@max334 Scrambles?
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns EDIT: Adding units owned by British to Shensi: 1 aaGun EDIT: Adding units owned by British to Hopei: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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what a game :)
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Italy should be fairly quick.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Politics - Italians Turning on Edit Mode EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns EDIT: Adding units owned by British to Shensi: 1 aaGun EDIT: Adding units owned by British to Hopei: 1 aaGun EDIT: Turning off Edit Mode Combat Move - Italians Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,5,5,3,4,6,1,6,6,2,2,4 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
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I’ll contemplate NCMs a bit, but I think that it’s no problem that you move on.
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ok i m in the middle of a lunch so np
and it doesnt affect anzac much too
:)
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anazc on
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@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Itand know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
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but i wont complain i got those japanese big guys sank down the ocean.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 destroyers, 3 fighters and 2 submarines Japanese defend with 2 battleships, 1 cruiser and 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.83
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 destroyers, 3 fighters and 2 submarines Japanese defend with 2 battleships, 1 cruiser and 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40 Casualties for ANZAC: 1 destroyer and 2 submarines Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 fighter moved from 42 Sea Zone to Northern Territory 1 fighter moved from 42 Sea Zone to Dutch New Guinea 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Persia to Iraq 1 fighter moved from Yunnan to India Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50 Japanese : 0.83
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Ok. That s it from me today. I ll try Russia later if it wont be too hard move and I find time.
So U can play Germany and Japan in peace, cuz triple allied move i would not expect before tomorrow.
cheers
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Itand know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
but the average should be me stayin with 6 units. ok. we ve clared the board quite a bit. let s wait germany and japan fill it up some .
cheers
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its nice to see +40 battle for ANZAC anyway :)
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Yes, you committed heavily for it, so it’s well deserved.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Yes, you committed heavily for it, so it’s well deserved.
thanks :)
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 18 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 units repaired. 3 infantry moved from Bryansk to Smolensk 2 artilleries and 5 infantry moved from Bryansk to Tambov 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 13 armour and 14 mech_infantrys moved from Northwest Persia to Persia 3 armour moved from Caucasus to Persia 2 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 fighter moved from Bryansk to Archangel 1 bomber moved from Bryansk to Smolensk 4 fighters moved from Western Germany to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 4 fighters British defend with 1 destroyer Germans roll dice for 4 fighters in 119 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 119 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in Persia Germans attack with 16 armour and 14 mech_infantrys British defend with 3 artilleries, 1 bomber and 1 factory_minor; Americans defend with 1 bomber Germans roll dice for 16 armour and 14 mech_infantrys in Persia, round 2 : 14/30 hits, 10,33 expected hits British roll dice for 3 artilleries and 2 bombers in Persia, round 2 : 4/5 hits, 1,33 expected hits 1 bomber owned by the British, 1 bomber owned by the Americans, 3 artilleries owned by the British and 4 mech_infantrys owned by the Germans lost in Persia Germans win, taking Persia from British with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 4 mech_infantrys Casualties for British: 3 artilleries and 1 bomber Casualties for Americans: 1 bomber Battle in Tambov Germans attack with 2 artilleries and 6 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Tambov, round 2 : 2/8 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries and 4 infantry in Tambov, round 3 : 5/6 hits, 1,67 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 2 artilleries Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Kazakhstan to Volgograd 1 artillery and 3 infantry moved from Rostov to Volgograd 1 fighter moved from Archangel to Novgorod 3 fighters moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Novgorod 7 artilleries moved from Northern Italy to Western Germany 2 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Northern Italy to Western Germany 1 bomber moved from Smolensk to Volgograd Place Units - Germans 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd 5 infantry and 3 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,3,6,6,6,2,6,6,6,1,2,2,6 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 7,50 British : 3,33 Russians : 1,00
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Amazing defensive dice!
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Yeah that was very good, especially Persia rocked!