Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 fighters, 1 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Gibraltar
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in Gibraltar, round 2 : 3/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Holland Belgium to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 31 Sea Zone
3 fighters moved from Western United States to 31 Sea Zone
1 fighter moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 infantry placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
1 carrier and 4 submarines placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Shensi to Hopei
10 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Chinese undo move 1.
2 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 fighters, 2 marines and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 bomber moved from Normandy Bordeaux to 125 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in 125 Sea Zone
British attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 bomber and 1 fighter moved from 125 Sea Zone to Scotland
1 bomber moved from Scotland to United Kingdom
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Morocco to Algeria
3 fighters moved from Normandy Bordeaux to Algeria
3 fighters moved from Normandy Bordeaux to Gibraltar
1 aaGun moved from Normandy Bordeaux to Southern France
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Persia to Rostov
1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan
1 artillery and 4 infantry moved from Iraq to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
2 marines placed in Egypt
British undo move 1.
1 submarine placed in 81 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.67
British : -0.67
Americans : 0.83
Chinese : -1.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 4 infantry
British defend with 1 aaGun; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Southern France
4 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
1 cruiser and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
8 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Iraq to Persia
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
2 infantry moved from France to Southern France
5 armour, 4 artilleries and 4 infantry moved from Ukraine to Bryansk
3 bombers and 1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 2 : 4/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 5 armour, 4 artilleries and 4 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 2 artilleries and 6 infantry
Germans roll dice for 5 armour, 4 artilleries and 4 infantry in Bryansk, round 2 : 5/13 hits, 5.17 expected hits
Russians roll dice for 1 aaGun, 2 artilleries, 1 fighter and 6 infantry in Bryansk, round 2 : 3/9 hits, 3.33 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
4 artilleries owned by the Germans, 1 infantry owned by the Germans and 5 armour owned by the Germans retreated to Ukraine
Russians win with 1 aaGun, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
3 bombers moved from Western Ukraine to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
6 mech_infantrys moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 artillery moved from Western Germany to France
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 infantry and 8 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 105 Sea Zone
2 artilleries moved from Bryansk to Rostov
8 artilleries and 6 infantry moved from Tambov to Rostov
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Rostov to Russia
1 infantry moved from Volgograd to Rostov
7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Kweichow to Japan
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Kweichow to 35 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
3 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from French Indo China to Yunnan
3 artilleries and 3 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 carriers placed in 36 Sea Zone
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in India
1 artillery, 1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Rostov to Russia
3 fighters moved from Gibraltar to 97 Sea Zone
3 fighters moved from Algeria to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
2 marines moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry and 2 marines moved from 96 Sea Zone to Libya
1 battleship and 2 cruisers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
z97 scramble? 3 ss, 2 dd, 4 ftr 2 tac 1 bom vs 1 ss 1 dd 2 ca 1 bb, with 3 italian ftrs, 1 german ftr, 1 german tac available to scramble from South Italy.
Scramble 3 Italian fighters.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
Combat - Americans
Battle in Malta
Non Combat Move - Americans
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
2 bombers moved from United Kingdom to Western United States
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to Wake Island
1 carrier and 4 submarines moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Trans-Jordan to 97 Sea Zone
1 fighter moved from Rostov to Russia
3 fighters moved from Gibraltar to 97 Sea Zone
3 fighters moved from Algeria to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 3 infantry moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
2 marines moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 96 Sea Zone
2 infantry and 2 marines moved from 96 Sea Zone to Libya
1 battleship and 2 cruisers moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 bomber, 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 submarine owned by the Italians and 3 submarines owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 2 destroyers, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 9/9 hits, 4.67 expected hits
Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
2 destroyers owned by the British, 1 transport owned by the Italians, 3 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for British: 2 destroyers and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Battle in Libya
British attack with 1 armour, 1 artillery, 3 fighters, 5 infantry, 2 marines and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 2 battleships and 3 cruisers in Libya, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry, 2 marines and 1 mech_infantry in Libya, round 2 : 3/13 hits, 4.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - British
4 fighters and 2 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to Syria
1 bomber moved from 97 Sea Zone to Syria
3 fighters moved from Libya to Alexandria
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 aaGun moved from Algeria to Morocco
2 carriers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry moved from Egypt to Syria
1 infantry moved from Trans-Jordan to Syria
2 mech_infantrys moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 3 artilleries and 19 infantry moved from Eastern Persia to West India
1 artillery and 4 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 armour moved from Eastern Persia to West India
Place Units - British
1 mech_infantry placed in Egypt
2 submarines placed in 98 Sea Zone
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.67
Italians : -1.33
Chinese : 0.17
Japanese : -0.33
Impressive round 2 roll in 97, too bad it didnt accomplish anything.
Forgot to mention uk mech is on us tt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 2 infantry moved from France to Southern France
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 infantry moved from South Australia to New South Wales
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@ksmckay and this is probably obvious if you look but still, there are 2 uk ftrs on us cv
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
6 armour, 4 artilleries and 4 infantry moved from Ukraine to Bryansk
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
3 bombers, 2 fighters and 1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers, 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 bombers, 2 fighters and 1 infantry in Archangel, round 2 : 4/6 hits, 3.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 6 armour, 4 artilleries and 4 infantry
British defend with 1 fighter; Russians defend with 1 aaGun and 9 infantry
Germans roll dice for 6 armour, 4 artilleries and 4 infantry in Bryansk, round 2 : 7/14 hits, 5.67 expected hits
Russians roll dice for 1 aaGun, 1 fighter and 9 infantry in Bryansk, round 2 : 5/10 hits, 3.67 expected hits
7 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Bryansk
3 artilleries owned by the Germans and 6 armour owned by the Germans retreated to Ukraine
Russians win with 1 aaGun, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Germans
3 bombers and 2 fighters moved from Archangel to Novgorod
5 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Northern Italy to Romania
6 infantry moved from Poland to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
2 carriers, 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
10 artilleries and 5 infantry moved from France to Southern France
3 infantry moved from Germany to Poland
2 infantry moved from Holland Belgium to Western Germany
8 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Southern Italy to Ukraine
3 fighters moved from Western Germany to Novgorod
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 infantry placed in Southern France
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 2.17
Russians : 2.00
Turn 8 without blasting through Rostov is well behind schedule. I think I spent too much money on fleet to go south.
yeah your fleet has accomplished nothing, would have been much better served by 10 more mech on the russian front. Your air was always out of position as well as this is the first turn you have been able to use it to threaten the east. But that was the point of the heavy Atlantic opening. Force you to spend money in western europe and keep your forces locked up over there for the critical early turns.
are you baiting me to Ukr? Extremely tempting. But probably not a good idea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
13 artilleries and 44 infantry moved from Rostov to Bryansk
1 aaGun, 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Russia to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 aaGun
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :