Pejon_88 (X) vs. AldoRaine (L +6) BM3

  • '23 '22

    Do you want to intercept the bombing raid in London?

  • 2025 '19

    no intercept. Yes usually i am not as sloppy with the undo’s but i was crunched for time when i posted my last turn.

  • '23 '22

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Germans captures 14PUs while taking Russians capital
                Germans converts factory_major into different units
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Russia
                  Germans take Russia from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Germans take Northwest Persia from British
            1 artillery moved from Rostov to Tambov
            1 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            2 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            5 bombers moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from 112 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 112 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/5 hits, 0,83 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 8,7,5,8 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            4 bombers moved from United Kingdom to Western Germany
            1 fighter moved from Normandy Bordeaux to Southern Italy
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Holland Belgium to 112 Sea Zone
            1 fighter moved from Holland Belgium to Southern Italy
            1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            2 infantry moved from Germany to Western Germany
            1 aaGun moved from France to Southern France
            1 artillery moved from France to Southern France
            2 infantry moved from Novgorod to Archangel
            1 artillery moved from Rostov to Tambov
            3 aaGuns, 18 artilleries and 28 infantry moved from Bryansk to Tambov
            1 fighter and 3 tactical_bombers moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Tambov to Western Ukraine
            3 artilleries moved from Volgograd to Tambov
            3 artilleries moved from Ukraine to Rostov
            4 armour and 4 mech_infantrys moved from Volgograd to Tambov
            9 armour and 15 mech_infantrys moved from Bryansk to Tambov
            6 armour and 3 mech_infantrys moved from Rostov to Tambov
            3 infantry moved from Novgorod to Archangel
            1 transport moved from 115 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            3 fighters placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in France
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,83
    Americans : 1,33
    Russians : -0,67
    AA fire in United Kingdom : : 0,17
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            3 armour and 3 mech_infantrys moved from Samara to Sikang
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 3 armour and 3 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour and 3 mech_infantrys in Sikang, round 2 : 2/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 17 artilleries, 43 infantry and 8 mech_infantrys moved from Samara to Kazakhstan
            8 mech_infantrys moved from Kazakhstan to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0.00
    Japanese : -0.33
    

    Savegame

  • '23 '22

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 bomber, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry and 1 mech_infantry moved from Amur to Sakha
            4 mech_infantrys moved from Buryatia to Sakha
            1 armour and 1 mech_infantry moved from Buyant-Uhaa to Sakha
            2 infantry moved from Shan State to Burma
            2 tactical_bombers moved from 37 Sea Zone to Burma
            2 fighters moved from 37 Sea Zone to India
            3 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Amur to Sakha
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22

    Do you want to intercept in India?

  • 2025 '19

    Sorry for the delay no intercept.

  • '23 '22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 bomber, 2 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry and 1 mech_infantry moved from Amur to Sakha
            4 mech_infantrys moved from Buryatia to Sakha
            1 armour and 1 mech_infantry moved from Buyant-Uhaa to Sakha
            2 infantry moved from Shan State to Burma
            2 tactical_bombers moved from 37 Sea Zone to Burma
            2 fighters moved from 37 Sea Zone to India
            3 bombers moved from French Indo China to India
            1 fighter and 1 tactical_bomber moved from Amur to Sakha
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 5 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                    AA fire in India : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in India causes 12 damage total.  Damaged units is as follows: factory_major = 6, airfield = 6
            Battle in Sakha
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 aaGuns and 4 infantry
                    AA fire in Sakha : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 3/10 hits, 2,83 expected hits
                    Russians roll dice for 2 aaGuns and 4 infantry in Sakha, round 2 : 2/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Sakha
                    Japanese roll dice for 1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Sakha, round 3 : 3/8 hits, 2,50 expected hits
                    Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sakha
                Japanese win, taking Sakha from Russians with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Russians: 2 aaGuns and 4 infantry
            Battle in Burma
                Japanese attack with 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            2 fighters moved from India to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from Burma to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 aaGun, 5 artilleries, 6 infantry and 1 marine moved from Shan State to Yunnan
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Kiangsu to Anhwe
            3 mech_infantrys moved from Shantung to Kweichow
            1 armour moved from Timguska to Suiyuyan
            1 infantry moved from Tsagaan Olom to Kansu
            2 submarines moved from 18 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Amur to Kweichow
            1 fighter moved from Philippines to Kweichow
            1 fighter and 1 tactical_bomber moved from Sakha to Jehol
            2 bombers moved from Japan to Kwangsi
            2 bombers moved from India to Kwangsi
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 battleship and 2 submarines placed in 6 Sea Zone
            1 bomber placed in Japan
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Sakha : : -0,33
    UK_Pacific : 0,67
    AA fire in India : : 0,50
    Russians : 0,67
    Japanese : 2,33
    

