@donutgold hey there, all ok?
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.
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Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit -
Remove aa gun
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Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 aaGun EDIT: Turning off Edit Mode Combat Move - Italians Non Combat Move - Italians 3 armour moved from Volgograd to Kazakhstan 1 aaGun moved from Western Germany to France 3 aaGuns, 3 artilleries, 8 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,5,3,4,1,3,4,1,1,6,6,2,4 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I am looking if i oversaw some ncm with uk in the pacific
Sure, go ahead and edit if you find something you want to change.
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Triple a is great but has some minor bugs
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 marine ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 marine Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 marine ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 marine Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.67
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No moves for the French.
13th round has come.
Awaiting Germany…
Cheers
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Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
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That marine did a very good job. As did the art, but to hold Java was more important.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
We shall see, the play will decide :)
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
That marine did a very good job. As did the art, but to hold Java was more important.
yeah, a draw in Java. Interesting.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 13 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 infantry moved from Volgograd to Samara 1 bomber and 1 fighter moved from Volgograd to Samara 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Archangel Germans attack with 2 fighters and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Samara Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 2 : 0/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 3 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Archangel to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from Tambov to Volgograd 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Samara to Rostov 1 fighter moved from Samara to Bryansk 1 mech_infantry moved from Germany to Western Germany 12 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 carrier, 1 fighter and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Persia 3 infantry placed in Volgograd 6 infantry placed in Western Germany 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 4 infantry EDIT: Adding units owned by Germans to Rostov: 4 infantry EDIT: Turning off Edit Mode Germans undo move 4. 6 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,3,2,3,2,5,1,6,3,2,3,2,1 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2,17 Russians : -0,33
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cant play for an hour
i ll come back
cheers
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Have some family stuff, come back as soon as i can
Cheers
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Yes, you do that. Looking forward to your move.