Makalakalane (ax) vs Enigma (al)


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 16:20:09
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  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Samara to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            4 infantry and 2 mech_infantrys moved from Northern Italy to France
            2 armour moved from Yugoslavia to France
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Caucasus to Kazakhstan
                  Italians take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Italians take Novosibirsk from Russians
            1 armour moved from Samara to Vologda
                  Italians take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Italians take Urals from Russians
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            4 infantry and 2 mech_infantrys moved from Northern Italy to France
            2 armour moved from Yugoslavia to France
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 aaGun
            EDIT: Adding units owned by Italians to Caucasus: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            2 destroyers moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
            2 destroyers moved from 62 Sea Zone to 55 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 17:17:01
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 18:05:32
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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:20:12
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  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 113 PUs; 
            Germans buy 5 armour, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 artilleries and 3 infantry moved from France to Normandy Bordeaux
            5 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 cruiser moved from 113 Sea Zone to 115 Sea Zone
            1 battleship moved from 113 Sea Zone to 115 Sea Zone
            3 bombers moved from Novgorod to Normandy Bordeaux
            2 tactical_bombers moved from Rostov to Ukraine
            6 armour moved from Russia to Ukraine
            3 armour moved from Russia to Ukraine
            6 mech_infantrys moved from Russia to Ukraine
            1 armour moved from Novgorod to Finland
                  Germans take Karelia from Russians
            1 armour moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from Novgorod to 115 Sea Zone
            1 infantry moved from Novgorod to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            1 armour moved from 115 Sea Zone to Finland
            1 artillery moved from 115 Sea Zone to Finland
            1 fighter and 5 tactical_bombers moved from Novgorod to Finland
            2 mech_infantrys moved from Russia to Ukraine
            2 infantry moved from Novgorod to Archangel
            1 armour moved from Russia to Archangel
            1 mech_infantry moved from Russia to Archangel
    
        Combat - Germans
            Battle in Finland
                Germans attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 5 tactical_bombers
                Russians defend with 2 armour, 2 artilleries and 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 5 tactical_bombers in Finland, round 2 : 4/11 hits, 5,33 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Finland, round 2 : 3/5 hits, 2,00 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 2 armour, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 2 armour, 2 artilleries and 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 9 armour, 8 mech_infantrys and 2 tactical_bombers
                Russians defend with 5 armour, 1 factory_minor and 4 infantry
                    Germans roll dice for 9 armour, 8 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 11/19 hits, 7,17 expected hits
                    Russians roll dice for 5 armour and 4 infantry in Ukraine, round 2 : 3/9 hits, 3,83 expected hits
                    4 infantry owned by the Russians, 5 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 9 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 5 armour and 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 5 armour, 4 artilleries, 3 bombers, 2 fighters, 3 infantry and 7 mech_infantrys
                British defend with 2 fighters and 6 infantry; Americans defend with 4 armour, 1 artillery, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
                    Germans roll dice for 5 armour, 4 artilleries, 3 bombers, 2 fighters, 3 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 10/24 hits, 9,17 expected hits
                    Americans roll dice for 4 armour, 1 artillery, 2 fighters, 13 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 9/22 hits, 8,67 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans, 7 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 armour, 3 artilleries, 3 bombers, 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 10/15 hits, 7,17 expected hits
                    Americans roll dice for 4 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/12 hits, 5,33 expected hits
                    3 artilleries owned by the Germans, 1 armour owned by the Germans, 4 armour owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans, 3 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 4 armour, 3 bombers and 2 fighters in Normandy Bordeaux, round 4 : 1/9 hits, 5,00 expected hits
                    Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1,33 expected hits
                    2 armour owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 armour, 3 bombers and 2 fighters in Normandy Bordeaux, round 5 : 6/7 hits, 4,00 expected hits
                    Americans roll dice for 1 fighter in Normandy Bordeaux, round 5 : 1/1 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 18
                Casualties for Germans: 4 armour, 4 artilleries, 3 infantry and 7 mech_infantrys
                Casualties for Americans: 4 armour, 1 artillery, 7 infantry and 2 mech_infantrys
                Casualties for British: 2 fighters and 6 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to 97 Sea Zone
            3 bombers moved from Normandy Bordeaux to France
            2 infantry moved from Western Germany to France
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Baltic States to Western Germany
            5 tactical_bombers moved from Finland to Western Germany
            1 fighter moved from Finland to Western Germany
            2 tactical_bombers moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 aaGuns, 1 armour, 4 artilleries and 1 mech_infantry moved from Russia to Tambov
            1 armour moved from Tambov to Volgograd
            1 mech_infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            5 armour and 5 mech_infantrys placed in Western Germany
            1 bomber, 1 fighter and 3 infantry placed in Germany
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,00
    Americans : 2,00
    Russians : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma kom til at forsƦtte uden at poste med russerne. Der er jo intet at lave. Japan er i indkĆøbsfasen.

    Jeg spiller gerne videre, men jeg har virkelig svƦrt ved at se hvor det skal komme fra. Selvom Japan ikke fƄr Indien osv, sƄ ka de allierede jo heller ik gƄ den anden vej. GƄr USA all in pƄ Japan, sƄ vinder tyskerne/italien spillet. Tysklan er rige nok til at holde Amerikanerne og England i skak ved Normandiet.

    Englænderne bliver nødt til at blive ved med at støtte USA ved Normandiet for at blive ved med at presse tyskland, sÄ mellemøsten og Egypten falder om en 3-4 ture.


  • @Makalakalane Det er klart det bliver tƦt. Men se pĆ„ IPC-balancen. Jeg mener ikke den er afgjort, men du skal finde ud af, hvor du kan komme i spil for alvor. Men op til dig, om du vil fortsƦtte.


  • Bare kom. Jeg finder nok ud af det nĆ„r det er for sent ;)


  • @Makalakalane Sidder lige og bakser med et email-issue i mit spil med Martin. Pludselig fungerer min email ikke pĆ„ tripleA…


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Kweichow
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Kwangsi to Hunan
            2 infantry moved from Kwangsi to Hunan
            2 bombers moved from Kwangsi to India
            2 infantry moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to Kweichow
            2 tactical_bombers moved from Kwangsi to Kweichow
            2 fighters moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to French Indo China
            1 fighter moved from Kwangsi to Hunan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                Bombing raid in India rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total. 
            Battle in Kweichow
                Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 1/7 hits, 3,17 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 3 : 3/7 hits, 3,17 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/5 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters and 3 infantry
                Chinese defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters and 3 infantry in Hunan, round 2 : 6/7 hits, 2,50 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 artilleries and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
            3 infantry moved from Kwangtung to Kwangsi
            2 fighters moved from French Indo China to 20 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
            2 bombers moved from India to Kwangsi
            1 armour moved from Anhwe to Szechwan
            1 armour moved from Sikang to Szechwan
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 battleship and 1 transport placed in 20 Sea Zone
            1 armour placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
            EDIT: Adding units owned by Japanese to Kwangtung: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    UK_Pacific : -0,33
    AA fire in India : : -0,33
    Japanese : 1,17
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 23:49:16
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  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from 10 Sea Zone to Midway
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Yunnan to Philippines
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 2 fighters placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : 0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Yunnan: 1 armour
            EDIT: Removing units owned by Americans from Shan State: 1 infantry
            EDIT: Adding units owned by Americans to Burma: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 2 armour and 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 armour and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            5 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Marshall Islands
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Holland Belgium from Germans, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 110 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 fighters moved from 10 Sea Zone to Midway
            1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Yunnan to Philippines
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 2 fighters placed in Eastern United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Yunnan: 1 armour
            EDIT: Removing units owned by Americans from Shan State: 1 infantry
            EDIT: Adding units owned by Americans to Burma: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 2 armour and 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Szechwan, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 artilleries and 1 fighter in Szechwan, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 armour in Szechwan, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 armour and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
            5 infantry moved from Yunnan to Burma
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Tunisia to 92 Sea Zone
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            3 infantry moved from Yunnan to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in French Indo China
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,17 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
            EDIT: Removing units owned by British from United Kingdom: 4 infantry
            EDIT: Changing ownership of Norway from Germans to British
            EDIT: Adding units owned by British to Norway: 4 infantry
            EDIT: Adding units owned by British to 126 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 fighters moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            6 infantry moved from Yunnan to Burma
            2 armour moved from Siam to Burma
            3 aaGuns moved from Yunnan to Burma
            1 artillery moved from India to Burma
            4 infantry moved from India to Burma
            1 mech_infantry moved from Eastern Persia to Persia
            3 mech_infantrys moved from Iraq to Persia
            1 fighter moved from Egypt to Morocco
            1 tactical_bomber moved from 92 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            2 armour moved from Tunisia to Morocco
            1 fighter moved from Iraq to Egypt
            3 artilleries moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Alexandria to Egypt
            1 infantry moved from Tunisia to Algeria
            2 transports moved from 80 Sea Zone to 76 Sea Zone
    
        Place Units - British
            2 artilleries, 1 fighter and 2 infantry placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 42 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Burma: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by UK_Pacific to India: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,50
    British : -2,00
    Americans : 0,50
    Chinese : 0,00
    Japanese : 2,67
    

    Savegame

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