@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok
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Will do.
I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 6 infantry moved from Gibraltar to Spain 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 2 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Spain Americans attack with 3 artilleries, 2 bombers, 2 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 6 infantry in Spain, round 2 : 3/13 hits, 4,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Spain, round 3 : 3/12 hits, 4,67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 4 : 2/3 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Spain to Gibraltar 2 fighters moved from Spain to Gibraltar 2 fighters moved from Wake Island to 33 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 8 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 infantry moved from Chahar to Jehol 1 fighter moved from Hopei to Jehol 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei 15 infantry moved from Hopei to Kweichow 1 fighter moved from Jehol to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 5 infantry moved from Iraq to Turkey 2 artilleries moved from Iraq to Turkey 2 mech_infantrys moved from Persia to Turkey 2 armour moved from Trans-Jordan to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey 1 bomber moved from Iraq to 95 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Saudi Arabia British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 3,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Turkey, round 3 : 3/11 hits, 3,17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Turkey, round 4 : 6/9 hits, 2,83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 5 infantry Casualties for Neutral_True: 8 infantry Battle in 95 Sea Zone British attack with 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters British roll dice for 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 5 fighters in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits 2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 4 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 4 fighters and 1 transport in 95 Sea Zone, round 4 : 3/8 hits, 4,17 expected hits Italians roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 transport remaining. Battle score for attacker is 28 Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters Battle in Sicily Non Combat Move - British 1 fighter moved from 95 Sea Zone to Spain 1 bomber moved from 95 Sea Zone to Spain 1 artillery and 1 infantry moved from Egypt to Alexandria 1 armour and 1 infantry moved from Gibraltar to Spain 3 artilleries and 4 infantry moved from Persia to Eastern Persia Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 2 armour and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq British undo move 4. British undo move 3. 1 artillery and 2 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33 Italians : -1,50 Americans : -4,33 Neutral_True : -0,67 Chinese : -2,50 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 artilleries and 6 infantry moved from Gibraltar to Spain 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Eastern United States to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 bomber moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 2 PUs; Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Spain Americans attack with 3 artilleries, 2 bombers, 2 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 6 infantry in Spain, round 2 : 3/13 hits, 4,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Spain, round 3 : 3/12 hits, 4,67 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking 6 Sea Zone from Japanese, taking Spain from Neutral_True with 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Battle in Portugal Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 3 : 1/3 hits, 1,00 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 artilleries and 1 infantry in Portugal, round 4 : 2/3 hits, 1,00 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to Spain 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Spain to Gibraltar 2 fighters moved from Spain to Gibraltar 2 fighters moved from Wake Island to 33 Sea Zone 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 8 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports EDIT: Turning off Edit Mode 2 fighters placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 2 infantry moved from Chahar to Jehol 1 fighter moved from Hopei to Jehol 2 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Jehol Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Chahar to Hopei 15 infantry moved from Hopei to Kweichow 1 fighter moved from Jehol to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 44 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Sicily 2 fighters moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 92 Sea Zone to 95 Sea Zone 5 infantry moved from Iraq to Turkey 2 artilleries moved from Iraq to Turkey 2 mech_infantrys moved from Persia to Turkey 2 armour moved from Trans-Jordan to Turkey 3 mech_infantrys moved from Trans-Jordan to Turkey 1 bomber moved from Iraq to 95 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Saudi Arabia 2 mech_infantrys moved from Egypt to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 95 Sea Zone Purchase Units - British British buy 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Saudi Arabia British attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Saudi Arabia, round 2 : 2/7 hits, 1,83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 3,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2,67 expected hits 4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Turkey, round 