@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 1 armour, 2 artilleries, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter and 2 tactical_bombers moved from Southern France to 112 Sea Zone
        1 fighter moved from United Kingdom to 112 Sea Zone
        3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
        2 submarines moved from 125 Sea Zone to 112 Sea Zone
        2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
        1 bomber moved from India to 42 Sea Zone
        1 bomber moved from Queensland to 42 Sea Zone
        1 battleship, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        1 armour and 1 mech_infantry moved from Persia to Iraq
        1 bomber moved from Egypt to Iraq
    Combat - Americans
        Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
        Battle in Holland Belgium
            Americans attack with 2 artilleries and 2 infantry
            Germans defend with 1 factory_minor and 2 infantry
                Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 0
            Casualties for Americans: 2 infantry
            Casualties for Germans: 2 infantry
        Battle in 112 Sea Zone
            British loiter and taunt; Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
            Germans defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 transport
                Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
            Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
            Units damaged: 1 carrier owned by the Germans
                Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 11/15 hits, 8.17 expected hits
            Units damaged: 2 carriers owned by the Americans
                1 destroyer owned by the Germans, 7 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
            1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 3 carriers owned by the Americans and 1 fighter owned by the British retreated to 110 Sea Zone
            Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is -48
            Casualties for Americans: 1 cruiser, 1 destroyer and 7 submarines
            Casualties for Germans: 1 destroyer and 1 submarine
        Battle in 42 Sea Zone
            Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
            Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers
                Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
            Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits
            Units damaged: 1 battleship owned by the Americans
                4 carriers owned by the Americans lost in 42 Sea Zone
                Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                Americans roll dice for 1 battleship, 2 bombers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
                Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 11/17 hits, 8.50 expected hits
                3 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 7 fighters owned by the Americans lost in 42 Sea Zone
                Americans roll dice for 1 battleship and 2 bombers in 42 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits
                1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
            Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -81
            Casualties for Americans: 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
            Casualties for Japanese: 4 carriers, 1 destroyer, 1 fighter and 4 tactical_bombers
        Battle in Iraq
            Americans attack with 1 armour, 1 bomber and 1 mech_infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Iraq
            Americans win, taking Iraq from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
        Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
        Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            3 fighters owned by the Japanese forced to land in Java
            4 fighters owned by the Germans forced to land in Western Germany
    Non Combat Move - Americans
        4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
        1 bomber moved from Iraq to Persia
        3 aaGuns, 3 artilleries, 5 infantry and 2 marines moved from Normandy Bordeaux to Holland Belgium
        4 infantry moved from Gibraltar to 91 Sea Zone
        4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to Holland Belgium
        2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
        2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
        6 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
        2 aaGuns moved from Korea to Manchuria
        1 armour and 3 mech_infantrys moved from Korea to Manchuria
        3 infantry moved from Korea to Manchuria
    Place Units - Americans
        1 infantry and 2 mech_infantrys placed in Korea
        Americans undo move 1.
