@The_Good_Captain allies-4-edited.tsvg
should be good now
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
15 infantry moved from Timguska to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
15 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Celebes
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Kweichow
2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China
2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Amur to Siberia
1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Amur to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
2 artilleries and 1 fighter placed in Japan
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 24 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 24 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 aaGun, 2 armour, 7 fighters and 3 tactical_bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
Place Units - British
1 fighter placed in United Kingdom
3 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to Burma
1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 tactical_bomber moved from 54 Sea Zone to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to Burma
1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 tactical_bomber moved from 54 Sea Zone to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to Burma
1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 tactical_bomber moved from 54 Sea Zone to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from France to Gibraltar
1 bomber moved from France to Gibraltar
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from France to Gibraltar
1 bomber moved from France to Gibraltar
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
Combat - Germans
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/2 hits, 0.33 expected hits
Bombing raid in Gibraltar rolls: 6,3 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Gibraltar to Southern France
1 artillery moved from Norway to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 armour moved from Novgorod to Bryansk
2 artilleries and 7 infantry moved from Belarus to Bryansk
2 aaGuns and 5 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 20 armour, 4 artilleries, 2 fighters, 20 infantry, 2 mech_infantrys and 3 tactical_bombers moved from Ukraine to Bryansk
3 armour moved from Romania to Ukraine
1 tactical_bomber moved from Volgograd to Bryansk
4 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Rostov to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 destroyer placed in 113 Sea Zone
2 artilleries and 1 infantry placed in France
2 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 5.
1 artillery and 1 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Russia
15 infantry moved from Novosibirsk to Samara
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Russia
15 infantry moved from Novosibirsk to Samara
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers and 7 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
3 artilleries and 3 infantry moved from Celebes to 44 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 5/10 hits, 5.50 expected hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 66
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 bombers moved from 26 Sea Zone to Marshall Islands
4 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers moved from French Indo China to Siam
1 fighter moved from 42 Sea Zone to Siam
1 tactical_bomber moved from Siam to 42 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -1.83
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 8 infantry, 2 mech_infantrys, 2 tactical_bombers and 7 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone