:) Now I see I should have walked into Alaska, but that is totally different - I completely missed it in combat move so would absolutely never ask for something like that.
Yes, thanks for allowing FWA which was absolutely intended
@DizzKneeLand33 please play the manual posted version. thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
11 infantry moved from Amur to Manchuria
1 infantry moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
3 fighters moved from Russia to Smolensk
4 armour and 6 mech_infantrys moved from Samara to Kansu
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kansu
Russians attack with 4 armour and 6 mech_infantrys
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 4 armour and 6 mech_infantrys in Kansu, round 2 : 2/10 hits, 3.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Russians roll dice for 4 armour and 4 mech_infantrys in Kansu, round 3 : 1/8 hits, 2.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 3 mech_infantrys
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Smolensk, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Smolensk to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Soviet Far East to Siberia
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,3,3,3,4,1,4,2,5,1,4,2,2,4,4,1,3,6,5,6,1,2,4,2,4,4,2,3,3,3,2,3,2,2,1,3,6,3,3,4
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -4.17
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Chahar
1 infantry and 1 marine moved from Jehol to Chahar
1 armour moved from Shensi to Hopei
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Borneo to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Chahar
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Chahar, round 2 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 3 submarines and 1 tactical_bomber
French defend with 1 destroyer; Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship, 1 destroyer and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the French, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 battleship, 1 cruiser and 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hainan
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 8 fighters, 1 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Suiyuyan to Kiangsu
1 armour and 1 artillery moved from Shantung to Kiangsu
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.83
Chinese : -0.33
Japanese : 1.83
@DizzKneeLand33 sorry for the slow play. I’m not quitting on you, but honestly overwhelmed, wife is back and forth quite needy, and I accidentally went from zero games to 4 games. Which, I’m learning is 3 too many.
No worries – sometimes finishing up the ones further along helps out I always find, but those are the harder ones to play sometimes, too. ;)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to Hainan
6 bombers moved from India to Kweichow
6 bombers moved from India to Hopei
3 bombers moved from India to Shensi
3 bombers moved from India to Hainan
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 6 bombers
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 5 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Hopei
Americans attack with 6 bombers
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei
Americans win with 6 bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Hainan
Americans attack with 3 bombers and 2 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Shensi to French Indo China
6 bombers moved from Hopei to French Indo China
5 bombers moved from Kweichow to French Indo China
2 fighters moved from Hainan to 37 Sea Zone
2 bombers moved from Hainan to French Indo China
6 bombers moved from Western United States to Queensland
1 bomber moved from 8 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Place Units - Americans
3 mech_infantrys placed in French Indo China
2 bombers placed in Western United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 4.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
3 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to Hainan
6 bombers moved from India to Kweichow
6 bombers moved from India to Hopei
3 bombers moved from India to Shensi
3 bombers moved from India to Hainan
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 6 bombers
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 5 bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Hopei
Americans attack with 6 bombers
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei
Americans win with 6 bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Hainan
Americans attack with 3 bombers and 2 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Shensi
Americans attack with 3 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Shensi to French Indo China
6 bombers moved from Hopei to French Indo China
5 bombers moved from Kweichow to French Indo China
2 fighters moved from Hainan to 37 Sea Zone
2 bombers moved from Hainan to French Indo China
6 bombers moved from Western United States to Queensland
1 bomber moved from 8 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
Place Units - Americans
3 mech_infantrys placed in French Indo China
2 bombers placed in Western United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Non Combat Move - Chinese
3 artilleries and 2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking 109 Sea Zone from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kiangsi
British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/8 hits, 3.17 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 armour moved from Siam to Kwangsi
4 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.83
British : -2.50
Americans : 4.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 4 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 7/9 hits, 3.67 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 4 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
3 fighters moved from Normandy Bordeaux to Northern Italy
2 artilleries moved from Northern Italy to France
3 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
2 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 3.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
3 infantry moved from Rostov to Ukraine
2 bombers moved from Northwest Persia to Ukraine
3 fighters moved from Rostov to Ukraine
Combat - ANZAC
Battle in Ukraine
ANZAC attack with 2 bombers, 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - ANZAC
2 bombers and 3 fighters moved from Ukraine to Russia
2 artilleries and 6 infantry moved from Rostov to Tambov
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 transport moved from 46 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67
ANZAC : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
3 infantry moved from Rostov to Ukraine
2 bombers moved from Northwest Persia to Ukraine
3 fighters moved from Rostov to Ukraine
Combat - ANZAC
Battle in Ukraine
ANZAC attack with 2 bombers, 3 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - ANZAC
2 bombers and 3 fighters moved from Ukraine to Russia
2 artilleries and 6 infantry moved from Rostov to Tambov
2 artilleries and 4 infantry moved from Caucasus to Rostov
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 transport moved from 46 Sea Zone to 63 Sea Zone
Place Units - ANZAC
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.67
ANZAC : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
3 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
4 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Eastern Poland to Vologda
1 bomber moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Archangel to Vologda
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits, 3.83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 10 armour and 6 mech_infantrys
ANZAC defend with 3 infantry; Russians defend with 1 factory_minor
Germans roll dice for 10 armour and 6 mech_infantrys in Ukraine, round 2 : 7/16 hits, 6.00 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 3 infantry
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 marine moved from Novgorod to 115 Sea Zone
1 artillery moved from Archangel to Belarus
4 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 115 Sea Zone to 114 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 bomber and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to France
1 bomber moved from Vologda to Belarus
2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
1 mech_infantry moved from Archangel to Urals
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 submarines placed in 113 Sea Zone
3 artilleries placed in Novgorod
2 infantry placed in France
1 artillery, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Manchuria to Jehol
4 armour and 3 mech_infantrys moved from Kansu to Urals
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
4 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 4 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 4 fighters and 3 infantry in Bryansk, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Jehol
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Jehol, round 2 : 1/10 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 4 armour and 3 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 2 : 0/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 4 armour and 3 mech_infantrys in Urals, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
4 fighters moved from Bryansk to Russia
3 mech_infantrys moved from Volgograd to Russia
2 aaGuns moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Amur
Place Units - Russians
3 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Russians collect 28 PUs (1 lost to blockades); end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.67
Japanese : -0.33
Test summary from TripleA, engine version: 1.9, time: 1:41:32 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Shantung to Jehol
1 armour and 1 artillery moved from Chahar to Jehol
1 mech_infantry moved from Suiyuyan to Jehol
3 armour moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Jehol
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Jehol
1 tactical_bomber moved from Japan to Jehol
1 fighter moved from Japan to Jehol
Combat - Japanese
Battle in Korea
Battle in Jehol
Japanese attack with 6 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 10 infantry
AA fire in Jehol : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Jehol
Japanese roll dice for 6 armour, 2 artilleries, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 6/12 hits, 5.67 expected hits
Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 2 : 2/10 hits, 3.33 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol
Japanese roll dice for 6 armour, 2 artilleries, 1 bomber and 1 tactical_bomber in Jehol, round 3 : 3/10 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Japanese roll dice for 6 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Jehol, round 4 : 7/9 hits, 4.67 expected hits
Chinese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Jehol
Japanese win, taking Korea from Russians, taking Jehol from Chinese with 6 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kiangsi
Japanese roll dice for 2 artilleries and 1 fighter in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 2 armour in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 2 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 bomber moved from Jehol to Japan
2 battleships, 7 carriers, 3 cruisers, 2 destroyers, 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Shantung
1 fighter moved from Kiangsi to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Kiangsu
1 artillery and 2 mech_infantrys placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
AA fire in Jehol : : 0.50
Chinese : -1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from French Indo China to Anhwe
12 bombers moved from French Indo China to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 12 bombers
Japanese defend with 6 armour
Americans roll dice for 12 bombers in Jehol, round 2 : 9/12 hits, 8.00 expected hits
Japanese roll dice for 6 armour in Jehol, round 2 : 6/6 hits, 3.00 expected hits
6 armour owned by the Japanese and 6 bombers owned by the Americans lost in Jehol
Americans win with 6 bombers remaining. Battle score for attacker is -36
Casualties for Americans: 6 bombers
Casualties for Japanese: 6 armour
Battle in Anhwe
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Anhwe, round 2 : 0/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers in Anhwe, round 3 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 bombers moved from Jehol to Hopei
3 bombers moved from Anhwe to French Indo China
3 mech_infantrys moved from French Indo China to Kweichow
12 bombers moved from Queensland to French Indo China
3 bombers moved from Western United States to Queensland
3 fighters moved from Hawaiian Islands to Western United States
Place Units - Americans
1 airfield, 3 bombers and 1 harbour placed in French Indo China
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -2.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
3 artilleries and 7 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 artillery and 4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 bombers and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from French Indo China to Anhwe
12 bombers moved from French Indo China to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 12 bombers
Japanese defend with 6 armour
Americans roll dice for 12 bombers in Jehol, round 2 : 9/12 hits, 8.00 expected hits
Japanese roll dice for 6 armour in Jehol, round 2 : 6/6 hits, 3.00 expected hits
6 armour owned by the Japanese and 6 bombers owned by the Americans lost in Jehol
Americans win with 6 bombers remaining. Battle score for attacker is -36
Casualties for Americans: 6 bombers
Casualties for Japanese: 6 armour
Battle in Anhwe
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Anhwe, round 2 : 0/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers in Anhwe, round 3 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 bombers moved from Jehol to Hopei
3 bombers moved from Anhwe to French Indo China
3 mech_infantrys moved from French Indo China to Kweichow
12 bombers moved from Queensland to French Indo China
3 bombers moved from Western United States to Queensland
3 fighters moved from Hawaiian Islands to Western United States
Place Units - Americans
1 airfield, 3 bombers and 1 harbour placed in French Indo China
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
3 artilleries and 7 infantry moved from Kwangsi to Hunan
Place Units - Chinese
1 artillery and 4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
8 infantry moved from United Kingdom to 110 Sea Zone
3 fighters, 8 infantry and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
2 armour moved from Kiangsi to Kiangsu
1 armour moved from Kwangsi to Kiangsu
Combat - British
Battle in Normandy Bordeaux
British attack with 3 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 3 fighters, 8 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/12 hits, 3.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Holland Belgium
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kiangsu
British attack with 3 armour
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 3 armour in Kiangsu, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 armour in Kiangsu, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsu
British win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
4 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from India to Eastern Persia
2 armour moved from India to Eastern Persia
1 bomber and 2 fighters moved from Holland Belgium to United Kingdom
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
1 infantry placed in Egypt
2 artilleries and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 0.83
Italians : 0.00
Americans : -2.00
Chinese : -0.83
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 7 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits
British roll dice for 7 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 2 artilleries and 2 fighters in Normandy Bordeaux, round 3 : 4/5 hits, 2.17 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 3/4 hits, 1.33 expected hits
2 artilleries owned by the Italians, 4 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
Italians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 7 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 6 infantry moved from Tambov to Russia
2 artilleries and 3 infantry moved from Rostov to Tambov
2 artilleries and 4 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from New South Wales to Queensland
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
1 cruiser moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :