Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
Ksmckay (Allies+14) vs Simon33 (Axis) BM3
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yeah, that was ugly. wasnt sure you would go for it. gave you somewhat decent odds but still pretty risky as you were giving up ability to can open no matter what and clearing it wasnt good enough, you needed to take it outright. Dice certainly made it look like a bad decision in hindsight but either way I dont think it was a good call. I think you would have been able to break through next turn without issue. Losing the italian air meant I was able to block in Rostov instead of Bry which is nice as I dont have to worry about outright losing if the block fails.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from South Australia to Queensland 4 fighters moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to South Australia 1 cruiser, 1 marine and 1 submarine moved from 31 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to Queensland 2 infantry moved from Persia to Northwest Persia Place Units - ANZAC 1 destroyer and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from Persia to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Western Ukraine 3 bombers moved from Novgorod to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians Combat - Germans Battle in Western Ukraine Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Western Ukraine to Novgorod 9 artilleries moved from Novgorod to Baltic States 8 mech_infantrys moved from Poland to Eastern Poland 3 infantry moved from Poland to Baltic States 6 infantry moved from Eastern Poland to Baltic States 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States 1 fighter moved from Ukraine to Southern Italy 3 aaGuns, 9 armour, 17 artilleries, 14 infantry and 10 mech_infantrys moved from Ukraine to Bessarabia 9 armour and 10 mech_infantrys moved from Bessarabia to Eastern Poland 6 mech_infantrys moved from Romania to Eastern Poland 2 infantry moved from Germany to Poland 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 3 infantry placed in Southern France 4 mech_infantrys placed in Western Germany Germans undo move 3. 4 infantry placed in Western Germany 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany Germans undo move 3. 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,4 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -0.33
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@ksmckay said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
yeah, that was ugly. wasnt sure you would go for it. gave you somewhat decent odds but still pretty risky as you were giving up ability to can open no matter what and clearing it wasnt good enough, you needed to take it outright. Dice certainly made it look like a bad decision in hindsight but either way I dont think it was a good call. I think you would have been able to break through next turn without issue. Losing the italian air meant I was able to block in Rostov instead of Bry which is nice as I dont have to worry about outright losing if the block fails.
I don’t agree.
I think needed to attack - I couldn’t leave my forces in Ukraine, at least the way I calculated it. So there wasn’t going to be a better opportunity later. I needed to go. Unless I miscalculated. I also don’t get why I needed to take the territory. I had tanks to claim Volgograd and Caucasus if I cleared the territory. So I didn’t need to do that.
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Italians keep russia honest with can opener threat. Without that, you cant do much of anything, maybe you break through one turn but then never again.
If you break through and send all your mech to caucasus, then what? At this point there is so much UK air that I can easily deal with a small amount of mech (which is what you have). And if you take away the mech then you cant defend Ukr so you have to back up from there. So now you are in a situation where you have a non threatening force in caucasus, and then two german forces that are too small to do anything.
If you can get to Rostov and defend (using your air and italians) then at least you can take caucasus and vol for a few turns.
If you have to spend 2 arm to take cau and vol then the net ipc gain is small compared to the threat you lost. short term gain but limits your options for the rest of the game.
The way you force the russians out is to 1. have a decent sized force which you dont untill you get all that mech to Ukr 2. use your airforce. If you position so that all of your air can hit bry and other meaningful targets then I have to back up and you get through for nothing.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine 3 fighters moved from Russia to Ukraine 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Ukraine Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor; Italians defend with 1 fighter Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 fighter in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 fighter Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 3 fighters moved from Ukraine to Russia 5 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Samara 4 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Bryansk to Samara 1 armour moved from Bryansk to Russia 1 aaGun and 1 infantry moved from Manchuria to Jehol 1 aaGun and 9 infantry moved from Amur to Buryatia 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 1 armour, 5 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.67
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 3 artilleries and 4 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Japan to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 bomber moved from Japan to Hopei 1 infantry moved from Kweichow to Hopei 4 artilleries and 4 infantry moved from Kweichow to Anhwe 1 fighter and 1 infantry moved from Kweichow to Shensi 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands 2 infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 6 Sea Zone 2 marines moved from Korea to 6 Sea Zone 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 marines, 7 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in Iwo Jima Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/5 hits, 2.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Soviet Far East from Russians, taking Iwo Jima from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 marines, 7 submarines, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in Anhwe Japanese attack with 4 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 4 infantry in Anhwe, round 2 : 2/8 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Midway from Americans, taking Anhwe from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour, 10 artilleries and 12 infantry moved from India to Burma 1 armour moved from Burma to Shan State 2 artilleries moved from Shan State to Burma 1 infantry moved from Shan State to Malaya 1 artillery and 2 infantry moved from Yunnan to Shan State 4 armour and 2 mech_infantrys moved from Kweichow to Shan State 1 bomber moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 2 marines moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Iwo Jima to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 2 artilleries and 1 infantry placed in French Indo China 2 artilleries, 2 fighters and 3 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4 Japanese collect 55 PUs (9 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : -0.33 Chinese : -1.00 Japanese : 4.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sicily 1 infantry moved from Trans-Jordan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 99 Sea Zone to 95 Sea Zone Combat - Americans Battle in Northern Italy Americans converts factory_major into different units Battle in Sicily Non Combat Move - Americans 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 armour moved from Trans-Jordan to Persia 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Tobruk to Egypt 1 mech_infantry moved from Morocco to Tunisia 2 aaGuns and 4 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 9 fighters, 2 infantry, 1 mech_infantry, 18 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 bombers moved from Queensland to Western United States 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Place Units - Americans 6 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Suiyuyan to Shensi 17 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Hopei, round 2 : 2/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Hopei 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - British Battle in Sardinia Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 submarines moved from 98 Sea Zone to 97 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 99 Sea Zone to 95 Sea Zone 2 marines moved from Syria to 98 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 2 fighters moved from United Kingdom to Gibraltar 2 mech_infantrys moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 battleships, 2 cruisers, 1 destroyer, 2 marines and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Syria to Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 infantry moved from Iraq to Persia 2 infantry moved from Syria to Iraq 1 mech_infantry moved from Egypt to Iraq 1 aaGun moved from Libya to Tunisia 3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone EDIT: 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 3 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.33
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@simon33 assumed no scramble in 95 for us turn. let me know if you want to scramble.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Northern Italy, round 4 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Greece to Bulgaria 1 aaGun moved from Bessarabia to Romania Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,4,3,5,4,2,5 Italians collect 4 PUs (9 lost to blockades); end with 16 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Changing PUs for Italians from 16 to 7 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.00 Americans : -1.00
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Sorry, forgot to put in the buy. I have edited it in if that’s ok.
@ksmckay said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
@simon33 assumed no scramble in 95 for us turn. let me know if you want to scramble.
No scramble.
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yeah, and i meant to move all the land units to hawaii, not sure how I missed that. Not a big deal though so if its a problem just let me know but for now I will edit it in.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Java ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking 37 Sea Zone from Japanese, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone 4 fighters moved from Queensland to Hawaiian Islands EDIT: 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 5 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 1 infantry moved from Novgorod to Belarus 2 fighters and 2 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Western Ukraine 2 bombers moved from Novgorod to Western Ukraine 1 bomber moved from Novgorod to Ukraine Combat - Germans Battle in Belarus Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Novgorod 2 bombers moved from Western Ukraine to Novgorod 3 aaGuns, 17 artilleries and 11 infantry moved from Bessarabia to Eastern Poland 3 artilleries moved from Novgorod to Baltic States 3 fighters moved from Belarus to Novgorod 2 fighters moved from Archangel to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to Baltic States 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 infantry moved from Germany to Poland 6 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,6,6,1,5,3,6 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : 1.33
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I’m going to be much more reluctant to go south in the future. It has no margin for error or even bad dice.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Smolensk 1 fighter moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Russians EDIT: Changing ownership of Shantung from Russians to Chinese EDIT: Turning off Edit Mode 2 fighters moved from Belarus to Russia 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 8 infantry moved from Russia to Bryansk 9 infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Samara to Russia 1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R. 2 armour and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Jehol to Shantung 1 aaGun and 1 infantry moved from Jehol to Chahar Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 1.67
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@simon33 said in Ksmckay (Allies+14) vs Simon33 (Axis) BM3:
I’m going to be much more reluctant to go south in the future. It has no margin for error or even bad dice.
forgot walkin in china. so edited that in.
As far as going south, with a slight tweak you could have easily broken through. Relying on strafes is pretty ineffective. If you would position your air better you would be fine. I dont know why you keep parking your air in Nov. Huge waste. Allows me to do whatever I want in Med and limits your options. If you parked them in say Yugo with an air base you could threaten everything important, defend everything important, and easily break through Rostov. You had the firepower and the freedom to use it, particularly the last few turns but poor positioning gave me some easy options.
You are doing the same thing with japan (not using your forces and letting me get setup). You buy all this stuff but then dont use any of it or use it in one dimensional ways. You bought tons of ground for Japan but other than take india, you did nothing. All those transports and you havent used them at all. A little more island pressure would make a huge difference. Now its too late. In europe, just slightly better positioning of your air and you would be good to go.
For example, I blocked in Rostov/Bry a few turns with 10 inf 1 aa 1 ftr. Your strafes have an average expected tuv of +6. If you positioned your german air so that you could hit both with everything, then instead of strafing you can hit with a few inf/art and all your air and smash that stack. Russia cant afford to let a stack like that get crushed more than once, if that. You do that once or at least threaten it and then you can walk thru rostov and you are good to go. And meanwhile you protect the med.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from Kweichow to India 2 infantry moved from Burma to India 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 fighters moved from Japan to Shantung 1 bomber moved from Japan to Shensi 1 infantry moved from Szechwan to Shensi 3 artilleries and 4 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Shantung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Shantung, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in India, round 3 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in India, round 4 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in India, round 5 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Japanese roll dice for 1 fighter and 1 infantry in India, round 6 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Shan State to Szechwan 1 aaGun and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Shan State to Hunan 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from India to Burma 5 armour, 1 artillery and 4 infantry moved from Shan State to Burma 6 infantry moved from Malaya to Shan State 2 infantry moved from Midway to 25 Sea Zone 2 marines moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 marines, 7 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to Celebes 2 fighters moved from Caroline Islands to 6 Sea Zone 4 tactical_bombers moved from Caroline Islands to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 bomber moved from 42 Sea Zone to Shan State 1 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 3 fighters moved from Caroline Islands to Japan 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 5 armour moved from Burma to Yunnan Place Units - Japanese 1 carrier and 4 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,4 Japanese collect 48 PUs (9 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese : 1.33 UK_Pacific : -0.67 Japanese : -2.67
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What do see as the merit of Yugo for an airbase? Greece or North Italy seem more flexible and problematic for the allies.
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Yugo is in range of 110, 112, Norway, and Bry. It’s also defensible, and usually German and earlly Italy can struggle to afford bases. Greece is nice but to far from northern see zones and Norway, and significantly less defensible. Northern Italy is nice but doesnt reach bry which is really important to breaking thru to money early on.
But airbases in more than one is great. But if I had to pick one for early rounds 3-6, it would be Yugo.