@sunkhareb no scram thanks
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
-
amazing dice at shan state
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Combat - Americans Battle in Jehol Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Jehol to Korea 3 aaGuns moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 mech_infantrys moved from Southern France to Holland Belgium 2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Iraq 3 infantry placed in Korea 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber and 2 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Kansu 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 4/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 3 armour moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 aaGuns moved from Yunnan to Shan State 1 aaGun moved from Shensi to Kweichow 1 mech_infantry moved from India to Eastern Persia 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Yunnan to Hunan Place Units - British 4 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 3.67 Americans : -2.67 Chinese : 0.83 Japanese : 0.33
-
A good round for the Allies.
-
Sorry i couldnt play before had some family stuff
I am looking if i oversaw some ncm with uk in the pacific but italy doesnt have much with it so u proceed freely
-
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians 3 armour and 1 mech_infantry moved from Volgograd to Samara Combat - Italians Battle in Samara Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Samara
Combat Hit Differential Summary :
Italians : -0,67 Russians : -0,33
-
Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.
-
-
Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit -
Remove aa gun
-
Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 aaGun EDIT: Turning off Edit Mode Combat Move - Italians Non Combat Move - Italians 3 armour moved from Volgograd to Kazakhstan 1 aaGun moved from Western Germany to France 3 aaGuns, 3 artilleries, 8 infantry and 1 marine moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,5,3,4,1,3,4,1,1,6,6,2,4 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
-
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I am looking if i oversaw some ncm with uk in the pacific
Sure, go ahead and edit if you find something you want to change.
-
Triple a is great but has some minor bugs
-
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 marine ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 marine Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.67
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to Dutch New Guinea 1 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 infantry Japanese defend with 1 marine ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 marine Battle in Dutch New Guinea ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 1.67
-
No moves for the French.
13th round has come.
Awaiting Germany…
Cheers
-
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
-
That marine did a very good job. As did the art, but to hold Java was more important.
-
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
We shall see, the play will decide :)