3 : 3/11 hits, 3,17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries and 5 mech_infantrys in Turkey, round 4 : 6/9 hits, 2,83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 5 infantry Casualties for Neutral_True: 8 infantry Battle in 95 Sea Zone British attack with 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters British roll dice for 1 bomber, 2 carriers, 3 cruisers, 4 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 2 : 5/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits 1 destroyer owned by the Italians, 3 destroyers owned by the British, 1 cruiser owned by the Italians, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 95 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 5 fighters in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits 2 tactical_bombers owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 4 fighters owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British roll dice for 1 bomber, 1 carrier, 3 cruisers, 4 fighters and 1 transport in 95 Sea Zone, round 4 : 3/8 hits, 4,17 expected hits Italians roll dice for 1 battleship and 1 fighter in 95 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone British win with 1 bomber, 1 carrier, 3 cruisers, 3 fighters and 1 transport remaining. Battle score for attacker is 28 Casualties for British: 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 5 fighters Battle in Sicily Non Combat Move - British 1 fighter moved from 95 Sea Zone to Spain 1 bomber moved from 95 Sea Zone to Spain 1 artillery and 1 infantry moved from Egypt to Alexandria 1 armour and 1 infantry moved from Gibraltar to Spain 3 artilleries and 4 infantry moved from Persia to Eastern Persia Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 2 armour and 1 mech_infantry placed in Persia 1 artillery and 2 infantry placed in Iraq British undo move 4. British undo move 3. 1 artillery and 2 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry EDIT: Removing units owned by British from Iraq: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Persia: 2 armour and 1 mech_infantry EDIT: Adding units owned by British to Iraq: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,33 Italians : -1,50 Americans : -4,33 Neutral_True : -0,67 Chinese : -2,50 Japanese : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 3 armour and 2 mech_infantrys moved from Bryansk to Rostov Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Rostov Italians attack with 3 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bessarabia to Romania 1 mech_infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50 Russians : 0.33
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@trulpen said in Trulpen (Allies) vs Simon33 (X) BM3 No IJ/Ok:
Will do.
I considered The Spanish Head to be a good opportunity at this moment. Might be wrong.
It might be. Doesn’t look like I can counter attack.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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Will do an edit. Hit Java instead of Celebs.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Alexandria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport EDIT: Changing ownership of Java from Japanese to ANZAC EDIT: Removing units owned by ANZAC from Celebes: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Adding units owned by ANZAC to Java: 1 artillery and 1 infantry EDIT: Changing PUs for ANZAC from 19 to 20 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Belarus Germans take Smolensk from Russians 8 armour and 7 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 bomber moved from Bryansk to Tambov 2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 17 infantry moved from Bryansk to Ukraine Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Ukraine Germans attack with 1 artillery and 19 infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery and 19 infantry in Ukraine, round 2 : 2/20 hits, 3.67 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 19 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 bomber, 1 fighter and 1 tactical_bomber moved from Tambov to Rostov 1 aaGun moved from Bryansk to Ukraine 2 aaGuns, 10 artilleries and 10 infantry moved from Bryansk to Rostov 6 mech_infantrys moved from Western Ukraine to Rostov 10 artilleries and 6 infantry moved from Novgorod to Belarus 9 mech_infantrys moved from Poland to Belarus 6 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Yugoslavia 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 2 infantry placed in Germany 3 infantry placed in France 1 fighter and 6 infantry placed in Western Germany Germans undo move 2. 1 artillery and 2 infantry placed in Western Germany 1 artillery placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 0.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 2 artilleries and 4 infantry moved from Samara to Tambov 4 infantry moved from Samara to Tambov 2 artilleries moved from Samara to Tambov 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 4 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 8 infantry in Tambov, round 2 : 1/12 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Tambov 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Kazakhstan 5 artilleries and 8 infantry moved from Samara to Tambov 12 artilleries moved from Russia to Tambov 39 infantry moved from Russia to Tambov 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 submarine moved from 94 Sea Zone to 97 Sea Zone Place Units - Russians 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,33
