Hi Markus
Enjoy your game with crockett :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers moved from India to Burma
1 artillery moved from West India to India
1 infantry moved from West India to India
3 fighters moved from Eastern Persia to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers moved from India to Burma
1 artillery moved from West India to India
1 infantry moved from West India to India
3 fighters moved from Eastern Persia to India
Combat - British
Battle in Iraq
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers in Burma, round 2 : 9/32 hits, 8.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 4 fighters, 24 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
4 fighters and 3 tactical_bombers moved from Burma to India
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
British collect 31 PUs; end with 34 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
British : 1.17
Neutral_Axis : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Ukraine to Volgograd
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to Tunisia
2 transports moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Greece to 97 Sea Zone
3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Northern Italy to France
6 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
1 armour and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Sumatra
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 16 PUs (5 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - French
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 submarine moved from 40 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Western Australia to Java
1 fighter moved from Western Australia to Sumatra
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
ANZAC collect 16 PUs (5 lost to blockades); end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 artilleries and 6 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
2 artilleries and 6 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Belarus
Combat - Germans
Non Combat Move - Germans
2 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Karelia to Finland
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Romania to Ukraine
2 bombers moved from Romania to France
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Romania
2 armour placed in Volgograd
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
15 infantry moved from Timguska to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
15 infantry moved from Timguska to Novosibirsk
Combat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 factory_minors, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
3 artilleries and 4 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Celebes
Japanese attack with 3 artilleries and 4 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Celebes, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sikang to Szechwan
1 artillery moved from Shensi to Kweichow
2 artilleries, 1 fighter, 2 mech_infantrys and 3 tactical_bombers moved from Yunnan to French Indo China
2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Amur to Siberia
1 battleship and 1 carrier moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Amur to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
2 artilleries and 1 fighter placed in Japan
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 24 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 artillery and 24 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 aaGun, 2 armour, 7 fighters and 3 tactical_bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
Place Units - British
1 fighter placed in United Kingdom
3 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to France
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :