L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Kansu
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -0.67
    

    Savegame


  • amazing dice at shan state


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 units repaired.
            1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol
            1 armour and 2 mech_infantrys moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            1 armour moved from Iraq to Northwest Persia
                  Americans take Northwest Persia from Germans
            1 armour moved from Northwest Persia to Iraq
    
        Combat - Americans
            Battle in Jehol
                Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Jehol
                    Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Jehol to Korea
            3 aaGuns moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 mech_infantrys moved from Southern France to Holland Belgium
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
            4 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Iraq
            3 infantry placed in Korea
            3 submarines placed in 110 Sea Zone
            3 submarines placed in 110 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Southern France
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1
            Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Kansu
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Shan State
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 armour and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 4/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            3 armour moved from Egypt to Iraq
            1 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            2 aaGuns moved from Yunnan to Shan State
            1 aaGun moved from Shensi to Kweichow
            1 mech_infantry moved from India to Eastern Persia
            2 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Yunnan to Hunan
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 armour and 2 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6
            UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 3.67
    Americans : -2.67
    Chinese : 0.83
    Japanese : 0.33
    

    Savegame


  • A good round for the Allies.


  • Sorry i couldnt play before had some family stuff

    I am looking if i oversaw some ncm with uk in the pacific but italy doesnt have much with it so u proceed freely


  • TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Volgograd to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 3 armour and 1 mech_infantry
                Russians defend with 1 aaGun, 1 artillery and 3 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Samara
    

    Combat Hit Differential Summary :

    Italians : -0,67
    Russians : -0,33
    

    Savegame


  • Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.


  • @trulpen

    What do i have there,

    With what do u attack?

    What were ur rd 1 dices?


  • Italian: 1 mech, 3 tank - 1 hit
    Ruskijs: 3 inf, 1 art, 1 aa - 1 hit


  • Remove aa gun


  • Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Volgograd: 1 mech_infantry
            EDIT: Removing units owned by Russians from Samara: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 armour moved from Volgograd to Kazakhstan
            1 aaGun moved from Western Germany to France
            3 aaGuns, 3 artilleries, 8 infantry and 1 marine moved from Northern Italy to Southern Italy
            1 artillery and 3 infantry moved from Northern Italy to France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,6,5,3,4,1,3,4,1,1,6,6,2,4
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    I am looking if i oversaw some ncm with uk in the pacific

    Sure, go ahead and edit if you find something you want to change.


  • Triple a is great but has some minor bugs


  • @trulpen sorry cant play today anymore.

    See u tomorrow.

    Cheers


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 marine
            Battle in Dutch New Guinea
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 fighter moved from Western Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to Dutch New Guinea
            1 infantry moved from New Guinea to Dutch New Guinea
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 marine in Java, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 marine
            Battle in Dutch New Guinea
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from New South Wales to Queensland
            1 fighter moved from Western Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 1.67
    

    Savegame


  • No moves for the French.

    13th round has come.

    Awaiting Germany…

    Cheers


  • Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)


  • That marine did a very good job. As did the art, but to hold Java was more important.

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