    Savegame

  • 2025 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Syria to Northwest Persia
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 bombers moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            6 bombers moved from Gibraltar to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    

    Savegame

  • 2025 '19

    scramble and order of loss?

  • '23 '22

    Yes scramble all three fighters please.

    1. Damage battleship
    2. Damage 2 carriers
    3. All submarines
    4. Destroyer
    5. Cruiser
    6. Kill off the damaged carriers
    7. Tactical bomber
    8. 3 Fighters
    9. Damage and kill off the remaining carrier
    10. Left over fighters
    11. Battleship
  • 2025 '19

    @Pejon_88 if you want it will be more fair to post the rolls as they go since you are not going full defense. I will do that for the first round and we can go from there. These big decisive battles can be fluid sometimes.

  • '23 '22

    I think that is a good idea in this instance, thank you!

  • 2025 '19

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Syria to Northwest Persia
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 bombers moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            6 bombers moved from Gibraltar to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Siberia
            Battle in Soviet Far East
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 112 Sea Zone
                Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.83
    Japanese : -0.33
    

    Savegame

  • 2025 '19

    9 hits in sz 112. Let me know if you want to change the order or losses. Things are really heating up.

  • '23 '22

    Damage 2 carriers, then kill on of them, damage the battleship and kill all subs.

  • '23 '22

    @Pejon_88 Kill one of the carriers

  • 2025 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 mech_infantrys moved from Syria to Northwest Persia
            3 fighters moved from 110 Sea Zone to 112 Sea Zone
            3 bombers moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            6 bombers moved from Gibraltar to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 9 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 3 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Siberia
            Battle in Soviet Far East
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Soviet Far East, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Americans win, taking Siberia from Japanese, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Northwest Persia
                Americans attack with 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 112 Sea Zone
                Americans attack with 9 bombers, 1 carrier, 3 destroyers and 3 fighters
                Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                    Americans roll dice for 9 bombers, 1 carrier, 3 destroyers and 3 fighters in 112 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
                    Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
                    5 submarines owned by the Germans, 3 destroyers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 112 Sea Zone
                 retreated to 112 Sea Zone
                Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 1 fighter
                Casualties for Germans: 1 carrier and 5 submarines
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            7 bombers and 2 fighters moved from 112 Sea Zone to United Kingdom
            1 bomber moved from Western United States to United Kingdom
            2 aaGuns, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
            1 aaGun, 5 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
            1 aaGun moved from 123 Sea Zone to Iceland
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 123 Sea Zone
    
        Place Units - Americans
            6 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.83
    Japanese : -0.33
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 bomber moved from Eastern Persia to Burma
            1 mech_infantry moved from Iraq to Caucasus
                  British take Caucasus from Italians
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            2 cruisers moved from 91 Sea Zone to 112 Sea Zone
            1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Gibraltar to 112 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from 125 Sea Zone to Norway
            2 infantry moved from 110 Sea Zone to Holland Belgium
    

    Savegame

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