armour moved from Burma to French Indo-China Thailand
3 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Libya to Egypt
Combat - British
Battle in French Indo-China Thailand
British attack with 2 armour, 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 fighter and 3 infantry in French Indo-China Thailand, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory, 3 fighters and 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 0/7 hits, 3.00 expected hits
Germans roll dice for 1 armour, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour, 1 bomber and 2 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 3 fighters in Karelia S.S.R., round 3 : 2/4 hits, 2.50 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
Germans win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 2 armour, 1 fighter and 2 infantry
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
1 bomber owned by the British and 1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from French Indo-China Thailand to India
Place Units - British
2 infantry placed in India
1 armour placed in India
3 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Japanese : 0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 armour moved from Kwangtung to French Indo-China Thailand
Japanese take Yunnan from Americans
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 bomber moved from Anhwei to French Indo-China Thailand
1 fighter moved from Kiangsu to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Szechwan to Sinkiang
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
2 battleships, 1 carrier and 1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 battleship moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 armour moved from 61 Sea Zone to Kiangsu
1 fighter moved from 53 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 3 armour, 1 bomber and 1 infantry
British defend with 2 armour and 2 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 infantry in French Indo-China Thailand, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in French Indo-China Thailand
Japanese roll dice for 2 armour and 1 bomber in French Indo-China Thailand, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 armour owned by the British lost in French Indo-China Thailand
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 armour and 1 infantry
Casualties for British: 2 armour and 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Sinkiang
retreated to Sinkiang
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Kiangsu
1 bomber moved from French Indo-China Thailand to Kiangsu
1 fighter moved from Hawaiian Islands to 53 Sea Zone
Place Units - Japanese
3 armour, 1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.33
Americans : 2.00
Japanese : -1.17
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Eastern Canada to 10 Sea Zone
2 infantry moved from Eastern Canada to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 armour moved from 8 Sea Zone to France
2 infantry moved from 8 Sea Zone to France
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 armour moved from Western United States to Alaska
2 armour moved from Western United States to Eastern Canada
2 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in France
Americans attack with 2 armour and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 armour and 2 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Americans
Place Units - Americans
1 transport placed in 11 Sea Zone
2 armour and 1 fighter placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Sinkiang to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Caucasus to West Russia
1 armour moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 submarine moved from 19 Sea Zone to 55 Sea Zone
Combat - Russians
Battle in West Russia
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in West Russia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in West Russia, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in Caucasus
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 3 infantry moved from Germany to France
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
1 bomber and 1 fighter moved from Germany to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
Combat - Germans
Battle in 5 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Germans roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 fighter and 2 transports in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 5 Sea Zone
2 transports owned by the British lost in 5 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 2 transports
Battle in France
Germans attack with 2 armour and 3 infantry
Americans defend with 2 armour and 1 infantry
Germans roll dice for 2 armour and 3 infantry in France, round 2 : 0/5 hits, 1.50 expected hits
Americans roll dice for 2 armour and 1 infantry in France, round 2 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Germans lost in France
Germans roll dice for 2 armour and 1 infantry in France, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 armour and 1 infantry in France, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France
1 armour owned by the Germans retreated to Germany
Americans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Germans: 1 armour and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from 5 Sea Zone to Germany
1 fighter moved from 5 Sea Zone to Germany
Place Units - Germans
5 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.50
Americans : 1.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to 36 Sea Zone
1 armour moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 36 Sea Zone to Burma
Place Units - British
2 armour placed in India
1 destroyer and 2 transports placed in 8 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :