Bid: Axis +10
*German sub in SZ 111 (6)
*German arty in H-B (4)
No tech
Regular luck
Engine: 2.6.14798
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 mech_infantry and 2 tactical_bombers moved from Caucasus to Iraq
1 fighter moved from Southern Italy to Iraq
1 fighter moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Volgograd to Samara
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Western Germany to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Archangel
Germans take Smolensk from Russians
3 artilleries and 2 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
5 mech_infantrys moved from Belarus to Archangel
Purchase Units - Germans
Germans buy 7 artilleries, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys in Archangel, round 2 : 1/16 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 armour, 1 infantry and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 fighter and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 bomber moved from Samara to Novgorod
2 bombers moved from Bryansk to Novgorod
3 mech_infantrys moved from Poland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
5 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
2 aaGuns moved from Rostov to Volgograd
12 artilleries and 22 infantry moved from Rostov to Caucasus
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Ukraine to Southern Italy
1 fighter moved from Ukraine to Northwest Persia
1 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
4 infantry placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3,1,2,3,5,1,3,5,3,3,3,1,1,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -2.50
British : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
10 artilleries and 50 infantry moved from Russia to Bryansk
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 10 artilleries and 50 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 50 infantry in Bryansk, round 2 : 13/60 hits, 13,33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 10 artilleries and 49 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 aaGuns and 20 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Urals to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 artillery
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67
Russians : -0,33
i moved 1 artillary back to moscow after using it in the attack on bryansk (It was 50 inf and 10 art vs 1 inf and i moved ONE of those artillary back)
If you dont allow it just put it back to bryansk during Japan
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
8 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Hunan to Anhwe
1 fighter moved from Borneo to 42 Sea Zone
1 bomber moved from French Indo China to Anhwe
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
No problem.
Scramble from the Carolines?
Could be decisive, this battle.
coming up in a second, let me have a look
yes max scramble and max defense like this:
damage all capitol ships, lose all subs, 4 american destroyer and the anzac destroyer, then lose all carriers before final american destroyer
If you have possibility of having subs left when I have only one destroer left please ask for selection
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
8 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Hunan to Anhwe
1 fighter moved from Borneo to 42 Sea Zone
1 bomber moved from French Indo China to Anhwe
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese roll dice for 11 submarines in 33 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 12/23 hits, 12.50 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits, 14.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
7 submarines owned by the Americans, 5 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 11 submarines in 33 Sea Zone, round 3 : 3/11 hits, 3.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/23 hits, 12.50 expected hits
Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 18/28 hits, 14.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans, 11 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 6/18 hits, 10.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 10/19 hits, 11.33 expected hits
4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits
Americans roll dice for 1 battleship and 12 fighters in 33 Sea Zone, round 5 : 9/13 hits, 8.67 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in Caroline Islands
1 transport owned by the Japanese retreated to 22 Sea Zone
Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -153
Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 10 submarines and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
4 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
1 fighter moved from 42 Sea Zone to Celebes
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Korea to Manchuria
3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Yunnan
2 armour moved from Kweichow to Yunnan
1 bomber moved from Shensi to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Anhwe to Korea
4 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 1.33
Chinese : -2.33
Japanese : -8.83
If Japan was doing as well as Germany, I would think that attack was ill advised. Perhaps it was given the war overall. Anyway, it’s done.
hmmmm. I am not sure I understand why you went for this battle. I think I have some key points for you when this is over
this changes everything by a lot on how to proceed. I need to look at it a little bit, might not be before sunday morning Norway time
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Japanese
8 fighters moved from Philippines to 33 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 battleships and 2 marines moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 11 submarines, 7 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Hunan to Anhwe
1 fighter moved from Borneo to 42 Sea Zone
1 bomber moved from French Indo China to Anhwe
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 3 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese roll dice for 11 submarines in 33 Sea Zone, round 2 : 2/11 hits, 3.67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 12/23 hits, 12.50 expected hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 13 submarines in 33 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits, 14.33 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
7 submarines owned by the Americans, 5 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 11 submarines in 33 Sea Zone, round 3 : 3/11 hits, 3.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 11/23 hits, 12.50 expected hits
Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 18/28 hits, 14.33 expected hits
2 fighters owned by the Japanese, 3 submarines owned by the Americans, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans, 11 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 7 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 6/18 hits, 10.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 12 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 10/19 hits, 11.33 expected hits
4 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 2 cruisers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 3 fighters, 3 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/8 hits, 4.83 expected hits
Americans roll dice for 1 battleship and 12 fighters in 33 Sea Zone, round 5 : 9/13 hits, 8.67 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 marines owned by the Japanese lost in Caroline Islands
1 transport owned by the Japanese retreated to 22 Sea Zone
Americans win with 1 battleship and 7 fighters remaining. Battle score for attacker is -153
Casualties for Japanese: 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 9 fighters, 11 submarines, 7 tactical_bombers and 1 transport
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 10 submarines and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
4 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
1 fighter moved from 42 Sea Zone to Celebes
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Korea to Manchuria
3 infantry moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Yunnan
2 armour moved from Kweichow to Yunnan
1 bomber moved from Shensi to French Indo China
1 bomber moved from Szechwan to French Indo China
1 bomber moved from Anhwe to Korea
4 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shan State: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Celebes: 1 fighter
EDIT: Removing units owned by Japanese from Korea: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33
Chinese : -2.33
Japanese : -8.83
Regarding what I was thinking to go for this battle, USA was radically out earning Japan. I felt the decline of Japan had already started was likely to be terminal. USA had 2 objectives and Japan had lost 2 (DEI, IJ/Ok). Few reinforcements were on the way so I would have little trouble fixing up the income problems after a successful battle. Some allied shipping was in the Indian ocean and I didn’t want those ships to join up with the Carolines fleet.
Anyway, that’s what I was thinking about. I could have tolerated a slow decline in Japan, retaking one island per turn with my whole fleet which if kept together you couldn’t fight quite yet. I didn’t really like that idea though. I didn’t really see how Japan could win in that scenario.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Americans
1 unit repaired.
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Caroline Islands to 22 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 infantry and 1 transport
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport
Italians defend with 1 submarine
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 2 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 22 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 fighter and 3 infantry placed in Eastern United States
1 carrier and 2 submarines placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
14 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Anhwe, round 2 : 2/14 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Suiyuyan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour and 8 mech_infantrys moved from Eastern Persia to Iraq
1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Persia to Iraq
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
3 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries moved from West India to 79 Sea Zone
1 infantry moved from West India to India
UK_Pacific take India from Japanese
3 infantry moved from West India to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
Purchase Units - British
British buy 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat - British
Battle in Iraq
British attack with 2 armour, 9 artilleries, 18 infantry and 10 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 battleship and 3 cruisers in Iraq, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 9 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 infantry placed in Persia
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by British from Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
British : -0,17
Americans : 1,00
Chinese : -0,83
Japanese : 0,00
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
Regarding what I was thinking to go for this battle, USA was radically out earning Japan. I felt the decline of Japan had already started was likely to be terminal. USA had 2 objectives and Japan had lost 2 (DEI, IJ/Ok). Few reinforcements were on the way so I would have little trouble fixing up the income problems after a successful battle. Some allied shipping was in the Indian ocean and I didn’t want those ships to join up with the Carolines fleet.
Anyway, that’s what I was thinking about. I could have tolerated a slow decline in Japan, retaking one island per turn with my whole fleet which if kept together you couldn’t fight quite yet. I didn’t really like that idea though. I didn’t really see how Japan could win in that scenario.
I still think this attack was not called for. I think you should have bought 10 subs in sea zone 6. There were no allied reinforcements coming, However I see you may worry about a possible merge with the indian ocean. The problem with the attack is you have nowhere to land your planes, only carriers. If you damage the carriers you have no landing spot and if you dont damage them you dont have that great odds. You know all this
I was going to reclaim India but you may have it for the time beeing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - Italians
1 armour, 2 artilleries, 3 fighters and 2 infantry moved from Tunisia to Libya
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Libya, round 2 : 3/8 hits, 3.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Libya to Southern Italy
2 fighters moved from Tunisia to 97 Sea Zone
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.33
@oysteilo You may be correct. I was wondering about the attack as I clicked done. Then there wasn’t any going back.
I just didn’t see any path to Pacific victory without it. Maybe I should have thought better than to play for victory on both maps but I didn’t want to give up.
@simon33 said in Oysteilo (Allies+9) vs Simon33 (Axis) BM3:
@oysteilo You may be correct. I was wondering about the attack as I clicked done. Then there wasn’t any going back.
I just didn’t see any path to Pacific victory without it. Maybe I should have thought better than to play for victory on both maps but I didn’t want to give up.
Difficult judgements all the time. Thats why we play, right? I think if you had bought 10 subs you force several things. Then i pretty much HAVE to reclaim India with everything i have. Becsuse then i have to leave the Carolines. If you have India and can position your fleet at the Carolines the allies are in serious trouble in the pacific. Also, imagine what freedom germany would have if i stacked india.
I dont want to grind it in your face, but i think you pretty much had this game in the bag…
Yeah, I was kind of feeling that too. So I guess on that sense I shouldn’t have taken a risky battle, which would destroy my fleet. I still felt Japan was contained in spite of my relative successes in Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 19 Sea Zone
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Caroline Islands to Java
2 infantry moved from Persia to Iraq
1 fighter moved from 19 Sea Zone to Shantung
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :