You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Southern Italy to Iraq
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 infantry moved from Northern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/5 hits, 2,00 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Italians attack with 2 armour
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Western Germany to Germany
2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Germany
1 artillery moved from Northern Italy to Southern Italy
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greater Southern Germany: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : -0,33
Was rather different.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
How about France?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Forgot :)
Thought that could be the case. It’s easy to overlook the insignificant French. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
2 bombers moved from Slovakia Hungary to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to 127 Sea Zone
2 fighters and 2 tactical_bombers moved from Novgorod to 127 Sea Zone
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from British
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
Americans defend with 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 : 4/9 hits, 5,33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports in 127 Sea Zone, round 2 : 1/8 hits, 3,17 expected hits
3 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 127 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 127 Sea Zone, round 3 : 7/8 hits, 4,83 expected hits
Americans roll dice for 3 carriers, 1 cruiser, 1 fighter and 3 transports in 127 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits
1 cruiser owned by the Americans, 3 carriers owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports
Battle in Trans-Jordan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from 127 Sea Zone to Baltic States
1 artillery and 8 infantry moved from Novgorod to Baltic States
1 fighter moved from 127 Sea Zone to Germany
1 fighter moved from 127 Sea Zone to Germany
1 tactical_bomber moved from 127 Sea Zone to Germany
1 tactical_bomber moved from 127 Sea Zone to Germany
1 tactical_bomber moved from Southern Italy to Germany
1 infantry moved from Eastern Poland to Baltic States
4 aaGuns, 4 artilleries and 19 infantry moved from Volgograd to Caucasus
12 armour and 6 mech_infantrys moved from Caucasus to Iraq
5 armour and 1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from Southern France to Northern Italy
Place Units - Germans
1 airfield and 3 artilleries placed in Germany
1 carrier placed in 127 Sea Zone
1 carrier placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : -0,67
Americans : -3,33
Russians : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from Russia to 127 Sea Zone
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Russians take Kansu from Japanese
1 armour moved from Vologda to Novgorod
Russians take Archangel from Germans
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier and 1 fighter
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Combat Hit Differential Summary :
Russians : -1,00
Not an obvious choice, but dmg the ac.
Wait. I must check.
good that I asked :)
I totally forgot to calculate with you buying carriers. Wasn’t expecting to loose my fleet this turn. darn :D
I’ll wait
Thanks, didn’t check about landing spots. Will open the game. Guess you go into Leningrad.
yes, there is no landing spot left except the carrier
Yeah, you can just withdraw if I dmg the ac, so kill the fig.
@koala said in trulpen (X) vs. koala (A+11), G40 vanilla:
good that I asked :)
I totally forgot to calculate with you buying carriers. Wasn’t expecting to loose my fleet this turn. darn :D
And I didn’t expect having to build one of them in sz127. ;)
Remember, Kansu turns Chinese, not Russian.
Yeah, the americans had really bad aim in that fight :)
ok, I’ll kill the fig then
@trulpen said in trulpen (X) vs. koala (A+11), G40 vanilla:
Remember, Kansu turns Chinese, not Russian.
indeed. will edit that.
I wonder why tripleA doesn’t handle this correctly. Seems like a quite obvious bug