@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 fighter, 18 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        4 units repaired.
        3 infantry moved from Bryansk to Smolensk
        2 artilleries and 5 infantry moved from Bryansk to Tambov
        1 infantry moved from Volgograd to Tambov
        2 infantry moved from Volgograd to Kazakhstan
        1 fighter moved from Northwest Persia to Kazakhstan
        13 armour and 14 mech_infantrys moved from Northwest Persia to Persia
        3 armour moved from Caucasus to Persia
        2 infantry moved from Novgorod to Archangel
        1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
        1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
        1 fighter moved from Bryansk to Archangel
        1 bomber moved from Bryansk to Smolensk
        4 fighters moved from Western Germany to 119 Sea Zone
    Combat - Germans
        Battle in 119 Sea Zone
            Germans attack with 4 fighters
            British defend with 1 destroyer
                Germans roll dice for 4 fighters in 119 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the British and 1 fighter owned by the Germans lost in 119 Sea Zone
            Germans win with 3 fighters remaining. Battle score for attacker is -2
            Casualties for Germans: 1 fighter
            Casualties for British: 1 destroyer
        Battle in Persia
            Germans attack with 16 armour and 14 mech_infantrys
            British defend with 3 artilleries, 1 bomber and 1 factory_minor; Americans defend with 1 bomber
                Germans roll dice for 16 armour and 14 mech_infantrys in Persia, round 2 : 14/30 hits, 10,33 expected hits
                British roll dice for 3 artilleries and 2 bombers in Persia, round 2 : 4/5 hits, 1,33 expected hits
                1 bomber owned by the British, 1 bomber owned by the Americans, 3 artilleries owned by the British and 4 mech_infantrys owned by the Germans lost in Persia
            Germans win, taking Persia from British with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 20
            Casualties for Germans: 4 mech_infantrys
            Casualties for British: 3 artilleries and 1 bomber
            Casualties for Americans: 1 bomber
        Battle in Tambov
            Germans attack with 2 artilleries and 6 infantry
            Russians defend with 2 artilleries and 1 infantry
                Germans roll dice for 2 artilleries and 6 infantry in Tambov, round 2 : 2/8 hits, 2,00 expected hits
                Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Germans roll dice for 2 artilleries and 4 infantry in Tambov, round 3 : 5/6 hits, 1,67 expected hits
                Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
            Germans win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 2
            Casualties for Germans: 3 infantry
            Casualties for Russians: 2 artilleries and 1 infantry
        Battle in Archangel
            Germans attack with 1 artillery, 1 fighter and 3 infantry
            Russians defend with 1 artillery and 1 mech_infantry
                Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits
                Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
            Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery and 1 mech_infantry
        Battle in Smolensk
            Germans attack with 1 bomber and 3 infantry
            Russians defend with 2 artilleries
                Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,17 expected hits
                Russians roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                2 artilleries owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8
            Casualties for Russians: 2 artilleries
        Battle in Kazakhstan
            Germans attack with 1 fighter and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Kazakhstan
            Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        3 infantry moved from Western Ukraine to Bryansk
        1 fighter moved from Kazakhstan to Volgograd
        1 artillery and 3 infantry moved from Rostov to Volgograd
        1 fighter moved from Archangel to Novgorod
        3 fighters moved from 119 Sea Zone to 112 Sea Zone
        1 fighter moved from Western Germany to Novgorod
        7 artilleries moved from Northern Italy to Western Germany
        2 infantry moved from Yugoslavia to Northern Italy
        4 infantry moved from Northern Italy to Western Germany
        1 bomber moved from Smolensk to Volgograd
    Place Units - Germans
        1 fighter placed in Western Germany
        1 submarine placed in 112 Sea Zone
        3 infantry placed in Novgorod
        3 infantry placed in Western Ukraine
        3 infantry placed in Ukraine
        3 infantry placed in Volgograd
        5 infantry and 3 mech_infantrys placed in Western Germany
        1 infantry placed in France
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,3,6,6,6,2,6,6,6,1,2,2,6
        Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
        EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
        EDIT: Removing units owned by Germans from France: 1 infantry
        EDIT: Adding units owned by Germans to Western Germany: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 7,50
British : 3,33
Russians : 1,00
Amazing defensive dice!
Yeah that was very good, especially Persia rocked!
I have some family obligations but i ll try to play russia today.
Cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Russians
        Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Buryatia to Yakut S.S.R.
        1 infantry moved from Yenisey to Yakut S.S.R.
        1 artillery and 1 infantry moved from Russia to Smolensk
        1 artillery and 1 infantry moved from Russia to Smolensk
        1 infantry moved from Turkmenistan to Kazakhstan
        1 artillery and 2 infantry moved from Samara to Kazakhstan
        3 artilleries and 3 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Smolensk
        1 armour and 1 mech_infantry moved from Russia to Archangel
        1 artillery moved from Vologda to Archangel
        1 fighter moved from Russia to Archangel
        1 infantry moved from Russia to Tambov
        1 armour moved from Urals to Evenkiyskiy
              Russians take Evenkiyskiy from Japanese
        1 armour moved from Evenkiyskiy to Urals
    Combat - Russians
        Battle in Yakut S.S.R.
            Russians attack with 2 infantry
            Japanese defend with 1 armour
                Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Yakut S.S.R.
            Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
        Battle in Tambov
            Russians attack with 3 artilleries and 4 infantry
            Germans defend with 2 artilleries and 3 infantry
                Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits
                Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 0/5 hits, 1.67 expected hits
                1 infantry owned by the Germans lost in Tambov
                Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 3 : 1/7 hits, 2.17 expected hits
                Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 3/4 hits, 1.33 expected hits
                3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 4 : 2/4 hits, 1.33 expected hits
                Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
            1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
            Germans win with 1 artillery remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery and 3 infantry
            Casualties for Russians: 3 infantry
        Battle in Archangel
            Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
            Germans defend with 1 artillery and 2 infantry
                Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Russians: 1 mech_infantry
            Casualties for Germans: 1 artillery and 2 infantry
        Battle in Smolensk
            Russians attack with 2 artilleries and 3 infantry
            Germans defend with 3 infantry
                Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
                Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                2 infantry owned by the Germans lost in Smolensk
            3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
            Germans win with 1 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
        Battle in Kazakhstan
            Russians attack with 1 artillery and 3 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
                Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Kazakhstan
            3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara
            Germans win with 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Archangel to Russia
        2 artilleries and 3 infantry moved from Russia to Vologda
        1 aaGun moved from Russia to Samara
        1 infantry moved from Amur to Manchuria
        1 infantry moved from Russia to Vologda
    Place Units - Russians
        4 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 17 PUs; end with 17 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Japanese
        Japanese buy 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 45 Sea Zone
        1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
        1 submarine moved from 41 Sea Zone to 42 Sea Zone
        1 submarine moved from 34 Sea Zone to 42 Sea Zone
        3 fighters moved from Java to 42 Sea Zone
        1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
        1 fighter moved from 43 Sea Zone to Sumatra
        2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        1 infantry moved from French Indo China to Shan State
              Japanese take Shan State from UK_Pacific
        1 mech_infantry moved from Kwangsi to Siam
              Japanese take Siam from UK_Pacific
        1 marine moved from Kwangsi to 36 Sea Zone
        1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
        1 marine moved from 37 Sea Zone to Malaya
        1 artillery and 2 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Shantung to Jehol
        1 infantry moved from Shantung to Jehol
        2 infantry moved from Kwangsi to Hunan
        1 bomber moved from Kwangsi to Hunan
        1 bomber moved from Kwangsi to Jehol
        1 artillery moved from Kwangsi to Hunan
    Combat - Japanese
        Battle in Malaya
        Battle in Hunan
            Japanese attack with 1 artillery, 1 bomber and 2 infantry
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 2 : 1/4 hits, 1,50 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Hunan
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 3 : 1/4 hits, 1,50 expected hits
                Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Chinese lost in Hunan
            Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Hopei
            Japanese attack with 1 artillery and 2 infantry
            British defend with 1 aaGun; Chinese defend with 1 artillery
                Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 aaGun owned by the British lost in Hopei
                Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits
                Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
            Casualties for British: 1 aaGun
            Casualties for Chinese: 1 artillery
        Battle in Jehol
            Japanese attack with 1 bomber and 2 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 3/3 hits, 1,00 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Dutch New Guinea
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            ANZAC defend with 1 fighter and 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/6 hits, 2,17 expected hits
                ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits
                1 infantry owned by the Japanese lost in Dutch New Guinea
                Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/5 hits, 2,00 expected hits
                ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 1,00 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 0/4 hits, 1,83 expected hits
                ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 0/1 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 4/4 hits, 1,83 expected hits
                ANZAC roll dice for 1 fighter in Dutch New Guinea, round 5 : 1/1 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
            Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 3 infantry
            Casualties for ANZAC: 1 fighter and 1 infantry
        Battle in Sumatra
            Japanese attack with 2 artilleries, 1 fighter and 2 infantry
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1,83 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
            Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
            Casualties for Japanese: 2 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sumatra: 1 artillery
            EDIT: Adding units owned by Japanese to Sumatra: 1 infantry
            EDIT: Turning off Edit Mode
        Battle in 42 Sea Zone
            Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber
            ANZAC defend with 3 destroyers
                Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
                ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
            Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Japanese: 2 submarines
            Casualties for ANZAC: 3 destroyers
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
        1 carrier moved from 43 Sea Zone to 45 Sea Zone
        1 destroyer moved from 44 Sea Zone to 45 Sea Zone
        1 destroyer moved from 43 Sea Zone to 37 Sea Zone
        1 fighter moved from Sumatra to 41 Sea Zone
        1 infantry moved from Kwangsi to French Indo China
        1 artillery moved from Shantung to Anhwe
        1 infantry moved from Anhwe to Chahar
        3 infantry moved from Kiangsu to Anhwe
        1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
        1 carrier moved from 36 Sea Zone to 41 Sea Zone
        1 destroyer and 2 transports moved from 36 Sea Zone to 6 Sea Zone
        2 fighters moved from 6 Sea Zone to Japan
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        2 infantry moved from Kiangsi to Kwangsi
        3 fighters moved from 42 Sea Zone to Kwangsi
        1 bomber moved from Hunan to Kwangsi
        1 bomber moved from Jehol to Kwangsi
    Place Units - Japanese
        2 destroyers placed in 6 Sea Zone
        4 infantry placed in Japan
        3 infantry placed in Shantung
        3 infantry placed in Kiangsu
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber
        EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Japanese collect 52 PUs; end with 52 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,67
Chinese : -2,33
Japanese : -3,50
totally unbelivable dice in jehol rd 1 D
What happened?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 units repaired.
        1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol
        1 armour and 2 mech_infantrys moved from Korea to Jehol
        1 bomber moved from Korea to Jehol
        1 armour moved from Iraq to Northwest Persia
              Americans take Northwest Persia from Germans
        1 armour moved from Northwest Persia to Iraq
    Combat - Americans
        Battle in Jehol
            Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys
            Japanese defend with 2 infantry
                Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Americans lost in Jehol
                Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Americans
        1 bomber moved from Jehol to Korea
        3 aaGuns moved from Manchuria to Jehol
        1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 mech_infantrys moved from Southern France to Holland Belgium
        2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
        2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
        2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
        4 transports moved from 110 Sea Zone to 91 Sea Zone
    Place Units - Americans
        3 infantry placed in Iraq
        3 infantry placed in Korea
        3 submarines placed in 110 Sea Zone
        3 submarines placed in 110 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 bomber and 2 fighters placed in Southern France
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1
        Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -2.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Yunnan to Kweichow
        1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery, 1 fighter and 2 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        2 artilleries and 3 infantry placed in Yunnan
        Chinese undo move 1.
        1 infantry placed in Kansu
        2 artilleries and 2 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.67
amazing dice at shan state
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Purchase Units - Americans
        Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 units repaired.
        1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol
        1 armour and 2 mech_infantrys moved from Korea to Jehol
        1 bomber moved from Korea to Jehol
        1 armour moved from Iraq to Northwest Persia
              Americans take Northwest Persia from Germans
        1 armour moved from Northwest Persia to Iraq
    Combat - Americans
        Battle in Jehol
            Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys
            Japanese defend with 2 infantry
                Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Americans lost in Jehol
                Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits
                Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Americans
        1 bomber moved from Jehol to Korea
        3 aaGuns moved from Manchuria to Jehol
        1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 mech_infantrys moved from Southern France to Holland Belgium
        2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
        2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
        2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium
        4 transports moved from 110 Sea Zone to 91 Sea Zone
    Place Units - Americans
        3 infantry placed in Iraq
        3 infantry placed in Korea
        3 submarines placed in 110 Sea Zone
        3 submarines placed in 110 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 bomber and 2 fighters placed in Southern France
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1
        Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 1 infantry moved from Yunnan to Kweichow
        1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Chinese attack with 1 artillery, 1 fighter and 2 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits
                Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        2 artilleries and 3 infantry placed in Yunnan
        Chinese undo move 1.
        1 infantry placed in Kansu
        2 artilleries and 2 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 12 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    Purchase Units - British
        British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Yunnan to French Indo China
        2 infantry moved from Yunnan to Shan State
        1 mech_infantry moved from Yunnan to Kiangsi
              Chinese take Kiangsi from Japanese
        1 armour moved from Yunnan to Shan State
        1 infantry moved from Yunnan to Shan State
    Combat - British
        Battle in Shan State
            British attack with 1 armour and 3 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 4/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in French Indo China
            British attack with 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
            British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
        3 armour moved from Egypt to Iraq
        1 infantry moved from Iraq to Northwest Persia
        1 destroyer moved from 81 Sea Zone to 80 Sea Zone
        2 aaGuns moved from Yunnan to Shan State
        1 aaGun moved from Shensi to Kweichow
        1 mech_infantry moved from India to Eastern Persia
        2 mech_infantrys moved from India to Yunnan
        1 aaGun moved from Yunnan to Hunan
    Place Units - British
        4 infantry placed in United Kingdom
        1 armour and 2 mech_infantrys placed in Egypt
        2 mech_infantrys placed in Union of South Africa
        1 submarine placed in 71 Sea Zone
    Turn Complete - British
        British collect 29 PUs; end with 29 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        2 infantry and 2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6
        UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
        Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 3.67
Americans : -2.67
Chinese : 0.83
Japanese : 0.33
A good round for the Allies.
Sorry i couldnt play before had some family stuff
I am looking if i oversaw some ncm with uk in the pacific but italy doesnt have much with it so u proceed freely
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
    Combat Move - Italians
        3 armour and 1 mech_infantry moved from Volgograd to Samara
    Combat - Italians
        Battle in Samara
            Italians attack with 3 armour and 1 mech_infantry
            Russians defend with 1 aaGun, 1 artillery and 3 infantry
                Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits
                Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
                1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Samara
Combat Hit Differential Summary :
Italians : -0,67
Russians : -0,33
Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.
Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit
Remove aa gun
Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.