@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 aaGun EDIT: Turning off Edit Mode Combat Move - Italians Non Combat Move - Italians 3 armour moved from Volgograd to Kazakhstan 1 aaGun moved from Western Germany to France 3 aaGuns, 3 artilleries, 8 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,5,3,4,1,3,4,1,1,6,6,2,4 Italians collect 0 PUs (10 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I am looking if i oversaw some ncm with uk in the pacific
Sure, go ahead and edit if you find something you want to change.
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Triple a is great but has some minor bugs
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 marine ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 marine Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 marine ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 marine Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.67 -
No moves for the French.
13th round has come.
Awaiting Germany…
Cheers
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Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
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That marine did a very good job. As did the art, but to hold Java was more important.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
We shall see, the play will decide :)
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
That marine did a very good job. As did the art, but to hold Java was more important.
yeah, a draw in Java. Interesting.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 13 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 infantry moved from Volgograd to Samara 1 bomber and 1 fighter moved from Volgograd to Samara 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Archangel Germans attack with 2 fighters and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Samara Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 2 : 0/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 3 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Archangel to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from Tambov to Volgograd 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Samara to Rostov 1 fighter moved from Samara to Bryansk 1 mech_infantry moved from Germany to Western Germany 12 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 carrier, 1 fighter and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Persia 3 infantry placed in Volgograd 6 infantry placed in Western Germany 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 4 infantry EDIT: Adding units owned by Germans to Rostov: 4 infantry EDIT: Turning off Edit Mode Germans undo move 4. 6 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,3,2,3,2,5,1,6,3,2,3,2,1 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -2,17 Russians : -0,33 -
cant play for an hour
i ll come back
cheers
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Have some family stuff, come back as soon as i can
Cheers
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Yes, you do that. Looking forward to your move.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Archangel Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda 4 artilleries moved from Russia to Samara 6 infantry moved from Russia to Samara 1 armour moved from Urals to Vologda 3 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.00 -
Japan is so hard to play here.
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heh,
It
s Jap in Amons KJF , not easy, but U have Ur skills ;)take ur time my friend…
cheers
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kiangsi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 artilleries moved from Kwangsi to Kiangsi 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Kiangsi Combat - Japanese Battle in New Guinea Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/9 hits, 3,00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British lost in Hunan Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 2 bombers, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow 1 artillery owned by the Japanese retreated to Hopei Chinese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Shantung 3 infantry moved from Kiangsu to Shantung 1 fighter moved from French Indo China to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 1 mech_infantry moved from Siam to Kwangsi 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 transports moved from 45 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Kiangsi to Shantung 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 bombers moved from French Indo China to Philippines Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone 3 artilleries placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : -0,33 Japanese : 1,00 -
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
2 carriers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Shantung
1 artillery and 2 infantry placed in Kiangsuif it wasn t for Kweichow , it would almost be perfect japan turn





