Scramble to Taranto?
Lennard Vs Dawg (Allies +10) #3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour and 4 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 3 tactical_bombers moved from Western Germany to Greece 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 4 armour moved from France to Holland Belgium 1 fighter moved from 112 Sea Zone to 91 Sea Zone 3 submarines moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to 91 Sea Zone 2 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Holland Belgium to 91 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 3 submarines British defend with 1 battleship and 2 fighters; French defend with 1 fighter Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 battleship owned by the British lost in 110 Sea Zone 3 submarines owned by the Germans Submerged British win with 3 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 91 Sea Zone Germans attack with 2 bombers and 2 fighters British defend with 2 destroyers and 2 transports Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British and 2 transports owned by the British lost in 91 Sea Zone Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 30 Casualties for British: 2 destroyers and 2 transports Battle in Holland Belgium Germans attack with 4 armour, 1 fighter and 2 tactical_bombers French defend with 1 artillery and 1 infantry Germans roll dice for 4 armour, 1 fighter and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.83 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 4 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Greece Germans attack with 3 armour, 4 infantry and 3 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 4 infantry and 3 tactical_bombers in Greece, round 2 : 5/10 hits, 4.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers moved from 91 Sea Zone to Southern France 3 tactical_bombers moved from Greece to Southern Italy 2 infantry moved from Norway to Finland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 104 Sea Zone Place Units - Germans 5 artilleries, 4 infantry and 1 mech_infantry placed in Germany 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : -0.67 French : -0.67 Neutral_Allies : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Belarus to Novgorod 1 infantry moved from Western Ukraine to Eastern Poland 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 armour, 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Buryatia to Sakha 18 infantry moved from Buryatia to Sakha 1 tactical_bomber moved from Western Ukraine to Novgorod 1 fighter moved from Western Ukraine to Novgorod 2 aaGuns moved from Bryansk to Western Ukraine 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 fighter and 1 mech_infantry placed in Novgorod 1 armour placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 carriers and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to French Indo China 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Kwangsi to 6 Sea Zone 2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to Hunan 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in Midway Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Midway from Americans, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hunan Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Hunan, round 2 : 7/16 hits, 7.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Hunan to Japan 1 aaGun moved from Jehol to Anhwe 2 fighters and 4 tactical_bombers moved from Hunan to French Indo China 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.33 Japanese : -0.83
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 104 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.33
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@LennardF i got 3 hits in sz104. ool please.
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1 hit on the BS and take the cruiser and destroyer.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 104 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 104 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 104 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 104 Sea Zone Americans roll dice for 2 bombers in 104 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 104 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -40 Casualties for Americans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 cruiser, 1 destroyer and 2 fighters Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Midway, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -3.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 artillery moved from Shensi to Kweichow 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 2 artilleries and 5 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 5 infantry in Hopei, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 25 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 104 Sea Zone Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 104 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 104 Sea Zone, round 3 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 104 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 104 Sea Zone Americans roll dice for 2 bombers in 104 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 104 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -40 Casualties for Americans: 2 bombers, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Germans: 1 cruiser, 1 destroyer and 2 fighters Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Midway, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 31 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Kweichow 1 artillery moved from Shensi to Kweichow 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 2 artilleries and 5 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 5 infantry in Hopei, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 artillery and 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Malaya to Shan State UK_Pacific take Shan State from Japanese 1 fighter moved from India to 41 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Tobruk 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 2 fighters Germans defend with 1 battleship, 1 carrier and 1 transport British roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier and 1 transport in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 fighters owned by the British lost in 104 Sea Zone Germans win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is -20 Casualties for British: 2 fighters Battle in Kenya British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 42 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in 42 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -31 Casualties for British: 2 fighters and 1 tactical_bomber Battle in Tobruk British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Tobruk 1 armour owned by the British retreated to Alexandria Italians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 3 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 2 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Rhodesia to Belgian Congo 1 carrier and 2 submarines moved from 71 Sea Zone to 81 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 1.83 British : -1.33 Italians : 0.33 Americans : -3.17 Chinese : 1.50 Japanese : 1.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Southern France to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries moved from 92 Sea Zone to Gibraltar 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Southern France to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Slovakia Hungary to Northern Italy Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Algeria Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 3 : 3/4 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Gibraltar Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 armour, 1 harbour and 3 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 : 2/4 hits, 1.50 expected hits 3 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 1 bomber in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 1 bomber in Gibraltar, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 armour and 3 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 aaGun moved from France to Southern France Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Southern France Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.50 French : -1.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 24 Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -1.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from Western Germany to Eastern Poland 1 armour moved from Normandy Bordeaux to Western Germany 4 armour moved from Holland Belgium to Germany 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 armour and 3 infantry moved from Greece to Bulgaria 3 armour moved from Bulgaria to Yugoslavia 1 mech_infantry moved from Germany to Slovakia Hungary 5 artilleries and 4 infantry moved from Germany to Slovakia Hungary 2 bombers moved from Southern France to Eastern Poland 4 infantry moved from Finland to Norway 2 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Western Germany to Germany 3 tactical_bombers moved from Southern Italy to Western Germany 1 submarine moved from 119 Sea Zone to 109 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 0/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Eastern Poland, round 3 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Eastern Poland to Germany 2 tactical_bombers moved from Eastern Poland to Germany 1 aaGun moved from Holland Belgium to Western Germany 2 infantry moved from 112 Sea Zone to Norway Place Units - Germans 1 destroyer placed in 112 Sea Zone 6 artilleries and 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun EDIT: Adding units owned by Germans to Yugoslavia: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Western Ukraine to Romania Russians take Romania from Germans 2 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Belarus to Baltic States 1 artillery and 8 infantry moved from Karelia to Finland 2 fighters moved from Novgorod to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Novgorod to Eastern Poland 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 artilleries and 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Finland, round 2 : 1/11 hits, 2.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Novgorod 2 infantry moved from Belarus to Novgorod 2 infantry moved from Russia to Bryansk 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Bryansk Place Units - Russians 1 fighter and 2 infantry placed in Novgorod 1 armour and 2 infantry placed in Ukraine 3 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -1.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 bomber, 2 factory_minors, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 2 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from Hunan to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 31 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 1 fighter moved from French Indo China to Malaya 3 tactical_bombers moved from French Indo China to Malaya 1 tactical_bomber moved from Shan State to Malaya 2 artilleries moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hunan to Yunnan 4 infantry moved from Anhwe to Kiangsu 3 infantry moved from Jehol to Shantung 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Japan to Kwangsi 1 fighter moved from French Indo China to Malaya 1 fighter moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Battle in 31 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win, taking Dutch New Guinea from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Malaya Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 6/10 hits, 4.67 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangsi to Kiangsu 1 fighter moved from Yunnan to Kiangsu 2 fighters moved from Malaya to French Indo China 1 tactical_bomber moved from Shan State to Kwangsi 4 tactical_bombers moved from Malaya to French Indo China 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 31 Sea Zone to 22 Sea Zone 1 bomber moved from 22 Sea Zone to Marianas 1 tactical_bomber moved from Kwangsi to French Indo China Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor placed in Kiangsu 3 infantry placed in French Indo China 1 bomber and 1 infantry placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 0.00 UK_Pacific : 2.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.17 Japanese : 0.83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Shensi to Jehol 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 2 infantry moved from Hopei to Chahar 2 artilleries and 4 infantry moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol 1 fighter moved from Shensi to Jehol 1 artillery and 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in Jehol Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Jehol to Chahar 2 infantry moved from Hopei to Chahar 2 artilleries and 4 infantry moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone 2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 1 armour moved from Alexandria to Tobruk 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Ontario to Quebec Combat - British Battle in Iraq British attack with 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 0/7 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 1/6 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 3 infantry in Iraq, round 4 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 92 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 2 transports British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports Battle in Tobruk British attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 fighter placed in 98 Sea Zone 2 infantry placed in Egypt 7 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 1 aaGun EDIT: Adding units owned by British to United Kingdom: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,3 British collect 27 PUs (6 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Italians : 0.50 British : -0.50 Americans : 1.17 Chinese : 1.00 Neutral_Axis : -0.67 Japanese : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Northern Italy to Romania 1 bomber moved from Southern France to Romania 1 armour moved from Southern Italy to Greater Southern Germany 1 armour moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Morocco to Algeria 3 infantry moved from Southern France to France 5 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Romania Italians attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Romania, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 bomber in Romania, round 3 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Romania to Southern Italy Place Units - Italians 2 fighters and 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun EDIT: Adding units owned by Italians to France: 1 aaGun Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5 Italians collect 13 PUs (2 lost to blockades); end with 13 PUs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 56 Sea Zone 1 fighter moved from Western Australia to 56 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to Queensland 2 fighters moved from 56 Sea Zone to Western Australia Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33