        1 armour and 2 mech_infantrys placed in Korea
        2 artilleries and 1 infantry placed in Southern France
        3 carriers placed in 110 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 bomber placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,1,5,1,6,1,1
        Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Suiyuyan to Hopei
        1 artillery moved from Kweichow to Hopei
        1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 artillery, 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Hunan
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 2/4 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        3 artilleries and 1 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 14 PUs; end with 14 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    Purchase Units - British
        British buy 3 armour, 3 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 submarine moved from 39 Sea Zone to 42 Sea Zone
    Combat - British
        Battle in 42 Sea Zone
            British attack with 1 submarine
            Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                1 submarine owned by the British lost in 42 Sea Zone
            Japanese win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
            Casualties for British: 1 submarine
    Non Combat Move - British
        1 armour moved from Siam to Yunnan
        1 armour moved from Malaya to Yunnan
        3 mech_infantrys moved from Egypt to Iraq
        1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium
        1 aaGun moved from Normandy Bordeaux to Southern France
        1 artillery moved from Normandy Bordeaux to Southern France
        2 infantry moved from Normandy Bordeaux to Holland Belgium
        8 infantry moved from Normandy Bordeaux to Southern France
        1 destroyer moved from 110 Sea Zone to 119 Sea Zone
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        1 aaGun, 2 armour, 7 artilleries, 5 infantry, 2 marines and 9 mech_infantrys moved from Persia to Iraq
        1 bomber moved from Yunnan to Persia
        1 artillery moved from Burma to India
        2 aaGuns moved from Burma to Yunnan
        1 artillery and 6 infantry moved from Burma to India
    Place Units - British
        3 artilleries placed in Persia
        3 armour placed in Egypt
        1 destroyer and 1 submarine placed in 110 Sea Zone
    Turn Complete - British
        British collect 31 PUs; end with 31 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        1 aaGun and 3 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 11 PUs; end with 11 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
        Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 3.33
British : -0.33
Americans : -3.00
Chinese : -0.67
Japanese : 1.50
ok we wait italy and then the glorious anzac turn
cheers :)
small ncm in chinese territory i left 2 aa guns alone
wait a sec
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Politics - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns
        EDIT: Adding units owned by British to Shensi: 1 aaGun
        EDIT: Adding units owned by British to Hopei: 1 aaGun
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
what a game :)
Italy should be fairly quick.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Politics - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns
        EDIT: Adding units owned by British to Shensi: 1 aaGun
        EDIT: Adding units owned by British to Hopei: 1 aaGun
        EDIT: Turning off Edit Mode
    Combat Move - Italians
    Non Combat Move - Italians
        3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
        1 infantry moved from Southern Italy to Northern Italy
        1 aaGun moved from Northern Italy to Western Germany
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,5,5,3,4,6,1,6,6,2,2,4
        Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
I’ll contemplate NCMs a bit, but I think that it’s no problem that you move on.
ok i m in the middle of a lunch so np
and it doesnt affect anzac much too
:)
anazc on
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern It
and know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
but i wont complain i got those japanese big guys sank down the ocean.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 destroyers moved from 62 Sea Zone to 42 Sea Zone
        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
        1 destroyer moved from 45 Sea Zone to 42 Sea Zone
        1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
        3 fighters moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 4 destroyers, 3 fighters and 2 submarines
            Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits
                Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40
            Casualties for ANZAC: 1 destroyer and 2 submarines
            Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 42 Sea Zone to Western Australia
        1 fighter moved from 42 Sea Zone to Northern Territory
        1 fighter moved from 42 Sea Zone to Dutch New Guinea
        1 transport moved from 54 Sea Zone to 62 Sea Zone
        1 infantry moved from Queensland to New South Wales
    Place Units - ANZAC
        2 fighters and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
        ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
    Purchase Units - ANZAC
        ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 destroyers moved from 62 Sea Zone to 42 Sea Zone
        1 destroyer moved from 54 Sea Zone to 45 Sea Zone
        1 destroyer moved from 45 Sea Zone to 42 Sea Zone
        1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
        1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
        3 fighters moved from Queensland to 42 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 4 destroyers, 3 fighters and 2 submarines
            Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits
                Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
            ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40
            Casualties for ANZAC: 1 destroyer and 2 submarines
            Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from 42 Sea Zone to Western Australia
        1 fighter moved from 42 Sea Zone to Northern Territory
        1 fighter moved from 42 Sea Zone to Dutch New Guinea
        1 transport moved from 54 Sea Zone to 62 Sea Zone
        1 infantry moved from Queensland to New South Wales
    Place Units - ANZAC
        2 fighters and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
        ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
    Non Combat Move - French
        2 infantry moved from Persia to Iraq
        1 fighter moved from Yunnan to India
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : 0.83
Ok. That s it from me today. I ll try Russia later if it wont be too hard move and I find time.
So U can play Germany and Japan in peace, cuz triple allied move i would not expect before tomorrow.
cheers
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
try moved from Northwest Persia to Volgograd
1 infantry moved from Southern Italy to Northern Itand know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha
but the average should be me stayin with 6 units. ok. we ve clared the board quite a bit. let s wait germany and japan fill it up some .
cheers
its nice to see +40 battle for ANZAC anyway :)
Yes, you committed heavily for it, so it’s well deserved.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Yes, you committed heavily for it, so it’s well deserved.
thanks :)