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I see that you missed taking Sweden and Switzerland with G in NCM. You can adjust for that.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 fighters and 2 infantry moved from Manchuria to Jehol 4 bombers moved from Japan to Jehol 5 fighters moved from Japan to 6 Sea Zone 2 bombers moved from Jehol to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 2 fighters and 7 infantry; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 6 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 9/15 hits, 7.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 8 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 bombers, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Jehol, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Jehol, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Germans takes Switzerland from Neutral_True EDIT: Germans takes Sweden from Neutral_True EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Germans from 78 to 81 EDIT: Turning off Edit Mode 2 bombers moved from Hopei to Yunnan 1 infantry moved from Hunan to Anhwe 1 aaGun, 1 armour and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan 3 artilleries and 5 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 fighters moved from Jehol to Yunnan 2 fighters moved from 6 Sea Zone to Philippines 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 submarines and 3 transports moved from 35 Sea Zone to 42 Sea Zone 8 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 bombers moved from Jehol to Japan 1 artillery and 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from 6 Sea Zone to French Indo China EDIT: 1 infantry moved from France to Switzerland EDIT: 1 infantry moved from Finland to Sweden Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 infantry placed in India 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3 Japanese collect 53 PUs (10 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.67 Chinese : 0.67 Japanese : -1.00
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Don’t have time to finish the Allied turns right now, but will get back to it later. I attacked sz6 with a lot and decided that scrambling would’ve been insane. I can roll 3 figs in that battle if you want though.
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Forgot about the sub in sz5. Can’t hold both sz6 and 19 then, so changed the US NCM before UK goes and put all I can in sz19. Unfortunately I moved 2 figs from WUS to sz6, so must park an ac there. A bit unnecessary move there, but thought I could hold both spots. :blush:
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 fighters moved from Wake Island to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from 19 Sea Zone to Manchuria 2 artilleries moved from Portugal to 91 Sea Zone 1 artillery moved from Spain to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 1 cruiser, 5 infantry and 4 transports moved from 91 Sea Zone to 94 Sea Zone 3 artilleries and 5 infantry moved from 94 Sea Zone to Tunisia 2 bombers and 2 fighters moved from Gibraltar to Tunisia Purchase Units - Americans Americans buy 2 bombers, 1 factory_minor, 1 fighter, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - Americans Battle in Manchuria Battle in Kiangsu Battle in 6 Sea Zone Americans attack with 9 fighters, 6 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Manchuria from Japanese, taking Kiangsu from Japanese, taking 6 Sea Zone from Japanese with 9 fighters, 6 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 3 artilleries, 2 bombers, 2 fighters and 5 infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 5 infantry in Tunisia, round 2 : 4/12 hits, 4,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/7 hits, 2,50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Tunisia Americans roll dice for 3 artilleries, 2 bombers, 2 fighters and 4 infantry in Tunisia, round 3 : 5/11 hits, 4,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 3 artilleries, 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 21 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Battle in Korea Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans EDIT: Changing ownership of Southern France from Italians to Americans EDIT: Turning off Edit Mode 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 carriers moved from 33 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 33 Sea Zone to 19 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 3 destroyers moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 8 infantry moved from Central United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Southern France 2 aaGuns moved from Gibraltar to Spain 2 infantry moved from Morocco to Algeria 2 bombers moved from Tunisia to Gibraltar 2 fighters moved from Tunisia to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 6 infantry moved from Kweichow to Hopei 11 infantry moved from Kweichow to Anhwe Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwe Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Anhwe, round 2 : 3/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsu Place Units - Chinese 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 battleship moved from 6 Sea Zone to 19 Sea Zone EDIT: 1 cruiser moved from 6 Sea Zone to 19 Sea Zone EDIT: 1 carrier moved from 6 Sea Zone to 19 Sea Zone EDIT: 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Spain to France 1 mech_infantry moved from Turkey to Greece British take Greece from Italians Purchase Units - British British buy 1 bomber, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat - British Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 3 artilleries and 4 infantry moved from Eastern Persia to Persia 1 artillery moved from Iraq to Persia 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 carrier and 3 cruisers moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Spain to Gibraltar 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Saudi Arabia to Trans-Jordan 2 artilleries moved from Turkey to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Saudi Arabia to Persia 2 mech_infantrys moved from Saudi Arabia to Northwest Persia 2 armour moved from Turkey to Persia 2 mech_infantrys moved from Turkey to Northwest Persia 2 mech_infantrys moved from Turkey to Persia 1 battleship moved from 33 Sea Zone to 19 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 2 infantry placed in Quebec 1 bomber placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -1,67 AA fire in France : : 0,83 Americans : -0,67 Chinese : 2,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 mech_infantry moved from Romania to Greece 1 bomber and 1 fighter moved from Southern Italy to Greece 3 armour and 1 mech_infantry moved from Rostov to Kazakhstan Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Greece Italians attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 artillery and 1 infantry moved from Romania to Bulgaria 1 bomber and 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Bessarabia to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -0.33 Russians : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser and 3 destroyers moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from Caroline Islands to Kiangsu 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Caucasus to Samara Germans take Samara from Russians 1 armour and 1 mech_infantry moved from Caucasus to Iraq Germans take Turkey from British 3 bombers moved from Rostov to Iraq 1 fighter and 1 tactical_bomber moved from Rostov to Northwest Persia 1 mech_infantry moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 7 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Rostov to Northwest Persia 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Southern France 1 artillery, 1 fighter and 1 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to Northwest Persia 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd retreated to Volgograd Russians win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Northwest Persia Germans attack with 7 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 2 infantry and 5 mech_infantrys Germans roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 9/17 hits, 6.50 expected hits British roll dice for 2 artilleries, 2 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 3.00 expected hits 5 mech_infantrys owned by the British, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 3 mech_infantrys Casualties for British: 2 artilleries, 2 infantry and 5 mech_infantrys Battle in Iraq Germans attack with 1 armour, 3 bombers and 1 mech_infantry British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Iraq, round 3 : 4/5 hits, 2.67 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Non Combat Move - Germans 4 mech_infantrys moved from Rostov to Northwest Persia 1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter moved from Volgograd to Caucasus 2 aaGuns, 9 artilleries and 9 infantry moved from Rostov to Caucasus 5 artilleries and 2 infantry moved from Novgorod to Belarus 3 bombers moved from Iraq to Caucasus 1 fighter moved from Normandy Bordeaux to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Finland to Vyborg 2 transports moved from 115 Sea Zone to 113 Sea Zone 4 infantry moved from Sweden to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Western Germany 3 infantry moved from Sweden to Finland 1 artillery moved from Germany to Western Germany 3 infantry moved from Switzerland to Northern Italy 1 artillery and 9 infantry moved from Western Germany to Northern Italy 3 mech_infantrys moved from Yugoslavia to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 artilleries and 1 infantry placed in France Germans undo move 2. 1 armour and 2 artilleries placed in Novgorod 1 artillery, 1 bomber, 1 fighter and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -1.33 Americans : 2.00 Russians : 1.33
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NW Persia was supposed to be a strafe. Bother.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 2 infantry moved from Volgograd to Kazakhstan 4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Samara 1 artillery moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Samara Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Kazakhstan Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Italians defend with 3 armour Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 5/7 hits, 3,00 expected hits Italians roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits 1 infantry owned by the Russians and 3 armour owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Italians: 3 armour Battle in Samara Russians attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Samara, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 infantry moved from Russia to Samara 45 infantry moved from Tambov to Bryansk 18 artilleries moved from Tambov to Bryansk 2 aaGuns moved from Tambov to Bryansk 1 aaGun moved from Russia to Bryansk 2 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 artillery moved from Russia to Samara 1 infantry moved from Tambov to Volgograd 3 artilleries and 8 infantry moved from Tambov to Samara 4 fighters and 1 tactical_bomber moved from Kazakhstan to Russia Place Units - Russians 1 artillery, 1 fighter and 5 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 3 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 4 infantry EDIT: Adding units owned by Russians to Samara: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,50 Russians : 3,50