@crockett36 Hard to tell how much of our loss was based on the setup vs our opponents simply being better. I’ll consult with @oysteilo before we open the bidding.
Pejon_88 (X) vs. AldoRaine (L +6) BM3
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Siberia Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Americans attack with 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 5 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 1 fighter Casualties for Germans: 1 carrier and 5 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 7 bombers and 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Western United States to United Kingdom 2 aaGuns, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 1 aaGun, 5 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 aaGun moved from 123 Sea Zone to Iceland 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone Place Units - Americans 6 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : -0.50 Americans : 1.83 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from 110 Sea Zone to Holland Belgium -
scramble in sz 112?
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Yes 3 fighters.
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 112 Sea Zone British attack with 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport British roll dice for 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/12 hits, 6.33 expected hitsCombat Hit Differential Summary :
Germans : -0.33 British : 0.83 -
7 hits. order or loss?
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Save battleship and remaining fighters.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Syria to Northwest Persia 3 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from United Kingdom to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 6 bombers moved from Gibraltar to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Siberia Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Northwest Persia Americans attack with 2 mech_infantrys Germans defend with 1 mech_infantry Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 112 Sea Zone Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits 5 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 1 fighter Casualties for Germans: 1 carrier and 5 submarines Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Americans 7 bombers and 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Western United States to United Kingdom 2 aaGuns, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 1 aaGun, 5 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland 1 aaGun moved from 123 Sea Zone to Iceland 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 123 Sea Zone Place Units - Americans 6 infantry placed in Central United States 1 carrier and 1 destroyer placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 6 PUs Purchase Units - British British buy 2 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Italians 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 2 cruisers moved from 91 Sea Zone to 112 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to 112 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Holland Belgium British attack with 1 fighter and 2 infantry Germans defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 112 Sea Zone British attack with 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport British roll dice for 1 battleship, 3 cruisers, 1 destroyer, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 7/12 hits, 6.33 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 112 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 3 cruisers owned by the British, 2 carriers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 1 battleship, 5 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 3/8 hits, 4.50 expected hits Germans roll dice for 1 battleship, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 tactical_bomber owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 112 Sea Zone British roll dice for 3 fighters and 1 tactical_bomber in 112 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 tactical_bomber owned by the British and 1 transport owned by the Germans lost in 112 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 23 Casualties for British: 1 battleship, 3 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 transport Battle in Norway Battle in Burma British attack with 1 bomber, 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Norway from Germans, taking Burma from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Burma to India 3 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 aaGuns moved from Iraq to Northwest Persia 4 armour and 8 mech_infantrys moved from Eastern Persia to Persia 3 artilleries and 2 infantry moved from Persia to Northwest Persia 1 armour moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 1 bomber and 2 fighters moved from India to Eastern Persia 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Italian Somaliland to Ethiopia 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 1 armour moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Persia to Iraq 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 harbour placed in Iceland 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 British collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,6,2,1,5,4,5,5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.17 Americans : 1.83 Japanese : 0.33 -
Wow, that battle :D
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 bombers moved from Southern Italy to Caucasus 1 artillery moved from Rostov to Caucasus Combat - Italians Battle in Malta Battle in Caucasus Italians attack with 1 artillery and 2 bombers British defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 bombers in Caucasus, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Malta from British, taking Caucasus from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Italians attack with 1 artillery, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 5/6 hits, 2,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern France 4 aaGuns, 1 artillery and 10 infantry moved from Southern Italy to Northern Italy 2 armour, 1 artillery and 5 mech_infantrys moved from Rostov to Volgograd 2 bombers moved from Caucasus to Ukraine Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 3,00 British : -0,33 Americans : 0,33 -
@Pejon_88 it was a big one. Pretty much even $$ in units lost but I was able to accomplish my strategic objective of killing that navy while keeping hopefully keeping enough alive. If I had to guess I went from a about a solid disadvantage to a slight disadvantage for now. Japan is still far to strong for my liking.
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I think your strategy was sound considering the consequences. Yes, I think all Axis powers are quite solid. Italy may be able to help Germany fending off landings in the west and get that last VC, but no one knows!
Fun game :) -
I mean considering the circumstances :D
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun moved from South Australia to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 25 Sea Zone to 8 Sea Zone 1 cruiser moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from Midway to 3 Sea Zone 1 fighter moved from Midway to Hawaiian Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 aaGun moved from South Australia to Queensland 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 25 Sea Zone to 8 Sea Zone 1 cruiser moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from Midway to 3 Sea Zone 1 fighter moved from Midway to Hawaiian Islands Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters and 22 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 bomber moved from Western Germany to 125 Sea Zone 3 infantry moved from France to Holland Belgium 2 bombers moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Norway Germans attack with 2 bombers and 1 fighter British defend with 1 infantry Germans roll dice for 2 bombers and 1 fighter in Norway, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Norway Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Western Germany to Denmark 5 infantry moved from Archangel to Novgorod 1 infantry moved from Nenetsia to Vologda 3 aaGuns, 19 armour, 23 artilleries, 29 infantry and 22 mech_infantrys moved from Tambov to Volgograd 1 infantry moved from Russia to Tambov 3 artilleries moved from Rostov to Volgograd 3 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Germany to Germany 1 aaGun and 1 artillery moved from Southern France to France 2 fighters and 4 tactical_bombers moved from Western Ukraine to Germany 1 bomber moved from 125 Sea Zone to Germany 2 bombers moved from Norway to Germany 1 bomber moved from Holland Belgium to Germany 1 fighter moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 10 infantry placed in Germany 2 fighters and 8 infantry placed in Western Germany 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,17 British : -1,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 17 artilleries and 43 infantry moved from Kazakhstan to Caucasus 3 fighters and 1 tactical_bomber moved from Persia to Saudi Arabia 3 armour and 11 mech_infantrys moved from Sikang to Caucasus Combat - Russians Battle in Saudi Arabia Russians attack with 3 fighters and 1 tactical_bomber Neutral_True defend with 2 infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Saudi Arabia, round 2 : 3/4 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Russians and 2 infantry owned by the Neutral_True lost in Saudi Arabia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Neutral_True: 2 infantry Battle in Caucasus Russians attack with 3 armour, 17 artilleries, 43 infantry and 11 mech_infantrys Italians defend with 1 artillery Russians roll dice for 3 armour, 17 artilleries, 43 infantry and 11 mech_infantrys in Caucasus, round 2 : 15/74 hits, 19.00 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 armour, 17 artilleries, 43 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Saudi Arabia to Trans-Jordan Turn Complete - RussiansCombat Hit Differential Summary :
Italians : -0.33 Neutral_True : 0.33 Russians : -3.17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from French Indo China to Burma 2 armour, 14 artilleries, 12 infantry, 1 marine and 3 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 3 mech_infantrys moved from Kweichow to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Java 1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 2 carriers moved from 39 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Jehol to Siberia 1 bomber moved from Japan to Siberia 3 mech_infantrys moved from Sakha to Siberia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Soviet Far East Combat - Japanese Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Siberia, round 2 : 2/8 hits, 3,50 expected hits Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour and 1 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Soviet Far East Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 armour, 1 harbour and 1 infantry Japanese roll dice for 3 fighters and 3 tactical_bombers in Soviet Far East, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Soviet Far East Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for Americans: 1 armour and 1 infantry Battle in Burma Japanese attack with 2 armour, 14 artilleries, 12 infantry, 1 marine and 7 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 14 artilleries, 12 infantry, 1 marine and 7 mech_infantrys in Burma, round 2 : 9/36 hits, 11,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 14 artilleries, 11 infantry, 1 marine and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Yunnan to Burma 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kweichow to French Indo China 4 bombers moved from Kwangsi to French Indo China 1 armour moved from Suiyuyan to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Hunan to Yunnan 3 mech_infantrys moved from Shantung to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 3 tactical_bombers moved from Soviet Far East to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Siberia to Sakha 1 bomber moved from Siberia to Japan 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery, 1 fighter and 1 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans : 0,33 ANZAC : -0,33 UK_Pacific : 0,67 Japanese : -3,33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to Spain 8 bombers moved from United Kingdom to Spain 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from Northwest Persia to Saudi Arabia Americans take Saudi Arabia from Neutral_True 1 bomber moved from Western United States to Spain Combat - Americans Battle in Spain Americans attack with 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 9 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Spain, round 2 : 7/16 hits, 7.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 9 bombers, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 9 bombers moved from Spain to Gibraltar 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 3 submarines moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 3 Sea Zone to 10 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 5 destroyers, 11 fighters, 5 submarines and 1 tactical_bomber moved from 3 Sea Zone to 25 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone 2 aaGuns, 5 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 101 Sea Zone 2 aaGuns, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States 2 fighters moved from Spain to Gibraltar Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone 2 bombers placed in Eastern United States 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans : -0.83 Neutral_True : -1.00





